(edited by Brimstar.9036)
Top 5 Changes for Guardian for Next Quarterly
complete overhaul of the radiance tree, currently the minor traits in radiance doesn’t even proc with DH virtues.
give guardians acess to more than just burning as a damage dealing condition.
give guardians access to more than just light fields, or change the way finishers interact with it.
symbols…have it actually mean something when fighting non AI, its completely overtuned in high end pve as a necessity for damage and also completely useless in wvw and spvp.
revert ward skills back to pre-patch status ASAP, they are NOT AN ISSUE to deal with after the changes to stability. staff 5 and hammer 5 were already inferior skills on inferior weapons to begin with, they did not need double nerfing.
buff guardian sustain substantially so our healing isn’t 100% reliant on burst heals like wings of resolve and purification that allows us to reset a fight twice then die immediately after 3 healing cooldown skills are used. nerf the burst healing about on purification as a trade off if needed but we absolutely NEED more sustain.
stop having every single weapon root us, this isn’t vanilla launch anymore, sword #3 does NOT warrant a channel, and speaking of sword 3, seriously? a projectile destruction skill that can actually be REFLECTED by other projectile hate skills?
on the same note, STOP giving us projectile finishers on EVERY SINGLE one of our viable pvp weapons, hell even the sword auto attack can be reflected by projectile hate, literally wtf?
change how renewed focus interacts with monk’s focus trait, the healing needs to be applied at the start of the RF channel, not 3 seconds after the channeling completes.
fix DH virtues so that they no longer go on full cooldown when interrupted, which also in the same vein, how is it that shield of courage, even when traited as a stunbreak stability boon giving skill, CAN STILL BE INTERRUPTED?
make smite condition unblockable…hear me out on this one, guardians have stopped using shelter as a healing skill altogether outside of WvW simply because when traited with smiter’s boon, the skill gets interrupted SO MANY times by shocking aura and goes on full cooldown that it has made one of the staple guardian skills from launch completely unviable now.
change heavy light’s functionality to give deflecting shot knockback instead of random knockbacks every 10 seconds…opponents do not like random CCs and neither do we guardians, give us some semblance of control over when we get to CC in a fight and deflecting shot isn’t exactly the easiest skill to land, the change is actually a nerf (which you guys are fond of doing to us)
change symbol of energy into an instant cast skill like symbol of swiftness, if you indeed intend for this skill to become the replacement or supplement true shot’s 20% damage nerf, change it to something that moves a bit faster than just a bigger scepter auto attack orb
I’m starting to think Anet is incapable of balancing classes. Just leave it once and for all and stop messing with the game.
Guardian traits are a mess and they have been a mess since the trait rework.
However, it’s clear that those things won’t be fixed anytime soon. Anet has a dedicated balance team that is mostly focused on the meta. They have no real skill update team.
…but “guardians are in a good spot.”
/s
Guess torment might be a good condi to add besides burning and… oh who am I kidding.
I don’t play for too long but wasn’t guardian like… in the same spot for those 3 years?
Wew… I wonder (really wonder) why guardian stays so low for so long with its overall lack of good utility (not counting single exceptions) and even then they still manage to get a firm kick in the groin because trueshot was spammable and traps did too much damage.
Anet made us spammable and predictable like a dog that sees a treat and because of that we are joining warriors on the lowest bench of PvE/PvP gameplay.
bla bla bla Sword
Agreed for the most part, but Sword’s auto attack is strong and it synergizes well with VoJ. That doesn’t compensate for the other skills being so weak though. The main issue of the Sword though is the… MACE.
bla bla bla Mace
Unreasonable changes here, the mace is in a very good spot, it’s a defensive weapon but still is way TOO strong. The auto attack may be slow, but it HEALS you. You can maintain almost 100% uptime of Symbol traited, and it’s DpS is just too much if you get someone to stand still the entire time (you get a lot of boons/damage from symbol traits), which isn’t rare in PvE.
bla bla bla Staff
People still use it for WvW. It’s an overall balanced weapon, weaker in the damage side, but the weapon might be suffering the same as Sword, it’s being overshadowed by the Longbow.
Better range, damage, slower symbol, same control if not better. It can’t heal, but it’s very situational (Empower + AH is almost another heal every 16~20 secs) and Orb of Light kinda sucks to aim, it should be like LB’s #3 for better support.
I’m also in favor of buffing/changing the Sword, I like the look/style of it (Sword n Shield Guardian!) but I can’t really find any decent reasons to pick it over Mace (I’m not comparing 1H with 2H).
I only want one change to guardians next quarter.
1. Don’t let KARL have any input.
At least that way we dont get more nerfs which means a pseudo BUFF!
“Buff my main class, nerf everything else. "
I’m starting to think Anet is incapable of balancing classes. Just leave it once and for all and stop messing with the game.
This.
If if the people at Anet were capable of fixing anything on the guardian they would have done so long ago.
Nearly 30% if not more of the traits, weapon skills & utility skills have sucked since launch and a further 20% more have been nerfed to crap since then (looking at spirit weapons and several traits)
The best thing the player base can do at this point is leave the class in mass so that they have to acknowledge they have royally screwed it the last 4 years.
(this is not to say some things don’t work, hammer is alright for pvp and meditations are decent ish but everything else on the class is vastly under par and nobody in their right mind will use it unless they absolutely have to or unless the content they are doing is laughably easy)
bla bla bla Sword
Agreed for the most part, but Sword’s auto attack is strong and it synergizes well with VoJ. That doesn’t compensate for the other skills being so weak though. The main issue of the Sword though is the… MACE.
bla bla bla Mace
Unreasonable changes here, the mace is in a very good spot, it’s a defensive weapon but still is way TOO strong. The auto attack may be slow, but it HEALS you. You can maintain almost 100% uptime of Symbol traited, and it’s DpS is just too much if you get someone to stand still the entire time (you get a lot of boons/damage from symbol traits), which isn’t rare in PvE.
bla bla bla Staff
People still use it for WvW. It’s an overall balanced weapon, weaker in the damage side, but the weapon might be suffering the same as Sword, it’s being overshadowed by the Longbow.
Better range, damage, slower symbol, same control if not better. It can’t heal, but it’s very situational (Empower + AH is almost another heal every 16~20 secs) and Orb of Light kinda sucks to aim, it should be like LB’s #3 for better support.I’m also in favor of buffing/changing the Sword, I like the look/style of it (Sword n Shield Guardian!) but I can’t really find any decent reasons to pick it over Mace (I’m not comparing 1H with 2H).
Do you even realize the problems with those weapons ?
Sword
The 3rd AA often misses, has such a narrow cone it cannot hit more then one target & can be reflected back at you.
The number 2 while decent for mobility does almost no damage
The number 3 roots you in place, doesn’t actually block anything, the projectiles it fires are so slow they can be sidestepped if beyond 400 units and is a net DPS loss.
The mace
The healing it does does not scale at all and is crap compared to warrior mace because damage reduction > healing.
The number 2 requires you and allies to stand in place which in this game will often mean you take more damage then you heal.
The number 3 only blocks a single attack for any ally within its radius, this can easily lead to stopping a low damage attack on an ally at the cost of getting nuked yourself.
The staff.
Extremely low damage potential
Healing potential is a joke in comparison to druids, ventari revs and healing engineers/ele’s.
Might stacking roots you in place making you a prime target (can also be done much easier by warriors, ele’s, & rev’s.
The swiftness symbol requires you to stand in place for 4 seconds to get a movement speed buff _(its extremely counter productive)
bla bla bla Sword
Agreed for the most part, but Sword’s auto attack is strong and it synergizes well with VoJ. That doesn’t compensate for the other skills being so weak though. The main issue of the Sword though is the… MACE.
bla bla bla Mace
Unreasonable changes here, the mace is in a very good spot, it’s a defensive weapon but still is way TOO strong. The auto attack may be slow, but it HEALS you. You can maintain almost 100% uptime of Symbol traited, and it’s DpS is just too much if you get someone to stand still the entire time (you get a lot of boons/damage from symbol traits), which isn’t rare in PvE.
bla bla bla Staff
People still use it for WvW. It’s an overall balanced weapon, weaker in the damage side, but the weapon might be suffering the same as Sword, it’s being overshadowed by the Longbow.
Better range, damage, slower symbol, same control if not better. It can’t heal, but it’s very situational (Empower + AH is almost another heal every 16~20 secs) and Orb of Light kinda sucks to aim, it should be like LB’s #3 for better support.I’m also in favor of buffing/changing the Sword, I like the look/style of it (Sword n Shield Guardian!) but I can’t really find any decent reasons to pick it over Mace (I’m not comparing 1H with 2H).
Do you even realize the problems with those weapons ?
Sword
The 3rd AA often misses, has such a narrow cone it cannot hit more then one target & can be reflected back at you.
The number 2 while decent for mobility does almost no damage
The number 3 roots you in place, doesn’t actually block anything, the projectiles it fires are so slow they can be sidestepped if beyond 400 units and is a net DPS loss.The mace
The healing it does does not scale at all and is crap compared to warrior mace because damage reduction > healing.
The number 2 requires you and allies to stand in place which in this game will often mean you take more damage then you heal.
The number 3 only blocks a single attack for any ally within its radius, this can easily lead to stopping a low damage attack on an ally at the cost of getting nuked yourself.The staff.
Extremely low damage potential
Healing potential is a joke in comparison to druids, ventari revs and healing engineers/ele’s.
Might stacking roots you in place making you a prime target (can also be done much easier by warriors, ele’s, & rev’s.
The swiftness symbol requires you to stand in place for 4 seconds to get a movement speed buff _(its extremely counter productive)
Yeah, I pretty much overviewed the flaws in lots of the Guardian weapons and why people dont use them. What do you think about my suggested changes and do you have anything to add/revamp yourself! Please post up! : D
Also, to note, too much whining is going on in this thread. I’m looking for constructive feedback and what would be viable changes that could be made.
1.) I don’t think adding another condition such as torment, poison, bleed, chill, and confusion would be beneficial with current traitlines.
Cripple I suggested my mace changes to synergize with dragonhunter traitlines.
Burning I added this to some of the weapon abilities to work with burning traitlines as is.
I stopped reading when I got to Staff being a weapon “nobody uses anymore.”
There’s a little red headed step child in the family called WvW. Sigh.
Also, to note, too much whining is going on in this thread. I’m looking for constructive feedback and what would be viable changes that could be made.
1.) I don’t think adding another condition such as torment, poison, bleed, chill, and confusion would be beneficial with current traitlines.
Cripple I suggested my mace changes to synergize with dragonhunter traitlines.
Burning I added this to some of the weapon abilities to work with burning traitlines as is.
It doesn’t matter what you suggest because Anet has made it clear over the last 3+ years they don’t give a rats @$$ and have no idea what they are doing with guardian.
The fact they were warned about how traps are impossible to balance but used them anyway proves that.
The fact that 50% or more of the traits, utility skills & many of the weapon skills have been absolute crap since launch also proves it.
No matter what you suggest they will likely never fix guard unless they get an entirely new staff with entirely new ideas.
I stopped reading when I got to Staff being a weapon “nobody uses anymore.”
There’s a little red headed step child in the family called WvW. Sigh.
The only reason its semi viable in WvW is due to the sheer amount of people in the blob.
This ensures that you do not have to stand still for 4+ seconds to get the most of the symbol.
It also means that while the wave can gt you credit the group would be better served by anyone with even slightly higher AOE like a necro, ele, engineer etc.. because the actual damage it does is so low.