Trait Suggestion: Kindled Zeal
Kindled Zeal: You now apply 1s of Poison and Torment when you apply Burning because a pure Burning condi spec on a profession with 10.5k base HP is bad.
direct damage instead of condition damage, would result in it being mitigated via armor. Also it may be blockable then?
poison and torment would be interesting, but at 1s it would tick and expire, at most you could get 3-7 seconds out of them with maybe whirling wrath.
Torment would need stacks to make it more effective, and poison would help us kill tanky bunker setups a little easier, again the duration of poison is usually the winner, not the damage.
I would like to see burning reduce damage done by targets with burning
or
burning now clears a condition with each application
maybe
burning causes blindness with each tick?
Those are more defensive options, and not really going to address the condition damage build problem that guardians have, but it is more thematic to how guardians play.
I can see torment being something a Guardian can apply but poison… nah.
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Poison actually fits with the idea of outlasting your opponent. By reducing their healing, you raise your effective HP against opponents that use heals as a primary method to mitigate damage.
Of course, removing Condition Damage elements doesn’t solve the problem of the poor condition damage implementation on the profession. it simply puts the nail in the coffin. I don’t believe that reducing access to game elements is a direction we should be supporting.
(edited by Obtena.7952)
Poison actually fits with the idea of outlasting your opponent. By reducing their healing, you raise your effective HP against opponents that use heals as a primary method to mitigate damage.
Of course, removing Condition Damage elements doesn’t solve the problem of the poor condition damage implementation on the profession. it simply puts the nail in the coffin. I don’t believe that reducing access to game elements is a direction we should be supporting.
It fits the idea of outlasting your opponent but does it fit the idea of a Guardian? Nope. And that’s the point I was trying to make.
I don’t think homogenizing all the classes is a direction we should be supporting.
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That’s a matter of opinion really. It’s simply a label. If ‘poison’ was called ‘wrath’ or ‘spiritwind’ or some other Guardian-like thing, that would change the perception of how fitting it would be for the class. I’m not certain how you think maintaining and improving the variety in builds for a class is a homogenization of all classes, but that’s certainly not how I see it.
My newest idea: Keep the condition damage to power conversion and add “Convert all fields to fire”
(edited by Obtena.7952)
Kindled Zeal: Virtue of Justice’s passive effect now applies blue fire (which is cooler) this reduces the target’s healing and movement speed by 25%.
That’s a matter of opinion really. It’s simply a label. If ‘poison’ was called ‘wrath’ or ‘spiritwind’ or some other Guardian-like thing, that would change the perception of how fitting it would be for the class. I’m not certain how you think maintaining and improving the variety in builds for a class is a homogenization of all classes, but that’s certainly not how I see it.
I don’t want to be given something I can already apply with gear. Why remove the need for gear? Why reduce the amount of brain power it takes to create a build? This is what I mean by homogenization or in other words, oversimplification.
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I see that as options, not oversimplification. If I can CHOOSE to apply poison with gear and traits, that actually needs more consideration when creating a build, not less.
I see that as options, not oversimplification. If I can CHOOSE to apply poison with gear and traits, that actually needs more consideration when creating a build, not less.
Good point but I would still love to keep that 10%(13%) condi damage increase. Losing it would be disastrous to the build I currently have.
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(edited by Dirame.8521)