The fourth virtue and more

The fourth virtue and more

in Guardian

Posted by: Phoenix the One.4071

Phoenix the One.4071

I often use what little sparetime I got to roam the forums when I do not want to start my laptop.
So I came across some few interesting suggestions and just want to well kinda revive them:)

Fourth virtue and mobilty is to be honest not the guardians strongest side, though I think Necromancers and Mesmers are even worse:)

And of course we should not competen with thieves (lower the initiative on infiltrator arrow again) or elementalists (bring back the old CD on RideTheLightning).
Nor should we be able to flee from the zergs as well as warriors.. Or should we?

Virtue of patience:
We been told that patient is a virtue, not for guardians..
But if it was why not do it like this:
Gain X% speed every Zsecs for max of 25-30% movementspeed (yeah I like OverPowered).
This is a bit like the lightning trait and makes it fit for roaming long distance as it is a steady speed boost.

Activate to teleport 200-1200ft ahead of you. Depending on your current speed. So the longer you save it the longer you instant teleport.
If you activate it often you will lose consistant speed and long ohh kitten teleport.
On the other end the longer you wait to crivate it the longer the CD (has no number heres but max 100secs untraited).

If you trait into it you will recieve swiftness everytime it activates, this can furtjer be traites to a little group speed buff and be ground target (last one at lest a master trait). Maybe even a grandmaster adding fire dmg burn (1sec) and blast finisher or make it remove movement restrictions (again love Overpowered ideas;)).

That was the virtues with a bit mobility… But why not make sword 2 not requirering targets? And make Merciful intervention (the one that teleport to the most wounded friendly unit, 1200ft, and heal them) ground target?
And for heavens nd mine sake lower the CD

I am not saying it would make me a better guardian, but would make it easier for me to run away from the fights I would otherwise lose (most of them);)

Tl;dr:
We are tough but 1vX , X should always win so give us the freedom to chose our fights and when to stand our ground or retreat to live another day

I am I totally off here? Will Bash be bashing me ? :0

The fourth virtue and more

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Posted by: Xenon.4537

Xenon.4537

Having a 4th virtue that grants mobility sounds nice, but calling it “patience” doesn’t fit imo, lol. Also having such a long ranged teleport would need to be from a trait or something for balance reasons. You already have Judges intervention, and not even thief steal is 1200 without trait.

I think maybe call it Virtue of Zeal and make it trigger fury for 5 seconds every 35 seconds passive, and have it grant fury for 8 seconds and swiftness for 25 seconds to nearby allies when activated. A new grandmaster trait could reduce the passive trigger cooldown by 20% and cleanse movement impairing effects when activated. I’m thinking make it a 60 second base cooldown and put the GM trait in Zeal or Radiance.

The fourth virtue and more

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Posted by: mrauls.6519

mrauls.6519

People are honestly trying to make Guardian too strong. We’re fine

Mes (Guardian)
I make PvP & WvW videos

The fourth virtue and more

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Posted by: timidobserver.7925

timidobserver.7925

I often use what little sparetime I got to roam the forums when I do not want to start my laptop.
So I came across some few interesting suggestions and just want to well kinda revive them:)

Fourth virtue and mobilty is to be honest not the guardians strongest side, though I think Necromancers and Mesmers are even worse:)

And of course we should not competen with thieves (lower the initiative on infiltrator arrow again) or elementalists (bring back the old CD on RideTheLightning).
Nor should we be able to flee from the zergs as well as warriors.. Or should we?

Virtue of patience:
We been told that patient is a virtue, not for guardians..
But if it was why not do it like this:
Gain X% speed every Zsecs for max of 25-30% movementspeed (yeah I like OverPowered).
This is a bit like the lightning trait and makes it fit for roaming long distance as it is a steady speed boost.

Activate to teleport 200-1200ft ahead of you. Depending on your current speed. So the longer you save it the longer you instant teleport.
If you activate it often you will lose consistant speed and long ohh kitten teleport.
On the other end the longer you wait to crivate it the longer the CD (has no number heres but max 100secs untraited).

If you trait into it you will recieve swiftness everytime it activates, this can furtjer be traites to a little group speed buff and be ground target (last one at lest a master trait). Maybe even a grandmaster adding fire dmg burn (1sec) and blast finisher or make it remove movement restrictions (again love Overpowered ideas;)).

That was the virtues with a bit mobility… But why not make sword 2 not requirering targets? And make Merciful intervention (the one that teleport to the most wounded friendly unit, 1200ft, and heal them) ground target?
And for heavens nd mine sake lower the CD

I am not saying it would make me a better guardian, but would make it easier for me to run away from the fights I would otherwise lose (most of them);)

Tl;dr:
We are tough but 1vX , X should always win so give us the freedom to chose our fights and when to stand our ground or retreat to live another day

I am I totally off here? Will Bash be bashing me ? :0

Your suggestions sound a bit difficult to put into logic that can be coded in.

Here is my idea for 4th Virtue, which is similar to your idea but more fitting with things that they should be able to easily do:
Passive State: Speed Increased by 15%
Activate State:
A. Teleport to Targeted Enemy and drop a symbol of retribution at their location. When the symbol pulses, up to 5 targets are immobilized for 1s per pulse. The symbol needs to provide some boon to allies in it, but I don’t really care what it is. Anet can decide on the boon. Maybe a new boon?
B. If no enemy is targeted you just drop the symbol where you are standing at.

Associated Trait:1. I’d add a trait somewhere that increases the length of the immobilize by like 20% or so and increases the passive speed boost to 25%. This should probably be grandmaster?
Associated Trait 2: Cooldown reduced by 20% and when a guardian immobilizes an enemy, they are also set on fire. This should probably be master or adept.

(Necros got a new movement hate condition, so why shouldn’t guardians get a new movement hate symbol)

People are honestly trying to make Guardian too strong. We’re fine

We are fine right now yes, but who is talking about now? The point of this is to talk about what guardians should get when skills/traits are added in the future. If we don’t get any because " We’re Fine" right now, we won’t be fine anymore after everyone else gets their new stuff.

(edited by timidobserver.7925)

The fourth virtue and more

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Posted by: Warangel Eldrith.9408

Warangel Eldrith.9408

Virtue of Defiance:
Passive: If you get hit by a melee attack your attacker and nearby foes get weakness for 5 seconds (30 seconds cooldown)
Active: You and your allies inflict Chilling on the next attack (2 seconds) (Virtue recharge 50 seconds)
Inspired Virtue’s minor trait adds Vigor for 5 seconds.

Added new traits for this Virtue:
Defiant: Virtue of Defiance’s Passive effect also adds 5 seconds of retaliation to you and nearby allies when triggered, adept trait.
Offence is the best defence: Virtue of Defiance’s active effect also adds a 1/2 second Daze for your foes. Add fury (5 seconds) to you and nearby allies when you activate Virtue of Defiance, master trait.

https://forum-en.gw2archive.eu/forum/professions/guardian/Trait-Ideas-for-the-Virtue-line/first#post2416827

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