Part 1, Virtues, Utilities and Weapons
Part 2, Traits
Traits:
Zeal:
Minors:
- Zealots Speed: Changed to a Symbol of Swiftness (Staff #3).
- Symbolic Exposure: Will now also pulse 1/2 second cripple.
- Symbolic Power: no changes.
Majors:
Adept:
- Fiery Wrath: Increased damage to 10% up from 7%.
- Wrathful Spirit: Merged with Shattered Aegis.
- Zealous Scepter: Reduce cd of scepter skills by 20%, Smite’s Symbol will now also pulse 1 stack of burning.
- New Trait: Spawning Power: Increased to duration of Spirit Weapons by 33%.
Master:
- Blinding Jeopardy: Immobilizing, blinding or cippling a foe also applies vulnerability to them.
- Kindled Zeal: Increased Power scaling to 13% up from 10%.
- Zealous Blade: Increased Healing Power scaling by 100%.
Grandmaster:
- Expeditious Spirit: When you cast a Spirit Weapon, also cast one on up to 5 allies around you (360 radius). When you have more than 10 stacks of might in combat gain a Splinter Weapon (60 second icd)
- Shattered Aegis: Merged with Wrathful Spirit, increased radius to 360 up from 240. Will now also apply 2 stacks of burning for 3 seconds.
- Symbolic Avenger: Increased damage to 20% up from 10%.
Radiance:
Minors:
- Justice is Blind: Increased radius to 360 up from 240.
- Renewed Jusice: no changes.
- Radiant Power: no changes.
Majors:
Adept:
- Healers Retribution: Merged with Retribution.
- Inner Fire: no changes.
- Right Hand Strength: no changes.
- New Trait: Holy Cause: Increase the base damage of Retaliation by 50% (to 300 up from 200)
Master:
- Radiant Fire: no changes.
- Retribution: Merged with Healers Retribution.
- Wrath of Justice: no changes.
Grandmaster:
- Amplified Wrath: no changes.
- Radiant Retaliation: Retaliation will now scale from Power OR Condition Damage (Which ever is highest). Increased scaling to 0.15 up from 0.075.
- Perfect Inscriptions: Reduce CD of Signets by 20%, increase the passive effect of Signets by 50%, when you activate a Signet grant Light Aura to up to 5 nearby allies for 5 seconds.
Valor:
Minors:
- Valorous Defence: ICD reduced to 20 down from 30.
- Courageous Return: no changes.
- Might of the Protector: ICD removed, reduced might stacks to 1 down from 2.
Majors:
Adept:
- No changes.
Master:
- Communal Defenses: no changes.
- Stalwart Defender: Removed bonus toughness while whilding a shield.
Shield of Judgement will now launch enemies hit (Launch Distance: 0, see Daredevil Impact Strike)
Shield of Absorbtion will now reflect projectiles. - Strength in Numbers: merged with Battle Presence.
- Added Glacial Heart from Virtues, added: Symbol of Protection is now an Ice Field (Overwrites “Holy Fire” from Honor).
Grandmaster:
- Altruistic Healing: no changes.
- Monks Focus: no changes.
- Retributive Armor: Gain toughness for a period of time when blocking an attack. Gain ferocity based on your toughness.
Aegis now block up to 2 Attacks.
Honor
Minors
- Vigorous Precicion: no changes.
- Selfless Daring: Radius increased to 360.
- Purity of Body: reworked, the end of your dodge roll converts 1 dondition into a boon for nearby allies (10 seconds ICD, radius 360)
Majors
Adept
- Invigorated Bulwark: no changes.
- Protective Reviver: no changes.
- Protector’s Impact: reworked, gain precicion based on your vitality (10%).
Master:
- Empowering Might: removed ICD.
- Honorable Staff: Gain 20% boonduration, Staff skills recharge 20% faster (changed from only giving boon duration while wielding a staff).
- Pure of Heart: merged with Force of Will.
- New Trait: Holy Fire: All your Symbols are now fire fields (Gets overwritten by “Glacial Heart” from Valor).
Grandmaster:
- Force of Will: merged with Pure of Heart.
- Pure of Voice Will now convert 2 conditions into boons up from 1.
- Writ of Persistance: no changes
Virtues
Minors:
- no changes
Majors:
Adept:
- Master of Consecration: no changes
- Retaliatory Subconscious: Changed to: Gain retaliation, aegis and Stability (1 stack) when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Unscathed Contender: no changes.
Master:
- Absolute Resolution: SWITCHED PLACES WITH BATTLE PRESENCE Activating Virtue of Resolve converts 2 conditions into boons from nearby allies. Virtue of Resolve’s passive effect is stronger. (Base F2 converts 1, with this trait 3)
- Glacial Heart: Moved to Valor.
- New Trait: Unscathed Pursuer: While under the effects of Aegis you move 25% faster.
- Supreme Justice: merged with Permeating Wrath.
- New Trait: Virtuous: reduced CD of Virtues by an additional 15%, increased the range of virtues to 1200 up from 600.
Grandmaster:
- Battle Presence: SWITCHED PLACES WITH ABSOLUTE RESOLUTION and got merged with Strength in Numbers.
- Indomitable Courage: Increased Stability stacks to 5, passive effect now triggers every 15 seconds.
- Permeating Wrath: merged with Supreme Justice.
Part 1, Virtues, Utilities and Weapons
tl:dr
My goals with the guardian in short:
Increase build diversity (power dps, condition dps, support/heal)
Make every weaponset playable (for different roles/build)
rework spirit weapons and signets
update the “role” of the guardian to be sort of the “opposite” of the necromancer
GW1: Strike As One [Team] – Galileo Mystery [Team], Forever And Ever [LaG]
GW2: Velocity [VcY]
GW2: Velocity [VcY]
(edited by Warangel Eldrith.9408)