Torch.

Torch.

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Was already a weak off-hand option for us that very few Guardians actually tried to use. The only skill worth using was 4 for decent burning duration (which has to be applied from melee range) and its secondary option that occasionally crit for respectable damage.

Now nerfed… lol.

Guardians are in a good place.

Torch.

in Guardian

Posted by: Aza.2105

Aza.2105

Was already a weak off-hand option for us that very few Guardians actually tried to use. The only skill worth using was 4 for decent burning duration (which has to be applied from melee range) and its secondary option that occasionally crit for respectable damage.

Now nerfed… lol.

Guardians are in a good place.

Its not nerfed, it was just a tooltip fix.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Torch.

in Guardian

Posted by: Crapgame.6519

Crapgame.6519

It should have been a main hand weapon instead of a off hand…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Torch.

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

From the patch notes – Fixed a bug that caused burning to be applied twice when activated.

This has halved the burning duration for skill 4, completely removing its role as an off-hand that could apply a decent melee range burning duration for an otherwise terrible weapon.

The Torch is our least used weapon, skill 5 is useless and serves an incredibly niche role of letting you cleave some targets for pitiful damage if you have a Scepter equipped, otherwise you will do far more damage with the Scepter’s auto-attack.

But even with a Scepter you are situationally better off with either a Focus or Shield equipped.

I never used the Torch personally as it’s too terrible to even contemplate equipping.
I just don’t understand the thinking by the devs here, you take the least used weapon in a profession’s builds and you reduce its effectiveness? Where is the logic?

The Torch needs buffs not nerfs.

Torch.

in Guardian

Posted by: GSiege.3076

GSiege.3076

Agreed, I love torch because jank but it’s just not as good unless you’re running full glass right hand strength and can hadouken for good damage, but the 5 skill doesn’t cut it and just pales in comparison to focus and shield. I was actually desperately hoping that the 5 skill update from the fake patch leak would get tossed in, even if it didn’t remove 5 conditions. Was looking forward to a nice Save Yourselves + Cleansing Flame combo

Torch.

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Reducing the burn was a terrible idea, if anything it needs to be increased.

I’d personally rework the Torch as so:

Zealot’s Flame – Apply 5 seconds of Burning to 3 targets around you, then after 3 seconds apply 2 seconds of Burning every second for 5 seconds to up to 3 targets around you.
This would function kinda like the Necro’s Tainted Shackles and use the same effect but with blue shackles. 240 range.

Zealot’s Fire – Throw your Zealot’s Flame at the targeted foe, damaging them and applying a 3 second burn. Apply 2 seconds of Chilled if the skill does not critically hit.

Cleansing Flame – Breathe magical flames that damage foes and cure one condition per pulse on allies including the Guardian 3 pulses. 3s channel time.
500 base damage at 80 per pulse.
This skill should produce (3) 2k crits per second in DPS Gear. 450 range.

Torch.

in Guardian

Posted by: Aza.2105

Aza.2105

From the patch notes – Fixed a bug that caused burning to be applied twice when activated.

This has halved the burning duration for skill 4, completely removing its role as an off-hand that could apply a decent melee range burning duration for an otherwise terrible weapon.

The Torch is our least used weapon, skill 5 is useless and serves an incredibly niche role of letting you cleave some targets for pitiful damage if you have a Scepter equipped, otherwise you will do far more damage with the Scepter’s auto-attack.

But even with a Scepter you are situationally better off with either a Focus or Shield equipped.

I never used the Torch personally as it’s too terrible to even contemplate equipping.
I just don’t understand the thinking by the devs here, you take the least used weapon in a profession’s builds and you reduce its effectiveness? Where is the logic?

The Torch needs buffs not nerfs.

I totally didn’t see that one.

Its unfortunate but a bug fix is a bug fix.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10