Trap Bugs
Purification and Dragon’s Maw did not receive the 5 minute duration global trap change when all other traps were adjusted.
Additionally, we can lay down traps and switch our heal/utilities/elite to something else while still having the traps persist in the world.
Since Anet “adjusted” traps recharge timers, they could at least do us the service fixing the broken duration on Purification and Dragon’s Maw, the latter of which now is even more important to be fixed with Maw’s increased Recharge making it fade before its even ready to be recast.
If Purification ever gets a condi cleansing element and its trap duration fixed, it might actually see some good use. Pre-casting it and luring people in, while having a second one waiting in the wing, would make it actually competitive with our other healing options in many scenarios, especially in PvE.
My bet?
Patch Notes:
- Fixed bug with Dragon Hunter Traps persisting when utilities are swapped.
… and then crickets :P
They got them, the issue you are finding is that the added cool down is 20% of the cool down before. So, with the trait that reduces the cool down of traps by 20% you are still seeing 20 second cool downs. Take it off and it goes up to 25 seconds and 75 seconds for Dragon’s Maw. Before the patch, Dragon’s Maw was a 45 second cool down and Precession was a 16 second cool down. Now they are 20 and 60 with the trait.
Purification and Dragon’s Maw did not receive the 5 minute duration global trap change when all other traps were adjusted.
Additionally, we can lay down traps and switch our heal/utilities/elite to something else while still having the traps persist in the world.
Since Anet “adjusted” traps recharge timers, they could at least do us the service fixing the broken duration on Purification and Dragon’s Maw, the latter of which now is even more important to be fixed with Maw’s increased Recharge making it fade before its even ready to be recast.
If Purification ever gets a condi cleansing element and its trap duration fixed, it might actually see some good use. Pre-casting it and luring people in, while having a second one waiting in the wing, would make it actually competitive with our other healing options in many scenarios, especially in PvE.
My bet?
Patch Notes:
- Fixed bug with Dragon Hunter Traps persisting when utilities are swapped.
… and then crickets :P
They got them, the issue you are finding is that the added cool down is 20% of the cool down before. So, with the trait that reduces the cool down of traps by 20% you are still seeing 20 second cool downs. Take it off and it goes up to 25 seconds and 75 seconds for Dragon’s Maw. Before the patch, Dragon’s Maw was a 45 second cool down and Precession was a 16 second cool down. Now they are 20 and 60 with the trait.
Read what i wrote.
This has nothing to do with recharge. Im talking about the duration the trap persists in the world before fading. It should last for 5 minutes for all traps in the game.
Make sure you also report the bug in game. Not being able to preset maw to retrigger messes with DH’s combat.
They won’t fix that persistant bug, they are just nerfing good ones because ppl cant bind dodge button to their keyboard.