Torch 5

Torch 5

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Posted by: Ezrael.6859

Ezrael.6859

With all the changes going on, I wonder if we can get this skill looked at.

Torch 4 is a good skill already and it is going to get some interesting extra mechanics with the proposed trait.

Torch 5 however is pretty crap.

It’s dps is lower than any of the 1H auto-attacks, the multiple tiny hits are a Retaliation suicide magnet.
The condi cleansing utility doesn’t affect the caster and the 400 range cone is too limited to realistically use it in fast paced group play – the sort of time when that kind of utility is most vital.

Drake’s Breath (2.5-3.5k and 8s burning) for Elementalist dagger is slot 2 with 2.25s cast times a 5 second cooldown!
Compared to our (4-5k) 4.25s cast time 15s cooldown skill as a slot 5.

So what can we propose to change the skill?

kittens with half the current cast time, double the damage per hit.

Self condition cleansing while channeling, how many condis cleansed? 2?

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Posted by: Salamander.2504

Salamander.2504

Yes! ANet, please rework torch 5. At the very least, remove it entirely so I can’t accidentally hit it. This is a useless skill, and why the torch is so underused in PvP at the moment.

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Posted by: Mikau.6920

Mikau.6920

I hope not only torch 5, but shield (both skills) and sword 3 (at least makes it not root).

Sorry for my english.

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Posted by: ZoroDaOtter.3859

ZoroDaOtter.3859

Just slap some self-condi cleanse on it and it’ll be great.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

You forgot to mention that all those hits also procs VoJ, which adds almost as much, if not more, burn damage. Making it cleanse conditions for the caster as well would pretty much completely nullify condition builds vs medi guards(not that I could give less of a crap about that cheese). I vote to keep the damage, but cut the duration of the skill in half.

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Posted by: Ezrael.6859

Ezrael.6859

Single VoJ procs are going to become a lot less useful with the burning changes.
The condition damage has dropped significantly. Making auto-attacks an even better option than currently.

I would pretty much only use Torch 5 to burn inside Shadow Refuge if I had no cleave weapon.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Cut the duration & number of hits in half, keep the damage.

Maybe make it clear 1 condition from the user.

Then it’s fine.

Really I’m more worried about other skills like

Sword auto attack number 3
Sword number 3
Mace number 3
The shield
And how frekin slow the AA is on the hammer.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Single VoJ procs are going to become a lot less useful with the burning changes.
The condition damage has dropped significantly. Making auto-attacks an even better option than currently.

I would pretty much only use Torch 5 to burn inside Shadow Refuge if I had no cleave weapon.

I’m worried about this as well.

I hope they take a serious look at ways the guardian applies burning and adjust them, otherwise burn guards are going the way of the dodo.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Another thing they need to change is the target limit. It doesn’t need a rework, but it definitely needs buffs.

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Posted by: Salamander.2504

Salamander.2504

Cut the duration & number of hits in half, keep the damage.

Maybe make it clear 1 condition from the user.

Then it’s fine.

Really I’m more worried about other skills like

Sword auto attack number 3
Sword number 3
Mace number 3
The shield
And how frekin slow the AA is on the hammer.

What’s wrong with mace 3?

Torch 5

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Cut the duration & number of hits in half, keep the damage.

Maybe make it clear 1 condition from the user.

Then it’s fine.

Really I’m more worried about other skills like

Sword auto attack number 3
Sword number 3
Mace number 3
The shield
And how frekin slow the AA is on the hammer.

What’s wrong with mace 3?

Its a melee block, but unlike every other melee block in game that continues to block unless struck at melee range it can be ended by ranged attacks at 1200+ range.

As for sword auto number 3, it often misses & can be reflected despite not being labeled ranged.

Sword number 3 also often misses & ends up doing less then the auto. It also doesn’t actually block anything, instead it only absorbs ranged attacks (makes it not work with traits)

As for the shield, well it just sucks outside of very niche situations. (would kill for it to grant AOE AEGIS.)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

And sword auto #3 o.o? Zealots defense, like every flurry in the game, roots you and then comes with a bonus. My only gripe is that every other flurry has a build up that CCs the target before the flurry goes down. Cool thing though is that we’ll get an immob on VoJ so landing the flurry won’t be too difficult.

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Posted by: Silhouette.5631

Silhouette.5631

My biggest issue with torch 5 is that nobody cares about it. Even the new torch trait is basicly giving more love to torch 4, because torch 5 is so highly situational that to buff it would just seem weird. It needs to be given some other functionality besides condi cleanse

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Posted by: Fashion Mage.3712

Fashion Mage.3712

My biggest issue with torch 5 is that nobody cares about it. Even the new torch trait is basicly giving more love to torch 4, because torch 5 is so highly situational that to buff it would just seem weird. It needs to be given some other functionality besides condi cleanse

It’s situational because of the restrictions placed on it (3 target limit that seems to include both allies and enemies, very low range, and insanely long channel time). 9 conditions cleared is not something to scoff at. Without those unnecessary restrictions, it’d be a great ally-cleansing ability and probably even one of the best supportive abilities in the game. Buffs would definitely make it work.

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Posted by: Mikau.6920

Mikau.6920

Thety could also add 1 sec burning per hit, considering that burning will be nerfed with the specialization system. This would be a small buff. Now the torch 5 is only a retaliation bomb.

Sorry for my english.