Traits scaling on toughness ?

Traits scaling on toughness ?

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Posted by: aelska.4609

aelska.4609

Guards are heavy armored class, which means that they have naturally high armor and don’t “really” need to invest in toughness. Traits scaling on toughness have, therefore, a limited interest.

But guards have the lowest health pool of the game, which means they will more likely have to invest in vitality if they want to survive more than two seconds on the battlefield.

Make retributive armor and symbolic avenger scale on vitality instead of toughness ?

Traits scaling on toughness ?

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Posted by: InsaneQR.7412

InsaneQR.7412

Guards are heavy armored class, which means that they have naturally high armor and don’t “really” need to invest in toughness. Traits scaling on toughness have, therefore, a limited interest.

But guards have the lowest health pool of the game, which means they will more likely have to invest in vitality if they want to survive more than two seconds on the battlefield.

Make retributive armor and symbolic avenger scale on vitality instead of toughness ?

Ouuu i would definetly love this. I made a perma block build with retributive armor an good crit chance with the new modifiers.
It would also nice that they would change the effect. If you block an attack you get retaliation. The bonus toughness of the trait would be obsolete if it would scale from vitality and it would synergize with the new retaliation trait.
I would change the old trait that gave you retaliation when you block, because its functionality would be incorporated in here.

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Traits scaling on toughness ?

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Posted by: CptAurellian.9537

CptAurellian.9537

Heavy armor is hardly the reason why investments in toughness are sub-optimal. Personally, I don’t really care which of the two stats the traits scale with, since I’ll have 1000 of either. Maybe ANet wanted to keep scaling in check, but it hardly matters. It scales with toughness now and the probability is close to 0 that they’ll change it in the next years.

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Traits scaling on toughness ?

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Posted by: aelska.4609

aelska.4609

Heavy armor is hardly the reason why investments in toughness are sub-optimal. Personally, I don’t really care which of the two stats the traits scale with, since I’ll have 1000 of either. Maybe ANet wanted to keep scaling in check, but it hardly matters. It scales with toughness now and the probability is close to 0 that they’ll change it in the next years.

It was not to mention that toughness is crap, it does not counter condis and has a logarithmic scale; while vitality is much more efficient and has a linear scaling

Traits scaling on toughness ?

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Posted by: Eponet.4829

Eponet.4829

Heavy armor is hardly the reason why investments in toughness are sub-optimal. Personally, I don’t really care which of the two stats the traits scale with, since I’ll have 1000 of either. Maybe ANet wanted to keep scaling in check, but it hardly matters. It scales with toughness now and the probability is close to 0 that they’ll change it in the next years.

Except that if it scales off Vitality, it’s substantially better.

Since combined with the +50% crit chance with retaliation, +10% vs burning enemies, 4% base crit, +20% from fury, and +15.8% from spotter and banner of discipline, you get close to 100% crit chance with 0 personal investment into precision.

As a result, Valkyrie becomes significantly better than berserker gear with good play since it has the same crit damage, more power, and the same crit chance.

If there was a power primary version of Cavalier, then you’d probably be seeing that as a serious contender right now.

Traits scaling on toughness ?

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Posted by: RabbitUp.8294

RabbitUp.8294

Heavy armor is hardly the reason why investments in toughness are sub-optimal. Personally, I don’t really care which of the two stats the traits scale with, since I’ll have 1000 of either. Maybe ANet wanted to keep scaling in check, but it hardly matters. It scales with toughness now and the probability is close to 0 that they’ll change it in the next years.

Except that if it scales off Vitality, it’s substantially better.

Since combined with the +50% crit chance with retaliation, +10% vs burning enemies, 4% base crit, +20% from fury, and +15.8% from spotter and banner of discipline, you get close to 100% crit chance with 0 personal investment into precision.

As a result, Valkyrie becomes significantly better than berserker gear with good play since it has the same crit damage, more power, and the same crit chance.

If there was a power primary version of Cavalier, then you’d probably be seeing that as a serious contender right now.

Base crit is 5%, so it is 100%, and if you are solo, you can get the trait that gives 15% to one-handed weapons (repacing banner + spotter), or use berzerker weapons with sigil of accuracy and the rest of your gear Valkyrie.