Symbol > Trap
I would rather have some symbols, i like them.
Every weapon for guardian should have them.
Symbols for everyone
I love how ya’ll are hating on skills that you’ve never seen the tool tips for. regardless of what they do they are going to give you stealth from trapper runes, so stealth dragon hunter is going to be a thing in WvW roaming and got dang will it be gnarly.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
I love how ya’ll are hating on skills that you’ve never seen the tool tips for. regardless of what they do they are going to give you stealth from trapper runes, so stealth dragon hunter is going to be a thing in WvW roaming and got dang will it be gnarly.
If i want to lay traps or be stealthy, i go play a ranger or thief, not a guardian.
Neither the name nor the traps are suited to the theme of the guardian.
In addition as mentioned in other threads there is gonna be a trap nerf (activaton delay) and traps already are weak. I used them on ranger and thief ( even mines on engineer as they funtion like traps) and they have a small activation radius and the damage inflicted is rather lackluster, plus a rather long cd.
Maybe if those traps create symbols and can be activated by pressing the same button again and have a large area of effect it could work. After all, stationary targets don’t activate them.
So yeah i didn’t see the “new skills” (yet), but i’ve seen those which other classes have and are lined into the same category. So it’s my opinion, that i would rather like to get more symbols.
Also if you have to use one specific rune set just to make a specialisation work in a certain category, over other more supportive variants (which the longbow is supposed to be on guardian, a backline support weapon), then i’m not sure if that is the right thing.
I think that traps will be very good. Traps that give boons to allies and damage and debuff the enemy can be a great thing in spvp and www. And that specializzation open a new big world for the guardian for the condition damage.
I think that I will try it before say enithing about it’s power.
I’m not a fan of something hast to step into that area to activate it eiter. It’s better to have it direct. Maybe we could get trap symbols
I do not see the point in dragon hunters getting traps. Traps should stay on ranger and theif, it makes no sense on guardian. What I think should happen is traps become symbols instead. This way the guardian won’t have clunky traps that don’t see use in any areas of the game but instead will have symbols.
Dragon hunters is supposed to have more condition damage so I would assume there would be some type of trap that inflicts burning. How this would work is for example this trap would be known as Symbol of Searing. This symbol would pulse burns on enemies within the radius.
More synergy comes with symbols. Right now not many people trait for symbols in any game types, with the traps becoming symbols we could see great synergy with pre-existing symbol traits such as bigger and longer symbols.
Yes we don’t know what the dragon hunter will bring in terms of traits but what we do know is that it will bring more bleeds into the guardian to get more condition damage. To accommodate for this we could have a new trait that makes symbols inflict bleed with every critical hit.
With these changes I could see the symbol guardian make an appearance and become a viable build to run.
Ankur
We tried out a thief trap yesterday, tripwire. The guild was curious.
First attempt: Getting chased by one person. Instant cast. Looking pretty good. Dropped it right in the path. Person following went around.
Second attempt: Attacking a tower. Put it in a choke so we can finish capping. Supposed to knock down five. It got one.
The guardian implementation is going to have to be much better than this.
There are some major issues with these traps. First off, trapper runes don’t even work well. The stealth you get is just taken off almost instantly by the trap itself and super speed is currently bugged to only act like swiftness. Secondly, who would ever want a heap trap? The only way a heal trap could be viable is if allies triggered it.
Also, Traps don’t fit a heavy armor support character in any way. The idea of traps is to be stealthy and deceptive in order to fool your opponent; guardian is not stealthy or deceptive.
(edited by Rylen.2147)
My guess is that traps will have a larger radius than symbols. After all, we’re supposed to be hunting dragons.
Perhaps instead of being called ‘traps’ these new guardian skills could be called Ordainments, Seals, Writs, Decrees or something along those lines. For a more guardianly flavor.
Like how the Necromancer’s trappy skills are called ‘Marks’.
Also, Traps don’t fit a heavy armor support character in any way. The idea of traps is to be stealthy and deceptive in order to fool your opponent; guardian is not stealthy or deceptive.
That’s the reason why we will have Traps!
To make new builds out of our basicline class image!
ANet always wanted to make us free to make what we want to play with every single class. You like the guardian but you’re not always the one that want to be the best tank of the word but still want to play the guardian because you like it’s skill? Now you can make a condition damage based guardian with long range attack and support, obtain new skills and be able to play a new role! But still with the way ba guardian will play it: giving boons to allies and a lot of support, losing nothing that make the guardian a guardian. Oly a little more ranged, strategical, stealthly and deceptive XD
There are some major issues with these traps. First off, trapper runes don’t even work well. The stealth you get is just taken off almost instantly by the trap itself and super speed is currently bugged to only act like swiftness. Secondly, who would ever want a heap trap? The only way a heal trap could be viable is if allies triggered it.
Also, Traps don’t fit a heavy armor support character in any way. The idea of traps is to be stealthy and deceptive in order to fool your opponent; guardian is not stealthy or deceptive.
A Trap going off doesn’t remove the stealth, if you do damage from any source, then you get revealed. Quite different considering not all traps do damage. The Super speed doesn’t make you move faster than swiftness while OOC, but while you are in combat, it gives you the same speed as if you were OOC. It’s fine.
If you think about it, a trap is pretty much the same thing as a symbol, except the enemy cannot see it before it goes off, you can plant it in advance and it lasts for 90s. People can avoid a symbol by simply not running into it or moving out immediately, traps will deal damage better than symbols.
Also, Traps don’t fit a heavy armor support character in any way. The idea of traps is to be stealthy and deceptive in order to fool your opponent; guardian is not stealthy or deceptive.
Just because you think that is the way traps are supposed to work, doesn’t mean ANet does. They have other plans, I’m sure.
There are some major issues with these traps. First off, trapper runes don’t even work well. The stealth you get is just taken off almost instantly by the trap itself and super speed is currently bugged to only act like swiftness. Secondly, who would ever want a heap trap? The only way a heal trap could be viable is if allies triggered it.
Also, Traps don’t fit a heavy armor support character in any way. The idea of traps is to be stealthy and deceptive in order to fool your opponent; guardian is not stealthy or deceptive.
Trap runes work fine. The only draw back from the runes is that they don’t put the Rangers pet in stealth. Everything else is fine for the most part and in WvW they are grand.
I do agree with the traps and runes not really fitting for a noble Guardian – but we will have to wait and see once it goes live. Personally I can’t see a Guardian using trapper runes when there are others that offer better utility.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Name “Seal” would fit it imo.
Try to look at it this way, guardians are about protecting, be it allies, or an area. If a guardian doesn’t want you in an area they’re gonna have many ways to make you miserable for stepping foot on that ground.
a trap is really no different than a symbol or consecration other than it activates when stepped on instead of activating automatically.
It would fit more thematically if they called it something like a ward or seal, but a rose by any other name…
mechanically I think it works fine with guardians as defenders/gatekeepers area of denial experts.
Try to look at it this way, guardians are about protecting, be it allies, or an area. If a guardian doesn’t want you in an area they’re gonna have many ways to make you miserable for stepping foot on that ground.
a trap is really no different than a symbol or consecration other than it activates when stepped on instead of activating automatically.
It would fit more thematically if they called it something like a ward or seal, but a rose by any other name…
mechanically I think it works fine with guardians as defenders/gatekeepers area of denial experts.
Except for some meta’s of play most people we are trying to support don’t stand in the symbols.
Meta 1: World vs. World fights are fast pace and large. You don’t really stand around on a symbol. If they are used they are typically run over but if you play that format then you know it just isn’t viable. Furthermore, if you go the route of solo play people reset fight and leave you alone and then if you try and engage it is off to the races with whatever is at your disposal. Again, symbols offer no help here and the one symbol we had, swiftness, was changed a long time ago and now if you want to use that for speed, well, you need to do the stutter step shuffle (i.e. cast, stop, count to 3 or 4, then continue on – the whole time the person you are chasing is long gone).
Meta 2: sPvP – again, who stops and stands in a symbol? Maybe if you hold a point and want to bunker. So the question then is are you a good bunker or are other classes better? Is this ranked or unranked? Team, or hot join? Depending on how you are joining most don’t wait for the symbol let alone stand in it.
Meta 3: PvE – no idea since I don’t play it. When I have it is always about speed which means Berserker is a must and symbols need not apply. Maybe to run from point A to B but every time I entered with mace/shield or something like that I would get the deer in the headlight syndrome – or one of Zorak’s eyes with the swirly thing going on. Um, no – put on DPS gear please or go home.
Just my opinion and I am of the mind set I’ll wait to see – but at 50,000 feet I do wonder what they are thinking.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)