Suggestion regarding a trait rearrangement
Removing Empowering Might’s CD has been requested a lot of times, but that’s not gonna happen.
Let’s compare the healing effect to this food. Empowering Might is stronger (100% chance to proc on crit and 25 more HP heal). In the early days of GW2, that food did not have 1s internal cooldown, and everyone in WvW was using it because it was so good. Anet realized it was OP so they added the internal cool down.
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?
I can see that. If we compare it with the Warrior then we see that he needs greatsword and 10 points for the same effect.
I just feel like that there is a lot of potential for build diversity if someone could get this to work.
Maybe reducing the might duration even further?
Don’t warriors need 20 for that GS trait?
Like I said, the problem is not on the might duration — even if it has no internal cooldown, I would still use it when it has only 1s AoE might. It’s already one of the best AH booster traits even with 1s cooldown. When I was running AH build, I avoided that trait because it is so strong (unless I’m fighting 40+ man zerg), and picked two-handed mastery instead.
Could you explain the potential build diversity that would come up?
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?
EM’s ICD is fine, otherwise it would become ridiculous in conjunction with GS #2. However, the range should be increased to 600 and the duration to something like 10-15 seconds. Right now, it’s a bad joke compared to what a warrior can do with the phalanx strength trait.
There is no loyalty without betrayal. -Ann Smiley
Don’t warriors need 20 for that GS trait?
Like I said, the problem is not on the might duration — even if it has no internal cooldown, I would still use it when it has only 1s AoE might. It’s already one of the best AH booster traits even with 1s cooldown. When I was running AH build, I avoided that trait because it is so strong (unless I’m fighting 40+ man zerg), and picked two-handed mastery instead.
Could you explain the potential build diversity that would come up?
I mean 10 points in the new trait system. 4 points to get the might on crit trait with greatsword and 6 for the sharing.
You are right, this would be nuts…
Mostly pvp builds. Let’s see:
2/1/2/6/1 – Berserker dmg build with reduced cd for Judge’ Intervention, 2 shouts, the “conditions into boons when hit by shout” trait. More team support but less dmg. The Force of Will trait helps us with conditions. Less toughness.
2/2/2/4/4 – Maybe making the healing signet viable again. Reduced signet cd and stability through Virtues and shouts. Force of Will as master trait again.
2/1/6/4/1 – Meditation build with berserker amulet. A more hp oriented version of this build.
EM’s ICD is fine, otherwise it would become ridiculous in conjunction with GS #2. However, the range should be increased to 600 and the duration to something like 10-15 seconds. Right now, it’s a bad joke compared to what a warrior can do with the phalanx strength trait.
This would help against long boss encounters in pve. But it sadly doesn’t really help us in pvp with our poor mobility. It would be great if we can make this work as well. And don’t mention scepter, I feel like a dog eating a lemon everytime I hear about that thing…
Then work directly on the core problem, mobility. This game is the perfect example that band-aid solutions ignoring core problems just create new problems instead of fixing anything.
But in the end, no matter what you suggest, nothing will happen anyway. The devs are to dumb and/or lazy to address the myriad issues which plague this game.
There is no loyalty without betrayal. -Ann Smiley