Spirit Weapons are pretty useless (and have been for a very long time). Slow, long cooldowns, and while aesthetically cool, they don’t really fit the theme of Guardians as a pet class (imo). So while running around getting map completion on my Guard, I was brainstorming ideas for how to make them better and see more use. My suggestion is as follows:
Rather than being a summon with an active skill, rework them to function similar to a Warrior’s/Thief’s Physical skills, by having the Guardian summon a weapon to perform a single attack. Examples:
Sword of Justice
Summon an arcane sword to damage and burn nearby foes
Cast: 1/4 sec
Damage: 350
Burn (2): 3 seconds
Vulnerability (5): 5 seconds
Radius: 180
Recharge: 20 seconds
(This is a straight up damage skill, same as the current active effect, with a small amount of burning added to compensate for the increased cooldown/loss of AA damage from the summoned sword)
Hammer of Wisdom
Summon an arcane hammer to damage and knockdown your foe
Cast: 1 sec
Damage: 200
Knockdown: 2 seconds
Range: 130
Recharge: 30 seconds
(I feel like Guardian lacks much hard CC outside of Hammer/Greatsword, which can be difficult and unwieldy to use, and Dragonhunter. This would provide a solid alternative keeping in line with the current skill, but more readily available on demand)
Shield of the Avenger
Summon an arcane shield to block attacks and reflect projectiles
Duration: 3 seconds
Breaks stun
Recharge: 45 seconds
(This one was a bit difficult to keep the theme of the original, given that the active effect applies Aegis, which we already have plenty of ways to apply, and the AA would be odd to work with animations and channel time. Changed it to be a bit more selfish in nature, but also giving it better synergy with traits like Amplified Wrath or Communal Defenses. Projectile reflect might possibly bit a bit too much, but wanted to give Guards some sort of mobile reflection, could be changed to just a straight up block)
Bow of Truth
Summon an arcane bow to barrage an area with arrows, healing and curing conditions with each strike
Cast: 3/4 sec
Healing: 500
Conditions removed: 2
Pulses: 3
Duration: 3 seconds
Number of targets: 5
Radius: 240
Range: 900
Recharge: 60 seconds
(Combines the condition cleanse of the bow AA with the healing of the active. Some more ranged support options for Guardian. Shorter duration compared to current active, with better healing and triple the cooldown)
Animation wise, on skill use the Guardians current weapon is replaced by the spirit weapon for the attack. Luckily, the current active effects of the Spirit Weapons already exist as weapon skills for other classes, so changing the animation would be rather simple (I would imagine)
Sword of Justice: Symbol of Wrath/Mind Stab
Hammer of Wisdom: Symbol of Protection/Backbreaker (could lead to some interesting uses of Foefire’s Power skin to confuse enemies between this skill and Symbol of Protection)
Shield of the Avenger: Shield of Absorption/Shield Stance
Bow of Truth: Hunter’s Ward/Barrage
Of course, with the loss of spirit weapon AAs, and two having non-damaging functions, their relative trait would need to be changed. I propose (along with a rename):
Zealous Spirit
Spirit Weapons apply boons to nearby allies. Reduces the recharge on Spirit Weapons
Sword of Justice: Might (5) (5 seconds)
Hammer of Wisdom: Stability (1) (3 seconds)
Shield of the Avenger: Retaliation (5 seconds)
Bow of Truth: Resistance (1 second)
Number of targets: 5
Radius: 180
Recharge reduced: 20%
Thoughts? Any and all feedback is appreciated. I would love to see Spirit Weapons get some use
(edited by Doomsayer.8250)