4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
[Suggestion]Spirit weapons
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
the leash range would kill nearly any chance of them using htere auto attacks effectively.
I would be fine with defensive spirits (bow and shield) having short leashes. HOWEVER only if there still able to cast there autos while moving with you.
Even the return of the immunity status would completely fail to return even a tenth of the effectiveness the offensive spirits would lose.
The only alternative would be to buff there actives to the point of stupidity. Like making them TELEPORT to enemies up to 1200 range away and have there attack unblockable. Or having them do absolutely massive amounts of damage. I can tell you niether of those will happen.
Spirit weapons as there currently designed would be rendered largerly useless. And would most likely be crippled by pathing and targeting issues thanks to being slaved to your immediate vicinity.
That would be amazing at least on PVE, where you stack on the mobs and just hack away, but as soon as wvw and pvp enter the picture the sword will dramatically lose its usefulness since people’s reactions to AI summons is either RUN AWAY or AOE, with the weapons being immune their only option is run away thus rendering Spirit weapons useless and we will become the next Turreteer Engi.