Theorycrafting, i love it! Crit dmg % = X Power/ATK?!
Crit damage goes hand in hand with crit chance.
Valor vs Zeal (30% crit damage vs 300 power):
In my current exotic berserker gears with only 25 points in Radiance (0/25/0/0/0), I have 3136 attacks and 53% crit chance. So if I go in Zeal for the 300 power, it would be an increase of 9.6% (from 3136 to 3436). On the other hand, if I go 30% crit damage, I would gain around 15.9% overall damage.
So let’s say I don’t spec in Radiance anymore (41% crit chance). That would be 12.3% damage gain with 30% crit damage from Valor.
Now with no precision gears and 25 points in Radiance (16% crit chance), I get around 4.8% damage off 30% crit damage.
This is not counting in Retributive Armor from Valor (0.9% damage for 3% crit in gears with no toughness).
Could you please explain how u get your numbers for 15.9% overall dmg?!
I cant it figure out ;-)
(edited by Zankou.2470)
Could you please explain how u get your numbers for 15.9% overall dmg?!
Assuming you crit 100% of the time, 30% crit damage will yield 30% extra damage. So with 53% crit chance, 53*30/100 = 15.9%
Also by your formula, 1% crit damage = 20 power. However, with a naked character, you only have 4% chance to crit. So overall, your power gained from 1% crit damage is a mere 0.8 power.
(edited by Trungalung.7850)
Yep, gonna be variable based on the amount of crit you have.
@Trungalung: Your percentages presume that Power scales linearly – that a point of power when I’ve got 3K is worth as much as when I had 2K in terms of raw damage. Do we know for a fact that this is how it works?
In theory i can manage 100% critrate. 75-80% without buffs, with buffs (fury) 95-100%.
Berserker sets Amulets + Rings, 15% crit from Grandmaster Trait + 14,4% crit from radiance. More or less i end up with the above mentioned critrate.
So if u manage to get 3000 power, then my theory from first post would be accurate?
1% crit dmg equals 30 power = atk, 10% crit dmg equals 300 power = atk.
Your numbers are off.
30% crit damage doesn’t mean your crits deal 130% damage. It means they deal 180% damage (Base 150% + a flat 30%).
100% crit chance at 50% crit damage is a damage increase of 100%
50% crit chance at 50% crit damage is a damage increase of 50%
53% crit chance at 30% crit damage is a damage increase of 42.4%
The reason i started this is because of the armours that are offered on high level.
For example, knights armour gives 224 power/precission and 310~ toughness aprox.
I was wondering, berserker chest piece for example, gives 300~ power, 200~ precission, and 5% crit dmg.
At this point, judging by stats, i would say knights better (yields higher stats).
But according my theory (assuming 3000 atk is possible and that u have 50% increased crit dmg), a critical hit would hit for 6000 dmg. so 10% = 600~, and 5% crit dmg would represent 300~ power (or attack).
So Then berserker armour looks quite interesting, because converted to stats its 2 stats in the 300~ range, and one in the 200~, rather then 2 stats in the 200~ range and one in the 300~ range. lol, do i make any sense to u guys or girls?
Again, this presumes that attacks do the exact damage of the Attack attribute. Has this been confirmed? I don’t see a formula for it on GW2’s wiki. It’s my presumption that attack damage is derived from the Attack attribute, not just attack attribute + modifiers. Otherwise, what explains such varied attack damages as, say, the vast difference between the 2nd and 3rd hits in the Guardian greatsword chain?
Even then, your numbers are off. If 3000 Attack = 3000 damage, then a crit at +50% damage would give you 4500 damage (3000 × 1.5), not 6K. So +10% crit damage would give you 450 damage, not 600.
You are partly correct here, and partly off.
the basic multiplier (without increased crit damage) is already 1.5.
Thus a critical hit of 3000 dmg would be 4500. (with 50% increased crit dmg), it would be double, aka 6000 dmg.
Regarding the formula’s, your right. I have no idea how this is calculated, but i have seen movies of ppl doing 5000~ critical hits, so even then, i think my calculations can be pretty accurate, if not, better then expected.
Edit:
Maybe im wrong and your right in terms of 10% would be 450 rather then 600.
Im a bit confused right now i must admit lol.
(edited by Zankou.2470)
Your numbers are off.
30% crit damage doesn’t mean your crits deal 130% damage. It means they deal 180% damage (Base 150% + a flat 30%).
100% crit chance at 50% crit damage is a damage increase of 100%
50% crit chance at 50% crit damage is a damage increase of 50%
53% crit chance at 30% crit damage is a damage increase of 42.4%
I was calculating the benefit of getting 30% crit damage over 300 power so I’m excluding all other crit damage including base and from gears. Have to remember that the guy with 300 more attack power is also critting for 150%.
So, 180% (30% crit extra) vs 150% base at 53% crit chance:
53% crit chance at 0% extra crit damage (150%): 26.5%
42.4% – 26.5% = 15.9%
You gain an overall damage of 15.9% by increasing your crit damage by 30% (180%) from base (150%).
Now, I’m more interested in Power vs Crit Damage in down scaling. This is all assuming attack scales in linear (for easier calculation for now). I’m half expecting that there will be different attack coefficient just like for healing (I’m totally not sure on the healing since I remember reading the wiki, and spells have different formula).
(edited by Trungalung.7850)
Again, this presumes that attacks do the exact damage of the Attack attribute. Has this been confirmed? I don’t see a formula for it on GW2’s wiki. It’s my presumption that attack damage is derived from the Attack attribute, not just attack attribute + modifiers. Otherwise, what explains such varied attack damages as, say, the vast difference between the 2nd and 3rd hits in the Guardian greatsword chain?
Direct damage = (weapon damage)(multiplier)(power)/armor
where
“weapon damage” is just a number picked from the damage range of the weapon you are using;
“multiplier” is a coefficient that depends on the skill in question (usually close to 1);
“power” is your power stat;
“armor” is the armor stat — sum of defense and toughness — of your target.
That gives the noncrit damage before any other modifiers (like vulnerability, sigil effects, trait effects, etc).
(edited by Aseyhe.2948)