Test of faith trap advice

Test of faith trap advice

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Posted by: Yashuoa.9527

Yashuoa.9527

For the Test of faith trap, which measures allow you to cross over the trap (going inside/outsie of it)?

Dodge jump?
Invulnerability spells?
Spells with baked in evade?
Mesmer distortion and blur?

Which of these?
Any others?

(edited by Yashuoa.9527)

Test of faith trap advice

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Posted by: Vikkela.7261

Vikkela.7261

Everything besides blocks and leaps let you cross it unharmed

9 Guardians later…

Test of faith trap advice

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Posted by: Opc.4718

Opc.4718

Yeah it’s not particularly hard to avoid. To get the most use out of it at a higher level of play, you have to be actively trying to cc your enemies through it.

Kehlirixx Q | Nixx Q | Classic Bunker

Test of faith trap advice

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Posted by: Yashuoa.9527

Yashuoa.9527

Thanks.

Everything besides blocks and leaps let you cross it unharmed

Just to be sure, a normal leap does not work to cross over it, but a leap/teleport with a baked in evade in the spell works?

Yeah it’s not particularly hard to avoid. To get the most use out of it at a higher level of play, you have to be actively trying to cc your enemies through it.

Yeah the complains from people (enemies) about it have to do with it being new and people having to get used to how to deal with it I think,
because as I see in this thread, there are quite some ways to deal with it.

(edited by Yashuoa.9527)

Test of faith trap advice

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Posted by: Keksmuffin.1450

Keksmuffin.1450

Thanks.

Everything besides blocks and leaps let you cross it unharmed

Just to be sure, a normal leap does not work to cross over it, but a leap/teleport with a baked in evade in the spell works?

Yeah it’s not particularly hard to avoid. To get the most use out of it at a higher level of play, you have to be actively trying to cc your enemies through it.

Yeah the complains from people (enemies) about it have to do with it being new and people having to get used to how to deal with it I think,
because as I see in this thread, there are quite some ways to deal with it.

Exept it does initial damage which has no counterplay on top of the damage people get when they cross the ring. Also ccing people through it with f1 pull doesnt require much effort and at worst you will still force dodges to hit your true shot. I would say the trap is really strong even on higher level play.

Bullet Punch

Test of faith trap advice

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Posted by: Yashuoa.9527

Yashuoa.9527

Thanks.

Everything besides blocks and leaps let you cross it unharmed

Just to be sure, a normal leap does not work to cross over it, but a leap/teleport with a baked in evade in the spell works?

Yeah it’s not particularly hard to avoid. To get the most use out of it at a higher level of play, you have to be actively trying to cc your enemies through it.

Yeah the complains from people (enemies) about it have to do with it being new and people having to get used to how to deal with it I think,
because as I see in this thread, there are quite some ways to deal with it.

Exept it does initial damage which has no counterplay on top of the damage people get when they cross the ring. Also ccing people through it with f1 pull doesnt require much effort and at worst you will still force dodges to hit your true shot. I would say the trap is really strong even on higher level play.

All instant spells do initial dmg. In that sense there are more spells without counterplay.

Yeah the trap is strong.

You dont have to use only dodges to deal with the trap and other stuff.
Better to use a block on the non-Test of faith trap skills if you have a block, because it wont work on the trap.

Its not like you can only use dodges vs the trap and that you dont have anything left for the other skills.
There are many ways to deal with the trap and to still have stuff left for Trueshot for example.

On my Scrapper engineer I have a block (2 if I slot the tool kit with Gear shield, which also has a pull on #5 to pull the guard to me).
Sure the blocks dont work for the trap but I can use the blocks vs other skills to save dodges for example for the trap.
As Scrapper engineer I also have reflect on low cd, a leap with build in evade and an invulnerability (elixir S).

Besides if you have a chronomancer in your team, than he can throw a Well of precognition on the trap so that you can just run into it. Its a team game after all.

Than there is the tactic of letting pets activate the trap for those who have pets.

Btw again, I am not saying that the trap is not strong.
I am just pointing out that its not like you are defenceless after your dodges and its not like you can only defend with dodges.

There are more ways than dodges. For both the trap and the other skills.

(edited by Yashuoa.9527)

Test of faith trap advice

in Guardian

Posted by: Keksmuffin.1450

Keksmuffin.1450

Thanks.

Everything besides blocks and leaps let you cross it unharmed

Just to be sure, a normal leap does not work to cross over it, but a leap/teleport with a baked in evade in the spell works?

Yeah it’s not particularly hard to avoid. To get the most use out of it at a higher level of play, you have to be actively trying to cc your enemies through it.

Yeah the complains from people (enemies) about it have to do with it being new and people having to get used to how to deal with it I think,
because as I see in this thread, there are quite some ways to deal with it.

Exept it does initial damage which has no counterplay on top of the damage people get when they cross the ring. Also ccing people through it with f1 pull doesnt require much effort and at worst you will still force dodges to hit your true shot. I would say the trap is really strong even on higher level play.

All instant spells do initial dmg. In that sense there are more spells without counterplay.

Yeah the trap is strong.

You dont have to use only dodges to deal with the trap and other stuff.
Better to use a block on the non-Test of faith trap skills if you have a block, because it wont work on the trap.

Its not like you can only use dodges vs the trap and that you dont have anything left for the other skills.
There are many ways to deal with the trap and to still have stuff left for Trueshot for example.

On my Scrapper engineer I have a block (2 if I slot the tool kit with Gear shield, which also has a pull on #5 to pull the guard to me).
Sure the blocks dont work for the trap but I can use the blocks vs other skills to save dodges for example for the trap.
As Scrapper engineer I also have reflect on low cd, a leap with build in evade and an invulnerability (elixir S).

Besides if you have a chronomancer in your team, than he can throw a Well of precognition on the trap so that you can just run into it. Its a team game after all.

Than there is the tactic of letting pets activate the trap for those who have pets.

Btw again, I am not saying that the trap is not strong.
I am just pointing out that its not like you are defenceless after your dodges and its not like you can only defend with dodges.

There are more ways than dodges. For both the trap and the other skills.

Your point? I just said it’s very strong and has more uses than just damaging with the damage people get from passing it. You couldn’t deny either because it’s true. :<

Bullet Punch

Test of faith trap advice

in Guardian

Posted by: Yashuoa.9527

Yashuoa.9527

Thanks.

Everything besides blocks and leaps let you cross it unharmed

Just to be sure, a normal leap does not work to cross over it, but a leap/teleport with a baked in evade in the spell works?

Yeah it’s not particularly hard to avoid. To get the most use out of it at a higher level of play, you have to be actively trying to cc your enemies through it.

Yeah the complains from people (enemies) about it have to do with it being new and people having to get used to how to deal with it I think,
because as I see in this thread, there are quite some ways to deal with it.

Exept it does initial damage which has no counterplay on top of the damage people get when they cross the ring. Also ccing people through it with f1 pull doesnt require much effort and at worst you will still force dodges to hit your true shot. I would say the trap is really strong even on higher level play.

All instant spells do initial dmg. In that sense there are more spells without counterplay.

Yeah the trap is strong.

You dont have to use only dodges to deal with the trap and other stuff.
Better to use a block on the non-Test of faith trap skills if you have a block, because it wont work on the trap.

Its not like you can only use dodges vs the trap and that you dont have anything left for the other skills.
There are many ways to deal with the trap and to still have stuff left for Trueshot for example.

On my Scrapper engineer I have a block (2 if I slot the tool kit with Gear shield, which also has a pull on #5 to pull the guard to me).
Sure the blocks dont work for the trap but I can use the blocks vs other skills to save dodges for example for the trap.
As Scrapper engineer I also have reflect on low cd, a leap with build in evade and an invulnerability (elixir S).

Besides if you have a chronomancer in your team, than he can throw a Well of precognition on the trap so that you can just run into it. Its a team game after all.

Than there is the tactic of letting pets activate the trap for those who have pets.

Btw again, I am not saying that the trap is not strong.
I am just pointing out that its not like you are defenceless after your dodges and its not like you can only defend with dodges.

There are more ways than dodges. For both the trap and the other skills.

Your point? I just said it’s very strong and has more uses than just damaging with the damage people get from passing it. You couldn’t deny either because it’s true. :<

I havent denyed either. If you believe so than you need to reread my post again, where I also have made my point.

I even wrote 2 times in that post the trap is very strong.

I can repeat some of my post, where I made my point.

You say that if you use your dodges vs the DH, than he can hit with his Trueshot, as if dodges are the only measures of defence.
I pointed out that there are more ways than dodges to avoid taking dmg from the trap (you can even avoid the intial dmg in multiple ways. For example, if your class has a pet and you use a pet to activate the trap. So in that sense, counterplay exists vs the initial dmg too) and that there are more ways than dodges to avoid the True shot and other skills.

You made it sound that once your dodges are used, that its game over, which isnt true.