Survivability in dungeons
In CM I suggest bringing wall of reflection. It is very helpful for all the ranged characters there. You can place it between you and the ranged character while you take down the non-ranged characters.
A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Scepter/focus + mace/shield.
1st setup to DPS from range, 2nd for healing symbol, aoe protection, projectile block.
So your party just avoids melee combat and you buff/heal/protect them and dps with your scepter.
with a little toughness/vitality.
Your question answered.
Hold the Line! is your friend. Your dungeon party’s friend to be precise.
33% less damage is huge.
Melee: Critical hits grant 1s of Vigor <—- This