221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Suggestion- Longbow Changes
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
We don’t need #4 to target an enemy, since we already have snap ground target.
However I am very much against skills that root, so yeah I’m in favour of making #2 mobile.
Please make longbow 2 mobile and slightly decrease the damage in exchange for the mobility.
I would like to see longbow 3 and 4 an enemy target skill without the aiming reticle. Increase the aoe radius of longbow 4 on impact.
Thank you for reading!
I’m don’t think these changes would benefit most DH players.
-Longbow 2’s damage does not need to be lowered any more. However, I would be partial to the following change: Make Longbow 2 mobile, and keep its damage the same. The damage is increased by 10% if you remain still while shooting it. This gives an incentive to use trueshot while not moving, but the trade off is the telegraph of the skill.
-Longbow 3 is fine. It takes practice to use this skill to its full potential and I like it the way it is now. I like being able to use this skill without having anyone targetted and shoot it in any direction I want.
-Lonbow 4; increase impact radius? Sure, not really a huge problem or priority imo, but it would be nice.
Pierce would go a long way.
true shot and deflecting shot already pierces…