Introduction:
Hi all. With the august update we got 2 new symbols on sword and scepter. I immediatly revived one of my old builds and adjusted it around these changes. With everyone playing DH I wanted to play something different.
Now that I made it to Diamond soloqueing all the way I’m confident enough to post the build and maybe inspire some more non DH play.
Build:
http://gw2skills.net/editor/?vVAQRAse7dlsAhyhY1QwbIwPEHxDldDu3UoGAPQ9e33YIHA-TJBFAByt/g4lBA4JAQwJBAA
It’s an ‘iron’ cannon burst build focused on ‘trapping’ (immobilizing) people in your symbols (Symbol of Punishment & Symbol of Blades) to burst them down. At first I didn’t think it would work in sPvP with all the moving around but it actualy does a pretty good job. It makes a good skirmisher but stands its ground in team fights as well.
This build offers:
- 100% crit chance.
- St focused burst with good cleave.
- Decent mobility (for a guard :P)
- Good survivability with blinds, blocks and meditations.
This build doesn’t offer:
- Alot of team support. (Some condi cleanse, a little heal and some protection that’s it.)
Reasoning behind the traits:
Zeal:
- Fiery Wrath: no brainer, increases dmg.
- Binding Jeopardy: stacking vulnerability with Symbolic Exposure and Wrath of Justice. Seems to do more dps then Kindled Zeal.
- Symbolic Avenger: it’s a symbol build. Enough said.
Radiance:
- Right-hand Strenght: More crit on both weapons. Together with Radiant Power and Fury you have 100% crit chance.
- Wrath of Justice: Immobilize people in your symbols with your Virtue of Justice then burst with Zealot’s Defence. Gives 6 stacks of vulnerability with Binding Jeopardy since Virtue of Justice now blinds as well as immobilizes. (I get as much as 20stacks of vulnerability when I get my combos off good.)
- Perfect Inscriptions: To lower the cooldown on Wrath of Justice trait.
Valor:
Pretty self explanatory and the same as all medi builds. Take Stalwarth Defender over Strength in Numbers when teamed with another guard with Strenght in Numbers as they don’t stack.
Runes, Sigils & Amulet:
I prefer Runes of the Traveler for the movement speed since guards are slow. Runes of the Pack are another viable option but offer less Ferocity (important stat with 100% crit chance) and will put you over the 100% crit chance cap which is a loss.
For sigils all the ones that trigger on crit are good with our high crit chance. I prefer Air and Blood for the low cd’s and the sustain. Fire and Rage are also viable.
Amulet of the Marauder cause we need the HP.
Usage:
- Symbol of Blades is a versatile skill. Main usage is to burst peole with Zealots Defence while getting the dmg increase from the vulnerability and Symbolic Avenger. But it’s also a teleport which can help with movement. Thirdly it’s also an AoE blind that can help rez/stomp, or avoid dmg.
- Don’t use Virtue of Justice to secure your stomps. Yes it will recharge with the Renewed Justice trait but you don’t want to waste your Wrath of Justice (24sec cd) on a downed enemy.
- If you get the timing right you can chain immobilize enemies. Start on scepter and immo with Chains of Light. Drop a Symbol of Punishment and close the distance. Swap to sword and use Symbol of Blades + Virtue of Justice. Burst with Zealot’s Defence. Fill with Shield of Judgement and AA and swap to scepter again. Chains of Light should (almost) be off cd so you can immo them for a third time. Be prepared to be accused of hacking when you get it right
- Shield of Judgement gives protection, but don’t underestimate it’s dmg.
- Shield of Absorption can be used to secure a rez/stomp as well as to give your team a heal or push someone of a point.
- Ray of Judgement can be used to try and bait a dodge so your Chains of Light have a higher chance of hitting. If not it still offers regen.
Be sure to test it out. Hope you enjoy the build as much as I do.
(edited by EasValistar.5307)