A single link is worth a thousand words: http://gw2skills.net/editor/?fVAQJARWlsApVo97wXI8DNx8QZdIkBNa1BQCsoX9CA-T1xCABAcBAaa/hjfAAAqLwT1fSUJYWK/CAgAMzZGAG6QH6QH6QbmzcmzcmzsUAwssC-w
Please do keep in mind that this specific calculator doesn’t have a lot of various bonuses sadly, so stats are not a good indicator. Actual Condition Damage can be at almost 3000 in WvW circumstances with 20+ might stacks, wvw world bonus, corruption/guard leech counted in, which by the way means that burning will do (328+750)x(4/3) = 1328 damage per second, while retaliation for about 648…
same with health by the way, in-game build has about 20.5-22K HP depending on various WvW bonuses.
So now the fun part. You’ve probably already realised that the build has +100% burning duration, and every block you perform will apply 4 seconds of burning(2 from trait and 2 from rune). Have you ever tried to count the amount of blocks you perform while you shelter heal in the middle of enemy zerg? It’s probably ranging from 50 to 100.
With that said, the point of the build is to be a very tanky conditionmancer trying his best to get in the middle of an enemy zerg and block as many of their’s attacks as only possible to provide them with some tasty burning.
50 Shelter blocks(if 1 per enemy face) = 200 seconds of burning = 265000 damage in the next four seconds unless cleansed. How does that sound? :P The build is at it’s best bypassing the 5-target AOE limit through the usage of retaliation, shelter, wall of reflection to wreck utter havoc almost single-handedly…
What do you think of it? I was trying to make a build that would have MAX impact in a 50-100v50-100 setting.