Traps bugged (PVE)?

Traps bugged (PVE)?

in Guardian

Posted by: Sleepwalker.1398

Sleepwalker.1398

Hi, just want to check with you guys.
I ran TA Up and at last boss, the traps do not activate. Actually the traps don’t activate at all if the enemy is stationary. another eg is Teq during burn phase.
Is this designed this way so that only when a mob walks into it, then it activates?

Also with other classes having some form of speed boost when running around, after unlocking all my specs on guardian, I can’t believe it still doesn’t have a trait or signet like other classes to move faster.

Traps bugged (PVE)?

in Guardian

Posted by: Keksmuffin.1450

Keksmuffin.1450

Bosses don’t have to walk to activate traps, it’s just that some bosses count as structures and traps don’t trigger on structures. Other examples for traps not triggering are the elemental source in snowblind fractal or the thermal core thingy in the molten facility fractal. Pretty sure it’s working as intended.

Dunno why you would bring the movement speed thingy up though. Are you trying to derail your own thread?

Bullet Punch

Traps bugged (PVE)?

in Guardian

Posted by: Sleepwalker.1398

Sleepwalker.1398

Hi, thanks for the info about the structures.
I didn’t mean to put it like for movement. I was really hoping that there would be something for speed boost once all specs were unlocked so I can move from Traveler runes to something else. I play a few alts and everytime I go back to guardian and look at the setup, feel there is a need for something there.