[Suggestions] Guardian's weaponry.

[Suggestions] Guardian's weaponry.

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Posted by: Panncakez.1290

Panncakez.1290

Hello fellow guardians! As much suggestions as there are on the forums, I’ve decided to share some of my ideas (both mine own and influenced by others), concerning Guardian’s weaponry and it’s functionality.
Before reading: I do NOT imply that ALL of the suggested skills are horrible/impractical/useless in their current state.

Greatsword :
Whirling Wrath: Great skill overall, but due to guardians being unable to be mobile without a swiftness or traveler’s runes, I think it needs either a radius increase of ~100 or a removal of movespeed decreasing effect that is triggered during cast-time.
Leap of Faith: As the slowest melee class in the game, this one should be at 12s cd base.
Binding Blade: Being the only viable CC (imo), it has a ridiculously long cooldown – wich should be decreased to 25s.
Pull: Cast-time should be decreased, landing BB takes some patience already.
Hammer:
Symbol of Protection: While being a great support skill, the wind-up and cast time of it is really long, and basically feels wierd while placing it during movement. Could’ve been replaced with a simple 0.5s strike that grants allies 1,5s worth of protection.
Zealot’s Embace: A good skill, but almost unreliable on 500+ distances, would be fantastic if it had a homing mechanic.
Banish: A great way to get cappers out of your point, but has a long cast-time and cooldown, 20s base would be great.
Sword:
Sword Wave: Yeeeeeah, everyone can agree that projectile mechanics should be removed from this one.
Flashing Blade: Sometimes fails to reach moving targets, due to aftercast animations.
Zealot’s Defense: Horrible accuracy on projectiles past melee range, should get more velocity on those.
Scepter:
Orb of Wrath: Probably the worst range AA ever, should be reworked completely into a ray-like ability (akin to mesmers greatsword AA), or added velocity and tracking to current projectiles.
Smite: Stands as a great pve skill, but not all that great when comes to pvp. COULD be reworked into a delayed aoe explosion (with 3 targets max) and a small tick of burning for the sake of condi builds. Something like Karthus’s ability from LoL.
Mace:
Well… I don’t really know what to type here, last time I’ve used it was in the training area, feel free to propose something in comments, I guess. :|
Shield:
Shield of Judgement: Noone’s favourite skill, 3s of protection with 25s cooldown, should either have 15s cooldown or a cone-aimed knockback with 20s cooldown.
Shield of Absorption: Probably the only reason of even picking a shield up as a Guardian, but it’s an ABSORPTION mechanic, leaves you without already poor movement. By most comments I’ve seen, it should be reworked into “Fiery Block” that ascalonian ghosts have – immobile blocking stance that burns attackers on each block.
Focus:
Shield of Wrath: A great ability for 1v1 and a pve blast finisher, but from my experience it breaks too fast in anything that includes more than 4 people. The explosion part is tricky to trigger in pvp, especially if you’re not a medi-builded. Overall, it feels like explosion should occur on shield-break and cooldown lowered to 30s.


Allrighty, that does it I suppose. Leave your thoughts in comments if you wish.

[Suggestions] Guardian's weaponry.

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Posted by: Salamander.2504

Salamander.2504

Greatsword :
Whirling Wrath: Great skill overall, but due to guardians being unable to be mobile without a swiftness or traveler’s runes, I think it needs either a radius increase of ~100 or a removal of movespeed decreasing effect that is triggered during cast-time.

Honestly, movement speed is abysmally slow even with a traveler rune. That being said, I think the slow movement speed is necessary because it promotes smart use of this skill (e.g., after some kind of immobilize/knockdown etc.).

Leap of Faith: As the slowest melee class in the game, this one should be at 12s cd base.
Binding Blade: Being the only viable CC (imo), it has a ridiculously long cooldown – wich should be decreased to 25s.
Pull: Cast-time should be decreased, landing BB takes some patience already.

Banish: A great way to get cappers out of your point, but has a long cast-time and cooldown, 20s base would be great.

I think the idea behind two-handed mastery is that, yes, you can have the lower cool-down times you’re looking for, but be prepared to sacrifice a trait(s) to do it.

Hammer:
Symbol of Protection: While being a great support skill, the wind-up and cast time of it is really long, and basically feels wierd while placing it during movement. Could’ve been replaced with a simple 0.5s strike that grants allies 1,5s worth of protection.
Zealot’s Embace: A good skill, but almost unreliable on 500+ distances, would be fantastic if it had a homing mechanic.

Placing SoP during movement can be weird, but as long as you commit to the AA, the symbol can be placed at reasonably far distances. Given that your teammates aren’t just camping out in your symbols, you’d be granting about the same amount of protection in your scenario, which seems overpowered on a 0.5s cooldown. As for Zealots embrace, I think the homing mechanic is a great idea, but if you’re using it to get runners, it’s pretty easy to land at a distance, unless you lose LOS, in which case no homing mechanic will help you anyway.

Sword:
Sword Wave: Yeeeeeah, everyone can agree that projectile mechanics should be removed from this one.
Zealot’s Defense: Horrible accuracy on projectiles past melee range, should get more velocity on those.
Scepter:
Orb of Wrath: Probably the worst range AA ever, should be reworked completely into a ray-like ability (akin to mesmers greatsword AA), or added velocity and tracking to current projectiles.
Smite: Stands as a great pve skill, but not all that great when comes to pvp. COULD be reworked into a delayed aoe explosion (with 3 targets max) and a small tick of burning for the sake of condi builds. Something like Karthus’s ability from LoL.
Mace:
Well… I don’t really know what to type here, last time I’ve used it was in the training area, feel free to propose something in comments, I guess. :|
Shield:
Shield of Judgement: Noone’s favourite skill, 3s of protection with 25s cooldown, should either have 15s cooldown or a cone-aimed knockback with 20s cooldown.
Shield of Absorption: Probably the only reason of even picking a shield up as a Guardian, but it’s an ABSORPTION mechanic, leaves you without already poor movement. By most comments I’ve seen, it should be reworked into “Fiery Block” that ascalonian ghosts have – immobile blocking stance that burns attackers on each block.

Yeah. Or at least allow the user to be mobile after casting Shield 5.

[Suggestions] Guardian's weaponry.

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Posted by: phokus.8934

phokus.8934

The slowing effect on whirling wrath makes zero sense on a class with very little CC. If we had more/better access to CC, I could see having it there but as it stands, its a hinderence when using it and players run out of its way.

I post from a phone so please excuse any references to ducks or any other auto corrections.