There are just too many useless traits, maybe on Guard than other classes. I’ll give some ways to fix (not make OP) them:
ZEAL – The problem: This should be more a “selfish line”, oriented to DPS, but the options are very poorly.
- I – Binding Jeopardy: The vulnerability duration is increased to 12 sec, up from 8 sec.
- IV – Revenge of the Fallen: Merged with Strength of the Fallen (III on Valor line).
- IV (new) – (Name?): Critical hits have 30% of chance to apply 1 sec cripple.
- V – Shattered Aegis: Increased the dmg. (I not tested, but this trait also works on allies?)
- VIII – Focused Mastery: -20% CD reduction and Activating focus skills remove 1 condition from yourself.
- X – Eternal Spirit: Merged with Spirit-Weapon Mastery (VI).
- X (new) – (Name?): Increases the move speed by 25% when using melee weapons.
- XII – Kindled Zeal: Replaced the effect to “apply <put a condition that does dmg here> on critical hits. Duration: ?; CD: ?”. Alternatively, it can make Vulnerability do damage (same as bleeding) – similar to Necro’s trait, Terror – in this way will offer a new play style and synergy with the traits I (Binding Jeopardy), 15 (Symbolic Exposure) from Zeal and VI (Blind Exposure) from Radiance and will fit with the theme of the Guardian.
In this way this line would be a lot more attractive, while not being overpowered. This also would fix the lack of soft CC and very low mobility that Guardian have and both options make sense in this line.
Also are a problem with focus (You’ll need to use mace), scepter and even with sword (a selfish weapon) in this line becouse of the Symbolic Exposure (15) that have no synergy with. Maybe if they change the Scepter #2 to a symbol (changing the skill to not become OP, of course) and the #2 sword to “apply symbol of fury on hit” (consideirng that the dmg from sword #2 is lame) would allow those weapons to have more synergy with the symbol traits.
RADIANCE – I think that this line is also more oriented to dmg and more selfish, but have better traits than Zeal line.
- I – Healer’s Retribution: Increased the retal duration to 5 sec, up from 3.
- III – Shimmering Defense: Increased the Health threshold to 50%, reduced the CD to 45 sec and reduced the burning duration to 4 secs.
- IV – Inner Fire: Chaged to work with #4 torch.
VALOR – Pretty much an ok line.
- 15 minor – Courageous Return: I feel that this traits should be redesigned. No idea, though.
- VIII – Glacial Heart: Reduced to CD to 15 sec (or even 10 sec) and increase the damage of Hammer by 5%.
- X – Focused Mind: Increased the fury duration to 5 sec, up from 4.
HONOR – Also, an ok line (The best line).
I only feel that Battle Presence (XII) is weak as GM trait (I can have a similar effect with only 5 point in Water line with Ele). I have no suggestions to change in this line.
VIRTUES – There are some junk traits.
- IV – Retaliatory Subconscious: Changed to “cast Stand on Your Ground when disabled. CD: 60 sec”. This change would be really good, this trait wont be a junk any more and could have synergy with shout traits.
- V – Improved Spirit-Weapon Duration: Removed. Its effect is applied permanently.
- V (new) – (Name?): Activating a virtue (or maybe only VoJ) you – only the Guardian – gets 3 sec fury. (In this way the guardian will have a effective way to get fury, without been forced to meditations and this fits with the line theme).
- X – Indomitable Courage: Merged with Shielded Mind as GM trait (considering the insane CD of VoC).
- X (new) – (Name?): Increases the Staff and Trident damage by 5%, also Staff and Trident skills heals nearby allies (not yourself) for a small amount – 60 healing per skill usage, 600 range, 3% scaling with healing power (Considering that are no traits related with staff/trident and this is a support line).
For real, what you guys think about these changes?
@edit
Added new suggestions to Zeal XII, Valor VIII and Virtues V.
(edited by Mikau.6920)