Hello fellow Guardians.
I’m going to be sharing a very anti-meta, tank/heal Guardian build. I don’t take credit for this kind of build. I’m sure there are players out there who run this type of build, but I just wanted to post my take on it and bring a little bit more general awareness for these kinds of builds.
So let’s address some things before moving forward. I see a lot of talk here on the forums about players being unhappy playing with a Hammer. Personally, I am in the opposite camp, and I think Hammer is perfect the way it is. It caters to a very different kind of play style, and I’ve built my Guardian around the Hammer. In fact, i’ve only had success with my build due to one crucial element: the Symbol of Protection from the Hammer auto-attack. Without this symbol, my build falls apart, and I will probably cry and quit the game lol.
The build:
This build is strictly designed for one thing only: to be an effective melee tank/healer, keeping the pressure off your allies so they can pew pew without worrying about dying. This build has very little damage output and focuses solely on personal/group survivability. It does however provide lots of utility through frequent blast finishers, blocks, healing, breaking break bars, and all of the other good stuff that Guardians do. There is a version of this build that sacrifices tankyness for more DPS. I’ll post that and talk about it too. So without further ado, here are the builds.
An Exotic version of the build
A min-maxed Ascended version of the build
With this version, you can slot in extra Nomad’s Trinkets (the Amulet would be best) to achieve 17k HP if you desire a bigger health pool.
Here’s a video by Narc from DnT who’s running a similar, but different version of the DPS build
He takes DH over Virtues. I prefer Virtues for the buffed Virtue of Resolve.
And here’s a video of Nemesis from before the HoT pre-patch
The purpose of this build
This build is designed for you to take aggro from mobs and provide constant Protection and AoE healing for you and your allies. Virtually every heal/block/boon that you provide for yourself is also applied to your allies. This build is going to provide amazing damage mitigation + healing for you and your allies.
The Pre-HoT patch removed the viability of running shouts over Meditations due to Pure of Voice now competing with Writ of Persistence. Unfortunately, this has to be compensated with by running Meditations, a much more selfish set-up. The benefit of Meditations comes in their ability to act as mini heals, helping you syrvive burst damage and being able to stay in the fight to provide your Protection and AoE healing.
How it works:
So lets get into it. There are three main factors to the success of this build.
1. Writ of Persistence – Grandmaster Trait in the Honor line. Symbols last longer, are larger, and heal allies.
2. Symbol of Protection – proc from the third auto-attack in your hammer auto-attack chain. Grants 33% damage reduction.
3. Superior Rune of the Defender – Provides a huge personal heal after you block an attack.
The whole play style revolves around you being able to just run in to a group of mobs, and start auto-attacking with hammer until you proc your Symbol of Protection. Your symbol will grant you Protection and heal you at the same time. For this to work effectively, you need to stack Healing Power, Toughness, and Vitality, to varying degrees. When you are properly geared and traited, you will be able to come out of most fights with a full health bar, or a very close to full health bar. For example, you know those Veteran Giants in Orr, the ones that spawn grubs all over the place? Yeah, you can solo them with ease by just autoattacking and cleaving everything down while healing yourself. You know those one-shot mechanics that kill you instantly if you fail to dodge? Yeah, you can live through those, and with a good chunk of your HP still remaining. Sounds good so far?
Playing with Mace/Shield is a bit different. It’s plays more heavily on “active mitigation”, and it doesn’t provide Protection like the hammer does. Where the Mace/Shield combo shines is with its ability to heal. Instead of applying protection on the auto-attack, it heals for a small amount. The “2” ability places a symbol on the ground that grants regeneration. Not only will you gain regeneration, but the symbol will also grant its own healing amount thanks to Writ of Persistence. The “3” ability is a block, which will proc the heal on your runes (which I will go through in the next paragraph). This heal is substantial and can heal you almost to full in a pinch. So Mace/Shield is great for Condi Heavy fights or times when you need a quick heal with the regeneration symbol. Hammer is still your best weapon though.
So I need to talk about the runes i’m using, the Superior Runes of the Defender. It provides Aegis after you use a healing skill, and it also triggers a substantial heal after you block an attack. These abilities proc off one another. Not only that, but Guardians get passive Aegis applied to them every 40 seconds. So basically, you get a huge free heal every 40 seconds after your Aegis blocks something. This has saved my life many times, especially when I get knocked down.
Gear:
(Exotic)
Weapons: Cleric’s Hammer and Mace/Shield.
Sigils: Superior Sigil of Water/Superior Sigil of Purity.
Amor: Cleric’s.
Runes: Superior Rune of the Defender.
Jewelry:Cleric’s Amulet, Nomad’s Rings and Accessories.
Back-piece: Magi/Sapphire Jewel.
(Ascended)
Weapons: Nomad’s.
Sigils: Superior Sigil of Water/Superior Sigil of Purity.
Amor: Cleric’s.
Runes: Superior Rune of the Defender.
Jewelry: Cleric’s Amulet, Nomad’s Rings, Nomad’s Accessory + Cleric’s Accessory.
Back-Piece: Same as Exotic setup / whatever else you prefer for min-maxing.
You want enough Healing Power that your healing does not become insignificant, you want enough Vitality that you don’t get one-shot, and you want enough Toughness that you’re always holding aggro. I think at minimum you want 15k HP, 1300-1400 Healing Power, and 3200-3400 Toughness. These are the stats you want if your running without a dedicated healer. It’s great for open-world, fractals, dungeons, and for soloing all of the HoT areas. If you have a dedicated healer, you can opt for the DPS version of this build, or simply slot in more Nomad’s gear for the extra Vitality.
You can obtain the Ascended Nomads from completing achievements in Living Story Season 2. You can obtain the Amulet, Accessories, and Rings this way. Go to Dulfy.net for guides on completing the achievements. They don’t take too long, and can usually be completed solo.
Skills:
I use Meditations because they are great for Condi cleanse + they act as a Heal when traited with Monk’s Focus. You get burst healing on a relatively short cool down, and amazing condi cleanse. I sometimes also take Signet of Judgment for the extra 10% damage reduction if I need to be extra tanky.
My heal skill is Signet of Resolve for the passive condi removal. Shelter is also really great because of the block it provides and the synergy with our Runes, but i prefer the consistent condi removal from the Signet. Litany of Wrath can be an option here too, but I honestly havent even tried it because I love Signet of Resolve so much.
Lastly, my Elite skill is Signet of Courage. I’m really glad they changed it to a passive heal effect. This is going to help our sustain by a huge amount and provide even more healing to our allies.
Important Traits:
Strength of the Fallen: Lose conditions at a set interval.
Monk’s Focus: For healing meditations.
Writ of Persistence: For healing Symbols.
Absolute Resolution: For stronger Virtue of Resolve passive + Condi Cleanse.
Battle Presence: Nearby Allies gain Virtue of Resolve’s passive effect. We want this for AoE healing.
There are a lot of traits that I’ve picked for my own personal play style. A lot of those traits give me extra blocks, or do things for me passively. You can change those around to what fits your play style, but the 5 traits listed above are pretty crucial to this build.
How it all comes together:
Dodge rolls, Auto-attacks, Armor Runes, Weapon Sigils, Symbols, Regeneration, Meditations, Virtue of Resolve, and Signet of Courage are the sources of healing for this build.
With the ascended version of this build sitting at 16k HP, 1400 Healing Power, and 3400 toughness (3550 when accounting for strength in numbers), we have become very very good at mitigating damage.
Here’s a chart on damage mitigation as toughness scales up
We have passive 48% damage reduction at all times. When we put Protection on ourselves, this become 81% damage reduction. If we put signet of Judgment on our skill bar, this become 91% damage reduction! (I think my math is right?)
The DPS Version:
The DPS variant uses Celestial stats. Why? Because Celestial stats are actually amazing for Guardians. We are built to be able to perform many different types of roles, and Celestial allows us to deal damage and still be an effective tank. We have a decent amount of Healing Power, a much higher Health Pool, and pretty decent toughness as well.
A big part part of this build comes from being able to trait into Empowering Might. We can have 45% crit with Celestial Stats, which would allow us to build stacks of might on ourselves, increasing our DPS. Its a very simple yet synergistic build, and you can build your Guardian any you want from the ground up with Celestial Stats. This is just an example of how you can pseudo-tank with Celestial. Narc does it in his Raid video, but he has a dedicated Healer. I don’t think you can be a raid tank running Celestial without a healer though.
The Drawbacks:
We do absolutely no damage. It takes a long time to kill things, and this can be frustrating when out in the world by yourself.
We are also very vulnerable to interrupts and knockbacks because we have zero ways to apply Stability to ourselves. Anytime we get knocked out of our Symbol, we lose protection and the healing it provides. Furthermore, fights that have consistent interrupts and knockbacks (or even just fighting too many mobs at once), can prevent you from getting your auto-attack chain off, which means you get no healing and no damage reduction. This is really bad and you can die very easily this way. What I do in these situations is pop my Meditations because they heal me for a couple thousand HP and I stabilize until I can get my auto-attacks off. Or you can switch to mace/shield and plant your symbol for the Regen.
We also have very low HP compared to other Plate-wearers. This is off-set by the fact that we have access to a ton of blocks. I also compensate my build for this by choosing Runes of the Defender on my amor. It gives me an extra block and an extra heal, which effectively doubles my HP depending on how hard-hitting that blocked attack was + the extra heal I just received.
What I would like to see changed around in the traits to better support a Tank build:
Moving Pure of Voice into the Valor tree, which would replace Altruistic Healing, and Altruistic Healing would then replace Might of the Protector (a major trait) in the Valor tree. This allows Guardians to opt for a shout-healing build with both Pure of Voice+Altruistic Healing, without having to compete with Writ of Persistence. That was the build I ran before the HoT pre-patch, but then they switched around the traits. You lose out on the free heals from Meditations, but you provide more group support with your Boons. Not only that, but you can then run Stand Your Ground, which would grant you Stability.
In conclusion:
I think Guard is the best profession to play as a tank. Not so much as a healer, because we can’t sustain the insane amount of healing that a Druid can do, but we are still effective at keeping ourselves up, as well as any other melee around us. The fact that we can keep up Protection + Heal ourselves is the reason why this build can work. We’re the only profession that can do this. Without the Protection, this build would fall apart. It doesn’t matter how much healing we can do if we can’t keep up Protection, which is why we are unique in this regard.
Going forward, I really hope the devs see this kind of build and choose not to change the way the hammer works, and instead choose to support something like this. It’s an unorthodox way of playing the game, but I really enjoy it. I don’t like the twitchy dodging and stacking high amounts of DPS to kill enemies. I like to play the sturdy, self-sustainable support role. Whenever I party up with people, they are amazed at how easy it is to kill things with me around. I take off all the pressure, and it makes pugging a breeze. I’ve never raided with it, so I don’t know how it would fare in a raid environment, but if Narc’s video is anything to go by, I’d say it looks like it would do fairly well.
I came back to the game because I saw that I could still make a build like this. I initially left the game because the HoT pre-patch dismantled certain aspects of my build. I was relieved to be able to build it close to the way it was before. I’m having a blast with this build, and honestly, if it stopped working the way it does for whatever reason, I don’t see myself playing the game anymore! I think we really need to push for builds like this to stay, instead of turning every other build into some derivative of another DPS build.
If anyone has questions, i’m happy to answer. Thanks for reading, and I hope you’re inspired to go and make this build for yourself!
(edited by cletiscake.9173)