Trait Suggestion: Kindled Zeal

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: McClueless.1974

McClueless.1974

Kindled Zeal: Your passive Virtue of Justice deals direct damage instead of condition damage. Does not apply to the active effect.

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Kindled Zeal: You now apply 1s of Poison and Torment when you apply Burning because a pure Burning condi spec on a profession with 10.5k base HP is bad.

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: CMF.5461

CMF.5461

direct damage instead of condition damage, would result in it being mitigated via armor. Also it may be blockable then?

poison and torment would be interesting, but at 1s it would tick and expire, at most you could get 3-7 seconds out of them with maybe whirling wrath.

Torment would need stacks to make it more effective, and poison would help us kill tanky bunker setups a little easier, again the duration of poison is usually the winner, not the damage.

I would like to see burning reduce damage done by targets with burning
or
burning now clears a condition with each application
maybe
burning causes blindness with each tick?

Those are more defensive options, and not really going to address the condition damage build problem that guardians have, but it is more thematic to how guardians play.

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Dirame.8521

Dirame.8521

I can see torment being something a Guardian can apply but poison… nah.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Obtena.7952

Obtena.7952

Poison actually fits with the idea of outlasting your opponent. By reducing their healing, you raise your effective HP against opponents that use heals as a primary method to mitigate damage.

Of course, removing Condition Damage elements doesn’t solve the problem of the poor condition damage implementation on the profession. it simply puts the nail in the coffin. I don’t believe that reducing access to game elements is a direction we should be supporting.

(edited by Obtena.7952)

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Dirame.8521

Dirame.8521

Poison actually fits with the idea of outlasting your opponent. By reducing their healing, you raise your effective HP against opponents that use heals as a primary method to mitigate damage.

Of course, removing Condition Damage elements doesn’t solve the problem of the poor condition damage implementation on the profession. it simply puts the nail in the coffin. I don’t believe that reducing access to game elements is a direction we should be supporting.

It fits the idea of outlasting your opponent but does it fit the idea of a Guardian? Nope. And that’s the point I was trying to make.

I don’t think homogenizing all the classes is a direction we should be supporting.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Obtena.7952

Obtena.7952

That’s a matter of opinion really. It’s simply a label. If ‘poison’ was called ‘wrath’ or ‘spiritwind’ or some other Guardian-like thing, that would change the perception of how fitting it would be for the class. I’m not certain how you think maintaining and improving the variety in builds for a class is a homogenization of all classes, but that’s certainly not how I see it.

My newest idea: Keep the condition damage to power conversion and add “Convert all fields to fire”

(edited by Obtena.7952)

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Ezrael.6859

Ezrael.6859

Kindled Zeal: Virtue of Justice’s passive effect now applies blue fire (which is cooler) this reduces the target’s healing and movement speed by 25%.

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Dirame.8521

Dirame.8521

That’s a matter of opinion really. It’s simply a label. If ‘poison’ was called ‘wrath’ or ‘spiritwind’ or some other Guardian-like thing, that would change the perception of how fitting it would be for the class. I’m not certain how you think maintaining and improving the variety in builds for a class is a homogenization of all classes, but that’s certainly not how I see it.

I don’t want to be given something I can already apply with gear. Why remove the need for gear? Why reduce the amount of brain power it takes to create a build? This is what I mean by homogenization or in other words, oversimplification.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Obtena.7952

Obtena.7952

I see that as options, not oversimplification. If I can CHOOSE to apply poison with gear and traits, that actually needs more consideration when creating a build, not less.

Trait Suggestion: Kindled Zeal

in Guardian

Posted by: Dirame.8521

Dirame.8521

I see that as options, not oversimplification. If I can CHOOSE to apply poison with gear and traits, that actually needs more consideration when creating a build, not less.

Good point but I would still love to keep that 10%(13%) condi damage increase. Losing it would be disastrous to the build I currently have.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)