Sword suggestion
This is off topic, but I also hoping we could get a tweak for scepters where their max range is reduced, but the projectile speed is increased by a good bit.
So like, I read dulfy’s notes on the changes and I nearly cried when I saw how awesome guard was going to turn out. I’m seriously considering picking up sword/x when the update drops, but I have just one little issue with it and that is…….
Sword skill #3, aka zealots defence. Now, on paper, it does nice damage AND gives us the ability to smash projectiles, but the fact it roots you kinda irks me. I understand that there are other flurry skills that other classes can do with sword, but each of them has some way of rooting the target so they could land their burst, but ZD is so easy to dodge, you’re usually better off auto attacking and it sometimes leaves you open to some really dangerous business so my suggestion is this:
Either make the first hit immobilize the target for a second or two or make it so we could move with it, but slowly.
Well, we’re getting a master trait that applies immob for 3.5s when we F1.
Simple fix for zealots defense would be to make it block all attacks while active but shorten the block time slightly.
(and by block I mean make it block, the fact it simply absorbs makes it not interact with any traits)
Them simply up the projectile speed slightly.
MY GOD. I’ve just read the notes on guard. THE HYPE.
So like, I read dulfy’s notes on the changes and I nearly cried when I saw how awesome guard was going to turn out. I’m seriously considering picking up sword/x when the update drops, but I have just one little issue with it and that is…….
Sword skill #3, aka zealots defence. Now, on paper, it does nice damage AND gives us the ability to smash projectiles, but the fact it roots you kinda irks me. I understand that there are other flurry skills that other classes can do with sword, but each of them has some way of rooting the target so they could land their burst, but ZD is so easy to dodge, you’re usually better off auto attacking and it sometimes leaves you open to some really dangerous business so my suggestion is this:
Either make the first hit immobilize the target for a second or two or make it so we could move with it, but slowly.
Well, we’re getting a master trait that applies immob for 3.5s when we F1.
Ohohohohoho, so we are. Fantastic. This update keeps sounding better and better. Hope this thing drops before I start uni.
Simple fix for zealots defense would be to make it block all attacks while active but shorten the block time slightly.
(and by block I mean make it block, the fact it simply absorbs makes it not interact with any traits)
Them simply up the projectile speed slightly.
I like this idea, seems like it would synergize well with a lot of the block traits.
I’m surprised no one is irked by the fact that Sword has lost its 10% damage multiplier trait. I think adding an immobilize to sword with a teleport on #2 that will be on reduced cooldown using the new trait is a little much, even with the damage reduction.