Time to buff Virtue of Resolve?
I think warriors’ current level of passive healing is dubious from a balance standpoint and will probably be nerfed in the future so I’d be reluctant to use it as a comparison point.
That said, Virtue of Resolve could probably stand to be buffed a bit, especially the activation, which seems pretty weak for such a long cooldown.
[SIC] Strident Iconoclast – BP
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
https://twitter.com/TalathionEQ2
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
https://twitter.com/TalathionEQ2
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Daecollo, I’ve seen you doing this before. I think it was over in the ranger forum where you were arguing that ranger healing skills were overpowered by adding up the healing received by both the ranger and their pet as if those were of equal value.
This isn’t quite as stupid but it’s in a similar vein. 1250 health per second spread out over 5 people is not very much (and it requires a Grandmaster trait to even do that) especially when you consider that incoming enemy attacks will often hit all 5 people and have their effectiveness multiplied by 5 too.
[SIC] Strident Iconoclast – BP
If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
So they will have decent crit damage and how much crit chance? and any guardian going into that tree building defensively isn’t taking anything to improve their damage. They are going for buffs and boons… Warriors get a good thing by going deep into 0/0/30/0/0 with merciless hammer plus the shield trait if taken. They also don’t need to try speccing for crit chance thanks to unsuspecting foe so a lot of tPvP warriors are running Valk’s amulet.
The sacrifice to reward ratio is way out of balance if you compare these two classes.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
Daecollo you’re well known around here, particularly over on the Warrior forums where just the other day you were arguing that Healing Signet is UNDERPOWERED. You’re not only wrong in your analysis that Guardians “don’t sacrifice as much to get a ton of damage” which is absolutely INSANE in the face of Warrior +15% Damage and +15% Critical Hit Chance traits, but you’re also extremely biased in favor of Warrior.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
Im curious as to wtf you are smoking to say guards dont sacrifice a lot of defense to go offensive? IF WE want to be ANYWHERE near as effective we do… with the LOWEST HP… lol you must be smoking something.
WARRIORS do not sacrifce a lot and there stun build does a kitten ton of damage if it hits you… PLUS you can see guardians kitten comin a mile away.. thats why most play asura.
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No way, warrior regen heal is OP don’t use it as an example of good balance
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Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
What do you think about the active though? It does seem pretty weak.
I do personally feel that untraited passive healing for Guardians need some tweaking, but I can see your point too. However, that active….
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
And? It seems to be working just fine for them too. And in the time it would take say healing surge to recharge warriors have healed for even more than healing surge healed them. with healing signet.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Guardian’s best heal is Signet of Resolve on 40 second cd: 8,150
Over 40 seconds, Healing Signet will have healed for a minimum of 15,800
I’ll tell you what, in PvE I will give up burst heal EVERY DAY OF THE WEEK for 16k health over 40 seconds.
Buff Resolve back to where it was BWE1.
Nerf Healing Signet.
I main a Warrior. I can tell you flat out Healing Signet, Regen Boon, and Adrenal Health altogether are what’s making him OP right now.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
Its crit damage. How good is crit damage with 5% crit chance? Do you even play a Guardian or are you just trolling?
If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
What do you think about the active though? It does seem pretty weak.
I do personally feel that untraited passive healing for Guardians need some tweaking, but I can see your point too. However, that active….
I feel active VoR is somewhere between our #6 (in strength) and some of the weaker healing effects we have. I’m actually torn in honesty. While I don’t think it needs buffing, I’m generally not particularly impressed with Virtues as a game element. I feel there are two things wrong with the mechanics:
1. The stat you get for cooldown from traiting Virtue directly and significantly impacts ACTIVE but has little effect on PASSIVE (You need to trait 20 in Virtue before you can even THINK about benefiting your passive Virtues).
2. The effects (not speaking specifically) aren’t strong enough to be noticeable, not weak enough to complain (too much). Some might call that “balanced” but as THE defining profession game element, it’s lack luster.
I’m probably LESS concerned about those things for VoR because of the way that the game pushes people to optimizing their offensive in PVE.
(edited by Obtena.7952)
If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
What do you think about the active though? It does seem pretty weak.
I do personally feel that untraited passive healing for Guardians need some tweaking, but I can see your point too. However, that active….
I feel active VoR is somewhere between our #6 (in strength) and some of the weaker healing effects we have. I’m actually torn in honesty. While I don’t think it needs buffing, I’m generally not particularly impressed with Virtues as a game element. I feel there are two things wrong with the mechanics:
1. The stat you get for cooldown from traiting Virtue directly and significantly impacts ACTIVE but has little effect on PASSIVE (You need to trait 20 in Virtue before you can even THINK about benefiting your passive Virtues).
2. The effects (not speaking specifically) aren’t strong enough to be noticeable, not weak enough to complain (too much). Some might call that “balanced” but as THE defining profession game element, it’s lack luster.I’m probably LESS concerned about those things for VoR because of the way that the game pushes people to optimizing their offensive in PVE.
Yeah, I can agree with most of this. I’m a bit torn with VoR’s active as well. IF it was buffed some, I don’t think it needs to be by much. Perhaps slightly increasing the healing power stat effectiveness ratio for it. IE from 0.75:1 to 1:1. I dunno.
I’d love to see some options in the traits for adding a benefit to having Virtues on cooldown. And more options for the passives as well.
I feel a lot of the game’s class’ defining elements are highly watered down though.
The “only” reason I want to see VoR buffed is to open up more viable builds that are not focused around AH/MF/Healing Power.
If there is a way to do that without provoking the fears of making it OP, then I’m all for that.
That said, what I want seems to be trait related, so that players can have a “choice”.
I think the approach to that is simply for devs to rethink the Virtue trait line. As a trait ‘buffer’ line, I think it’s pretty crap.
I think the approach to that is simply for devs to rethink the Virtue trait line. As a trait ‘buffer’ line, I think it’s pretty crap.
^This right here… For a profession mechanic virtues seem a little… lacking.
I don’t think a raise in the base healing of VoR is a good idea. However, having it scale off of healing power better wouldn’t be bad. That way if you did spec for a high heal support build, you’d give up the extra damage for higher support and healing (as it should be). It would be a lot easier to balance around that than a straight base buff.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
It’s interesting when I look at the passives for each Virtue and to be honest, they’re pretty sub-par. It seems like the passive should be powerful just to the user but that doesn’t seem to be the case, this is especially true with Justice and Courage. Resolve isn’t terrible but not very strong either. The passives are even less useful when the Virtue trait line is utilized.
The passives are even less useful when the Virtue trait line is utilized.
That’s something that occurred to me a little while ago too. The passives become almost useless when your traits dictate actually activating the skill for a far more powerful benefit. there’s really no tradeoff there. You’re going to activate it, you’re not going to say “well maybe I should save it for the passive right now” because it would be pointless.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
What do you think about the active though? It does seem pretty weak.
I do personally feel that untraited passive healing for Guardians need some tweaking, but I can see your point too. However, that active….
I feel active VoR is somewhere between our #6 (in strength) and some of the weaker healing effects we have. I’m actually torn in honesty. While I don’t think it needs buffing, I’m generally not particularly impressed with Virtues as a game element. I feel there are two things wrong with the mechanics:
1. The stat you get for cooldown from traiting Virtue directly and significantly impacts ACTIVE but has little effect on PASSIVE (You need to trait 20 in Virtue before you can even THINK about benefiting your passive Virtues).
2. The effects (not speaking specifically) aren’t strong enough to be noticeable, not weak enough to complain (too much). Some might call that “balanced” but as THE defining profession game element, it’s lack luster.I’m probably LESS concerned about those things for VoR because of the way that the game pushes people to optimizing their offensive in PVE.
Virtues aren’t impressive because they are only signets. They are pretty much identical in function. While all other classes have a unique class attribute, guardian has three signets for theirs. Its entirely underwhelming.
To be honest I’d rather they revamp virtues entirely. Hell they could even copy WoW paladin and they would be better.
Virtue of Justice: While active increases your crit damage, power and critical rate, increases damage by 10%, lowers defense by 10%.
Virtue of Courage: While active increases your toughness, reduces incoming damage, reduces condition duration, reduces damage by 10%.
Virtue of Resolve: While active increases healing power, provides passive hp regen, increases boon duration, provides +25% run speed buff.
Virtues would be changed to function similar to how elementalists auras do. Except instead of gaining a whole new skill set while you are attuned you get the functions I named.
Windows 10
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Oh don’t get me wrong, I see a problem with it, I’m just pointing out that they do sacrifice something. They could always grab Healing Surge and acquire a similar level of healing.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Compared to Adrenaline Skills, virtues are underwhelming and could be reworked so they are more fun.
Anet lied (where’s the Manifesto now?)
To be honest all I want is dervish-style boon sacrifice to heal or deal damage.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Stop mistaking heal with regen because Healing signet is NOT a healing skill.
Healing signet is a regen skill.
Warriors can only depend on Healing signet for regen only.
Guardians can depend on regeneration and a burst heal.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Healing signet is NOT a healing skill.
Seriously? That’s where this debate is going now?
Do you realize that Healing Signet, when activated, heals for only about 1300 less than Shelter (one of those so-called “burst heals” that warriors allegedly don’t have) if you have no healing power on your gear?
[SIC] Strident Iconoclast – BP
(edited by Stice.5204)
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Stop mistaking heal with regen because Healing signet is NOT a healing skill.
Healing signet is a regen skill.
Warriors can only depend on Healing signet for regen only.
Guardians can depend on regeneration and a burst heal.
that is all well and good but if you look at the numbers: traited VoR + traited signet of resolve still heal for less over 32 seconds (assuming you spam SoR on cd)
Healing signet is NOT a healing skill.
Seriously? That’s where this debate is going now?
If you read the next sentence, you would’ve realized that Healing signet
Do you realize that Healing Signet, when activated, heals for only about 1300 less than Shelter (one of those so-called “burst heals” that warriors allegedly don’t have) if you have no healing power on your gear?
Healing signet when activated heals around 3k hp isn’t enough to heal the warrior’s 23k hp. When activated, it removes the ‘OP’ passive regen.
Guardians have around 12-14k hp. This is excluding the fact that Shelter block attacks which is a great utility for stopping interrupts on your heal, relieving from focus fire or incoming bursts.
Shelter heals around 1/3 of the guardians hp.
Healing signet active heals around 1/8 of the warrior’s hp.
I am surprised that you took this argument to this direction because Healing signet active is trash.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Healing signet is NOT a healing skill.
Seriously? That’s where this debate is going now?
If you read the next sentence, you would’ve realized that Healing signet
Do you realize that Healing Signet, when activated, heals for only about 1300 less than Shelter (one of those so-called “burst heals” that warriors allegedly don’t have) if you have no healing power on your gear?
Healing signet when activated heals around 3k hp isn’t enough to heal the warrior’s 23k hp. When activated, it removes the ‘OP’ passive regen.
Guardians have around 12-14k hp. This is excluding the fact that Shelter block attacks which is a great utility for stopping interrupts on your heal, relieving from focus fire or incoming bursts.
Shelter heals around 1/3 of the guardians hp.
Healing signet active heals around 1/8 of the warrior’s hp.I am surprised that you took this argument to this direction because Healing signet active is trash.
What matters most is the absolute value of a heal and the cd is and not how much of your hp it heals?
Are u implying that a lower hp makes your heals better? LOL
(edited by Sutcliffe.5491)
Thank you sutcliffe, I was trying to find a way to articulate that with numbers, that wouldn’t cause confusion or argument over semantic …but the most simple thing is to just say it outright like you did
If you read the next sentence, you would’ve realized that Healing signet…
I saw your next sentence. You’re trying to dodge the fact the Healing Signet is overpowered by deciding that it’s not really a healing skill and therefore it’s unfair to compare it to the healing skills of other classes.
This is almost beyond ridiculous given that all of the following are true:
It’s one of the three skills that can go in a warrior’s healing skill slot.
Its function is to provide both passive and active healing.
It triggers rune effects that work on heal.
Anet classifies it as a healing skill.
It’s got the word “heal” right in the skill name.
Seriously, nobody is going to buy your argument that it’s not really a healing skill. What is your argument anyway? That it works differently from other healing skills? Here’s an interesting fact for you: there are 26 healing skills in the game and all of them work somewhat differently. You can’t arbitrarily decide that one of them somehow isn’t a healing skill, though.
Healing Signet isn’t even the smallest active heal among the game’s healing skills. It heals for only slightly more than the mesmer’s Mirror, and exactly the same strength as the elementalist’s Signet of Restoration and the thief’s Signet of Malice and it’s actually stronger than the direct heal on the engineer’s Healing Turret and the mesmer’s Mantra of Recovery.
So there goes your argument that it’s ok for the passive effect to be overpowered because the active effect is so weak. It’s actually about the same strength as five other healing skills found on other classes.
And finally, even if we did accept your argument with a straight face that Healing Signet is really just a regen skill, that only makes it look even more stupidly overpowered.
Some other regen skills in the game:
Soothing Mist: 80 HPS +5% of healing power.
Backpack Regenerator: 117 HPS +5% of healing power.
Signet of the Wild: 62 HPS +6% of healing power.
Virtue of Resolve: 84 HPS +6% of healing power.
Healing Signet: 392 HPS +5% of healing power.
So this “giant sacrifice” you’re making by not having a burst heal (ie: you’re using a heal that returns about the same amount of health as the smaller direct heals on several other classes) is being counterbalanced by the equivalent of Virtue of Resolve with more than 5000 healing power.
[SIC] Strident Iconoclast – BP
(edited by Stice.5204)
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Stop mistaking heal with regen because Healing signet is NOT a healing skill.
Healing signet is a regen skill.
Warriors can only depend on Healing signet for regen only.
Guardians can depend on regeneration and a burst heal.
that is all well and good but if you look at the numbers: traited VoR + traited signet of resolve still heal for less over 32 seconds (assuming you spam SoR on cd)
vs. a regen that doesn’t allow the cost of no burst heal on demand.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I saw your next sentence. You’re trying to dodge the fact the Healing Signet is overpowered by deciding that it’s not really a healing skill and therefore it’s unfair to compare it to the healing skills of other classes.
No, I am implying that Healing Signet is not OP because it is a regeneration, the active heal is laughable and shouldn’t even be considered at all. A warrior that has a low HP cannot depend on his active heal. The moment the warrior needs his burst heal will never come, if he does then that other player that cries OP will get a chance to down the baddie.
This is almost beyond ridiculous given that all of the following are true:
It’s one of the three skills that can go in a warrior’s healing skill slot.
Its function is to provide both passive and active healing.
It triggers rune effects that work on heal.
Anet classifies it as a healing skill.
It’s got the word “heal” right in the skill name.
Go ahead and pick on semantics, I don’t care. Any warrior that use Healing signet active is a dead warrior.
Seriously, nobody is going to buy your argument that it’s not really a healing skill. What is your argument anyway? That it works differently from other healing skills? Here’s an interesting fact for you: there are 26 healing skills in the game and all of them work somewhat differently. You can’t arbitrarily decide that one of them somehow isn’t a healing skill, though.
Healing signet is a regeneration. A strong regeneration, anyone that uses it as a burst heal should be laughed at.
Healing Signet isn’t even the smallest active heal among the game’s healing skills. It heals for only slightly more than the mesmer’s Mirror, and exactly the same strength as the elementalist’s Signet of Restoration and the thief’s Signet of Malice and it’s actually stronger than the direct heal on the engineer’s Healing Turret and the mesmer’s Mantra of Recovery.
I don’t remember what Mesmer’s base hp, but I assume that it would be around 14k. Warrior’s hp should be around 23k.
Warriors use Healing signet active: Heals him for 1/8th the hp pool and loses the ‘OP’ active.
Mesmer uses mirrior: reflect projectiles, and heals around 1/4th the hp pool.
Any warrior that uses Healing sig active healing for the 7th time is shooting themselves in the foot. Stop saying that Healing sig active is good, it isn’t.
So there goes your argument that it’s ok for the passive effect to be overpowered because the active effect is so weak. It’s actually about the same strength as five other healing skills found on other classes.
k, warriors cool illusions, on-demand protection, aegis, blind, stealth, teleports, reliable AoE snare spam, reliable weakness that keeps our hp bar from going down.
And finally, even if we did accept your argument with a straight face that Healing Signet is really just a regen skill, that only makes it look even more stupidly overpowered.
Waaah waaah, what is the weakness of a regen? HIGH DAMAGE, HIGH DPS, AND FOCUS FIRE!!!11!!!!
Some other regen skills in the game:
Soothing Mist: 80 HPS +5% of healing power.
Backpack Regenerator: 117 HPS +5% of healing power.
Signet of the Wild: 62 HPS +6% of healing power.
Virtue of Resolve: 84 HPS +6% of healing power.Healing Signet: 392 HPS +5% of healing power.
Those professions in fact, gasp, get a burst heal with that regen! NOOOOWAAAAYYYYY!!!!
So this “giant sacrifice” you’re making by not having a burst heal (ie: you’re using a heal that returns about the same amount of health as the smaller direct heals on several other classes) is being counterbalanced by the equivalent of Virtue of Resolve with more than 5000 healing power.
Heals heals heals, no one ever try to stuff in blind, aegis, protection into calculations.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warriors use Healing signet active: Heals him for 1/8th the hp pool and loses the ‘OP’ active.
Mesmer uses mirrior: reflect projectiles, and heals around 1/4th the hp pool.
So you really are arguing that having less health makes your heals better.
Here’s something you seem to not be aware of: Having a smaller health pool doesn’t make enemies do less damage.
Healing yourself for 3500 cancels out the same amount of enemy damage no matter what your maximum HP is. Healing Signet is not weaker than any of the 5 other healing skills that return a similar amount of health just because warriors have higher base vitality. Do you seriously not grasp this concept? If warrior heals returned the same percentage of health as thief heals, the fact that warriors have 70% higher base HP than thieves would represent a gigantic imbalance.
So no, I do not accept your argument that Healing Signet is a terribly weak heal because it refills a smaller percentage of your health pool than a thief’s Signet of Malice which heals for exactly the same amount.
So when you say over and over again that you’d have to be an idiot to activate Healing Signet, you are admitting the passive effect is is overpowered. You’re saying that the passive is way too good to give up for something that would just be the smaller one of their three healing options to half the other classes in the game.
[SIC] Strident Iconoclast – BP
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Oh don’t get me wrong, I see a problem with it, I’m just pointing out that they do sacrifice something. They could always grab Healing Surge and acquire a similar level of healing.
No they couldn’t.
Healing Surge grants 10.2k on a 30 second cooldown. That’s 340/sec at the very best of times. If you’ve got less than full Adrenaline, its just downhill from there. Healing Signet is 407/sec with equal healing power. You’re looking at a skill with no interrupt on an auto-cast that is better than the biggest active heal in the game right now. You’re not giving up anything in the way of hp/sec.
And as far as taking an active skill, you’ve got to activate it. Which means you have to not be in the middle of something and not get interrupted in order to stay on-par with that 30 second timer measurement. How often do you use your heal skill as soon as its up? … You normally don’t have the luxury.
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Stop mistaking heal with regen because Healing signet is NOT a healing skill.
Healing signet is a regen skill.
Warriors can only depend on Healing signet for regen only.
Guardians can depend on regeneration and a burst heal.
First of all, Healing Signet is a healing skill. Its in slot 6, it heals when you use it. Don’t be dense.
Secondly, if you’re depending on Resolve’s burst heal without taking Renewed Focus as an elite and only using it when RF is up, you’re a complete moron. Even with the highest healing stat allowed in the game, Resolve’s active, over the duration of its cooldown, is less hp/sec.
You do know that activating a Virtue removes the passive buff, right? Please tell me you’re playing the game and not just blowing smoke. I mean, judging by what you’ve written so far, you seem to be a laughably mad warrior-only baddie who just came to the guard forums to troll.
(edited by Redscope.6215)
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Oh don’t get me wrong, I see a problem with it, I’m just pointing out that they do sacrifice something. They could always grab Healing Surge and acquire a similar level of healing.
No they couldn’t.
Healing Surge grants 10.2k on a 30 second cooldown. That’s 340/sec at the very best of times. If you’ve got less than full Adrenaline, its just downhill from there. Healing Signet is 407/sec with equal healing power. You’re looking at a skill with no interrupt on an auto-cast that is better than the biggest active heal in the game right now. You’re not giving up anything in the way of hp/sec.
And as far as taking an active skill, you’ve got to activate it. Which means you have to not be in the middle of something and not get interrupted in order to stay on-par with that 30 second timer measurement. How often do you use your heal skill as soon as its up? … You normally don’t have the luxury.
Considering how much stability the character has, they do have the luxury. Let’s not forget that the Healing Surge gives you a full adrenaline bar so you have to also factor in the adrenal health healing alongside Healing Surge as well in that equation. On top of the fact that H.Surge enables you to perform the one action we all love Warriors for, Stuns.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.
Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”
So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)
On a non-#6?
Sure, as long as you buff every single passive heal in the game to compensate.
Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.
Warriors sacrifice a burst heal for a 4k heal over 10 seconds.
Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.
You don’t see a problem with that? You’ve gotta be kidding….
Stop mistaking heal with regen because Healing signet is NOT a healing skill.
Healing signet is a regen skill.
Warriors can only depend on Healing signet for regen only.
Guardians can depend on regeneration and a burst heal.
that is all well and good but if you look at the numbers: traited VoR + traited signet of resolve still heal for less over 32 seconds (assuming you spam SoR on cd)
vs. a regen that doesn’t allow the cost of no burst heal on demand.
can you rephrase that please?
I’m pretty sure mine does about 300+/tic running healway.
Generally I feel like regen is more powerful on guardian because of the generous access to protection.
Personally, one of my favourite things to do is run with heal signet warriors and give them battle presence and the protection + regeneration boons.
I’m pretty sure mine does about 300+/tic running healway.
Generally I feel like regen is more powerful on guardian because of the generous access to protection.
Personally, one of my favourite things to do is run with heal signet warriors and give them battle presence and the protection + regeneration boons.
It probably takes a lot of healing power to get that much per tick. With that large of a sacrifice you don’t do much damage.
The interesting thing about healing signet is it requires no investment in healing power to obtain 400hp per sec. So warrior can go full offensive.
Windows 10
Warrior Healing Signet has a high throughput. It suffers from poor burst healing, and a severe weakness to poison.
Virtue of Resolve is instant cast, and can heal nearby allies, while Signet of Resolve removes conditions passively, and is epic at burst healing.
Guardians also have tons of access to Regen, and Protection. Warriors have low access to regen, and literally have ZERO access to protection. None.
Different classes are different. Please stop comparing abilities in a bubble.
Warrior Healing Signet has a high throughput. It suffers from poor burst healing, and a severe weakness to poison.
Virtue of Resolve is instant cast, and can heal nearby allies, while Signet of Resolve removes conditions passively, and is epic at burst healing.
Guardians also have tons of access to Regen, and Protection. Warriors have low access to regen, and literally have ZERO access to protection. None.
Different classes are different. Please stop comparing abilities in a bubble.
I’m fairly certain guardians had the same amount of hp as warrior in beta. But was nerfed because they were almost unkillable.
What you are basically saying is guardian has sustain. Warrior wasn’t suppose to have sustain and now they do. I’d say that is a problem.
Windows 10
I’m pretty sure mine does about 300+/tic running healway.
Generally I feel like regen is more powerful on guardian because of the generous access to protection.
Personally, one of my favourite things to do is run with heal signet warriors and give them battle presence and the protection + regeneration boons.
It probably takes a lot of healing power to get that much per tick. With that large of a sacrifice you don’t do much damage.
The interesting thing about healing signet is it requires no investment in healing power to obtain 400hp per sec. So warrior can go full offensive.
Exactly, we have to constantly sacrifice to reach the same levels of regen that a warrior gets seemingly for free.
Anet lied (where’s the Manifesto now?)
I’m pretty sure mine does about 300+/tic running healway.
Generally I feel like regen is more powerful on guardian because of the generous access to protection.
Personally, one of my favourite things to do is run with heal signet warriors and give them battle presence and the protection + regeneration boons.
It probably takes a lot of healing power to get that much per tick. With that large of a sacrifice you don’t do much damage.
The interesting thing about healing signet is it requires no investment in healing power to obtain 400hp per sec. So warrior can go full offensive.
Exactly, we have to constantly sacrifice to reach the same levels of regen that a warrior gets seemingly for free.
We get the regen for free. Warrior has to slot a skill.