SA Guardian
(edited by Tiale.2430)
I suggest to rework this traits for a better mobility for our guardians. Its the only problem for me during this 2 years of gameplay.
- Change this major trait “Retaliatory Subconscious” for a trait like this:
Gain 25% movement speed when you have a virtue in passive mode.
- Change this minor trait “Courageos Return” for a trait like this:
Gain swiftness when you gain retaliation.
Hope you enjoy my suggestion, I never used Retaliatory Subconscious and for me Courageos Return is useless.
(edited by Tiale.2430)
Agreed. It just doesn’t make sense that EVERY other class in the game gets passive speed boosts than us. I was roaming with a couple of guys in WvW today and I kept constantly falling behind and then I have to swap one of my meditation abilities out so I can use retreat to keep up. But taking a utility out so you can move faster seems silly then I can swap it out in case I need my main utility back for battle.
Arena.net have said that they want it to be hard for necromancers & guardians to get out of combat once there.
This is why guardians do not have passive speed boosts, why necromancers do is anybodies guess.
Sadly they feel that passive speed boosts make it easy to get out of combat.
Most players however would say that passive speed boosts play a small roll in doing that.
Most classes that can escape combat do so by movement abilities which require no target, abilities that cause damage avoidance, teleports & stealth. Or a combination of all of them.
Really I would not be against a passive movement speed boost, however I feel it should be something that you have to sacrifice something for.
For instance, if they were to remove the + condition damage from signet of wrath & replace it with +25% run speed. Then it would be quite nice. (I & many others would prefer it gave precision however).
Frankly I would be fine if they simply reduced the duration of symbol of swiftness by half then doubled the boon & damage applied per pulse.
Having to stand still for 4 seconds is just stupid and likely to get you killed.
the symbol thing would be nice but will not happen cause thats what it was before
i would like a speed signet too or the idea that i saw on another post to make renewed focus a signet with 25% speed as passive but that would make it op with the other signet traits (20% better passive (25%+20%=swiftness?), cd reduction, condi clear)
or maybe trait 25% boost when you have melee weapon , warrior can have it so why not guardian
There’s a ton of things that can be done. Even mesmers have a conditional movement speed in combat (10% increase per illusion). That means that 7/8 classes in this game have natural access through traits and signet passives to movement speed. What part of that makes sense as a class mechanic?
Like it’s been mentioned, 25% movement speed isn’t going to get you out of a fight, it’s going to keep you in a fight.
how bout a gain xx seconds swiftness when you activate a virtue trait
“Like it’s been mentioned, 25% movement speed isn’t going to get you out of a fight, it’s going to keep you in a fight.”
Yes, how many times I saw an enemy fleeing away from me in a combat and I couldn’t get him.
But if you look in the traits i suggest to rework, its the same standard of the other classes.
And If we want to use them we will open the hand for other good traits in the currently guardian builds we know, making more diversification.
Guardian needs better ways to hold swiftness outside of staff and shouts, it has nothing to do with getting out of combat, getting out of combat is via skills such as leaps, rushes and invisibility with swiftness. What they did is make guardian clunky (slow) and nonviable as a dps dealer for many situations.
25% speed wont get you out of combat, I’m just ticked off because I was 1v1ing a warrior in WvW last night I was winning the fight so he just decided to ‘leave’ so he used this ability to block like all my attacks for 6 or however many seconds and take off. I couldn’t catch him he engages and gets away without penalty
25% speed wont get you out of combat, I’m just ticked off because I was 1v1ing a warrior in WvW last night I was winning the fight so he just decided to ‘leave’ so he used this ability to block like all my attacks for 6 or however many seconds and take off. I couldn’t catch him he engages and gets away without penalty
At least after the feature pack they’ll lose adrenalin when they do that.
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