Torch 4 bad gamble

Torch 4 bad gamble

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Posted by: Silhouette.5631

Silhouette.5631

So if you bet money on your torch 4 hitting, than you’re betting money on the wrong thing. Now I know its supposed to be easily avoided. I get that. But here’s a list of things that should not be happening

1. People jumping over my fireball<- I swear to Balthazar this has happened numerous times

2. My fireball deciding to follow the ground, go down vertically, and then run into a wall. Instead it should just get lobbed through the air at my opponent across whatever gap is in between us

3. Be dodged by people who decided to SLIGHTLY change their direction and or stop moving because they decided to plant themselves for an attack skill. Or people who just momentarily took their finger off the forward key to hit a skill button.
^
That is to say people dodging ON ACCIDENT. This actually happens almost as much as people dodging on purpose

4. My fireball missing downed or point blank opponents.

It should be dodged by

1. People dodging

2. People who see it coming and run in the opposite direction that they were running.

This can be achieved by

1. Increasing its attack radius and

2. Having it fire like any other projectile

3. Increasing its velocity

These buffs can be balanced by nerfing it’s damage. Really its OK. We wont notice. I don’t even know how much damage it does since it never hits anything. Ok It hits stuff some of the time. But I don’t feel comfortable saying most of the time.

Torch 4 bad gamble

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Posted by: Black Box.9312

Black Box.9312

My favorite is when it gets obstructed by parallel, flat ground.

Torch 4 bad gamble

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Posted by: Saiyan.1704

Saiyan.1704

Anyone else notice that you’ll apply 3stacks of burns to yourself if you use it inside the Ele’s Swirling Winds? Swirling Winds suppose to destroy projectiles, but instead, it’s like my fireball explodes in my face. The concept is cool but it’s not really suppose to happen. …or..is it?

If a person uses a speed buff like, Ride the Lightning, from point A to point B and you throw it right before he stops, you will throw the flame miles away from him.

There are a few cases when I wish Torch #4 was a skillshot like our (soon to be) Bow #3 projectile. That said, it does a good job when a person is continually moving from point A to point B. You can disable Autotarget to make it more of a skillshot but you’ll be missing some QoL items.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Torch 4 bad gamble

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Posted by: Lucentfir.7430

Lucentfir.7430

Such is the life of a torch user. There have been times where my torch throws completely go through people where it actually collides with the model but just continues on anyway like it didn’t register.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Torch 4 bad gamble

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

It gets obstructed ALL. THE. TIME. For no reason, even if it’s point blank on even ground. Ranger’s Throw Torch doesn’t have this issue. Why does Guardian?

NSP’s resident crazy-eyed sylvari

Torch 4 bad gamble

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Posted by: snoow.1694

snoow.1694

Tbh i can’t understand why Guard since Beta hasn’t got an Attack that hits like a normal projectile and not based on luck. Hopefully with Bow this will change.

Enis Beqiri
1v1 and Queue

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Posted by: AGGabriel.9230

AGGabriel.9230

I hope its a bug and i pray the devs see this (bug) and fix it
I don’t want to lose my current only good, easy access of-hand long range skill

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Posted by: Black Box.9312

Black Box.9312

It gets obstructed ALL. THE. TIME. For no reason, even if it’s point blank on even ground. Ranger’s Throw Torch doesn’t have this issue. Why does Guardian?

They behave differently mechanically. Ranger’s torch throw is a traditional, arcing projectile, whereas the guardian torch follows the ground until it reaches its target. Theoretically you’d think that this would lead to the guardian torch throw being less at risk of obstruction, but lol programming.

Torch 4 bad gamble

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Posted by: Ucasami.1365

Ucasami.1365

+1

Real glad this thread is getting some traction. Hopefully it gets the attention of someone and they look in to it.
Torch on guardian is a really cool weapon specially coupled with the sword. It makes for one of the more interesting weapon combos in the game.

Torch 4 second active is a single projectile that has a fairly obvious cue animation as well as a very obvious model (big blue fireball). This makes it a fairly easy to counter if you no what you are doing or just by accident.
I like that.
The fact that it is buggy (there is no way this spell is working 100% of the time as intended) makes it far too laborious to land on your opponents.

Either way thanks for creating this thread OP.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

It gets obstructed ALL. THE. TIME. For no reason, even if it’s point blank on even ground. Ranger’s Throw Torch doesn’t have this issue. Why does Guardian?

They behave differently mechanically. Ranger’s torch throw is a traditional, arcing projectile, whereas the guardian torch follows the ground until it reaches its target. Theoretically you’d think that this would lead to the guardian torch throw being less at risk of obstruction, but lol programming.

That’s just silly, and limits the utility of the throw by.. quite a bit. It can’t go over sheer edges or even steep hills, which is something I noticed at mid in Forest. There’s no reason why it should work this way.

NSP’s resident crazy-eyed sylvari

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Posted by: Talyn.3295

Talyn.3295

It gets obstructed ALL. THE. TIME. For no reason, even if it’s point blank on even ground. Ranger’s Throw Torch doesn’t have this issue. Why does Guardian?

They behave differently mechanically. Ranger’s torch throw is a traditional, arcing projectile, whereas the guardian torch follows the ground until it reaches its target. Theoretically you’d think that this would lead to the guardian torch throw being less at risk of obstruction, but lol programming.

Exactly. Funny that it has been like this a while. Still wish they would look into it.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Torch 4 bad gamble

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Posted by: Cirian.8917

Cirian.8917

Anyone else notice that you’ll apply 3stacks of burns to yourself if you use it inside the Ele’s Swirling Winds? Swirling Winds suppose to destroy projectiles, but instead, it’s like my fireball explodes in my face. The concept is cool but it’s not really suppose to happen. …or..is it?

I would be terrified to be an engineer throwing Elixir X. How many engies have moaed themselves and their team with that thing?