Torch.
Was already a weak off-hand option for us that very few Guardians actually tried to use. The only skill worth using was 4 for decent burning duration (which has to be applied from melee range) and its secondary option that occasionally crit for respectable damage.
Now nerfed… lol.
Guardians are in a good place.
Its not nerfed, it was just a tooltip fix.
Windows 10
It should have been a main hand weapon instead of a off hand…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
From the patch notes – Fixed a bug that caused burning to be applied twice when activated.
This has halved the burning duration for skill 4, completely removing its role as an off-hand that could apply a decent melee range burning duration for an otherwise terrible weapon.
The Torch is our least used weapon, skill 5 is useless and serves an incredibly niche role of letting you cleave some targets for pitiful damage if you have a Scepter equipped, otherwise you will do far more damage with the Scepter’s auto-attack.
But even with a Scepter you are situationally better off with either a Focus or Shield equipped.
I never used the Torch personally as it’s too terrible to even contemplate equipping.
I just don’t understand the thinking by the devs here, you take the least used weapon in a profession’s builds and you reduce its effectiveness? Where is the logic?
The Torch needs buffs not nerfs.
Agreed, I love torch because jank but it’s just not as good unless you’re running full glass right hand strength and can hadouken for good damage, but the 5 skill doesn’t cut it and just pales in comparison to focus and shield. I was actually desperately hoping that the 5 skill update from the fake patch leak would get tossed in, even if it didn’t remove 5 conditions. Was looking forward to a nice Save Yourselves + Cleansing Flame combo
Reducing the burn was a terrible idea, if anything it needs to be increased.
I’d personally rework the Torch as so:
Zealot’s Flame – Apply 5 seconds of Burning to 3 targets around you, then after 3 seconds apply 2 seconds of Burning every second for 5 seconds to up to 3 targets around you.
This would function kinda like the Necro’s Tainted Shackles and use the same effect but with blue shackles. 240 range.
Zealot’s Fire – Throw your Zealot’s Flame at the targeted foe, damaging them and applying a 3 second burn. Apply 2 seconds of Chilled if the skill does not critically hit.
Cleansing Flame – Breathe magical flames that damage foes and cure one condition per pulse on allies including the Guardian 3 pulses. 3s channel time.
500 base damage at 80 per pulse.
This skill should produce (3) 2k crits per second in DPS Gear. 450 range.
From the patch notes – Fixed a bug that caused burning to be applied twice when activated.
This has halved the burning duration for skill 4, completely removing its role as an off-hand that could apply a decent melee range burning duration for an otherwise terrible weapon.
The Torch is our least used weapon, skill 5 is useless and serves an incredibly niche role of letting you cleave some targets for pitiful damage if you have a Scepter equipped, otherwise you will do far more damage with the Scepter’s auto-attack.
But even with a Scepter you are situationally better off with either a Focus or Shield equipped.
I never used the Torch personally as it’s too terrible to even contemplate equipping.
I just don’t understand the thinking by the devs here, you take the least used weapon in a profession’s builds and you reduce its effectiveness? Where is the logic?The Torch needs buffs not nerfs.
I totally didn’t see that one.
Its unfortunate but a bug fix is a bug fix.
Windows 10