Id love some feedback from players who ALSO enjoy the toe-to-toe support/survive role
All things considered this is just a modified Alltruistic shout healing build but with a few tweaks and refinement. The idea behind this build is being able to take huge amounts of upfront damage and being able to negate many of the hard hitting initial attacks or skills. Secondary to that is tanking, group damage reduction and support via simply….staying ALIVE through the worst of the worst.
http://gw2skills.net/editor/?fUAQJASWlYgKC33RLEfIFRWhVaVggYKwoHveoQHyQA;T0A5WStUNpYiKLzOidsZ5ySm1ajRDzGA
I will not go into the details of each trait but know they all revolve around more then their own abilities, each one is affected by a skill or another trait. i.e. Increased symbol duration for mace 2 (obvious one)
The main change is moving some traits around allowing for a blind when activating Justice (adding ANOTHER way to avoid all damage just could not be passed up) At this point I’m really looking at how many ways I can simply have the mob MISS me or their attacks ABSORBED all together…the ones that get through are being reduced by 44% (see below) not even counting the toughness I have stacked. I also picked up another source of retaliation via traits as well. I really like retaliation and may work on a retaliation/tanking build one of these days to test viability.
If you cycle abilities correctly you end up being able to ENTIRELY negate quite a few attacks back to back and one more if you swap in retreat. On top of this by the time you reach your last absorb/shield your first ones are popping back up.
Again Im banking on protection and protection duration being increased via two new runes (earth) and if you noticed I have swapped in Signet of Judgment… yes you lose a shout BUT it’s REALLY hard to argue with 10% damage reduction as a passive, couple this with protection (33%) and your looking at 44% decreased damage across the board at nearly 100% up time. (No, protection does not defend vs. conditions but with the number of condition removing abilities, conditions have never been an issue for myself.
Some notes:
This build revolves around Vit, Tough, Power and Healing Power (I suggest AC or HOTW armor sets + Soldiers runes/Earth)
Swapping in a mace/shield is VERY viable with this build and I find myself using such often (depends on my mood and what we’re running)
DPS is low with this build, obviously, however many of the traits and abilities result in retaliation being tossed up and it’s a none to shabby boon as it DOES help with the overall “wet noodle” factor.
There are so many ways to play the Guardian and thats whay I love about the class, in the end though I am a group supporter at heart and I prefer to do so from the thick of things, this build gets me that.