(edited by xinkspillx.3914)
Okay, so this is an idea I posted in the BWE3 feedback thread as well, but it was mixed in with the rest of my feedback and I felt like this deserved a little more recognition.
Having been pretty underwhelmed by the Daze provided by Piercing Light (it was negligible at best), I’m not sure even changing it to a Stun would help. Likewise, Traps remain very easy to dodge/avoid and there was nothing more infuriating in all of the Beta than having an enemy standing just beyond the very edge of my Trap, knowing they would have been caught in the active effect if it would just go off . . .
Traps are TOO reactionary.
We need a way to put control back in our hands and ensure that we have at least a small chance of catching an enemy in our Traps. Kiting alone is not enough.
If ground Targeting and bringing the Traps to the enemy is not going to be allowed, than we need a way to bring the enemies to us reliably. Otherwise, Traps will never be worth taking.
TL;DR: What I propose is this – make the ability to Remote Detonate traps (not ground target, but activate from afar) a baseline functionality by clicking on the skill icon a second time and change Piercing Light to Pull enemies that are within a radius of perhaps 300 when the Traps are activated.
(edited by xinkspillx.3914)
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