Hi
In the Ready Up Karl comment that this trait will be likely get changed because is a bit is a bit redundant, then my idea is why not merged it with “Big Game Hunter” ?.
We have 2 Grandmaster trait to improve our new virtues and 1 to improve bow but nothing about traps, our new mechanic skill, only a adept trait, so if merged this two trait now we had a empty GM trait put a trap one.
Traps are our new door to condition damage using adept trap using Piercing Light to put bleeding and only have one trait to improve trap, so i would put a new GM trap that improve 20% recharge of traps and put another different condition like confusion or torment, i love particullary the torment idea in traps, if they want to get out of a trap they will recive more damage, of course too many stack of torment would be too OP but with a short torment duration i think that will improve traps more and Guardian damage condition if you want go a trapper DH.
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