Trident Purify/Purifying Blast

Trident Purify/Purifying Blast

in Guardian

Posted by: King Cephalopod.7942

King Cephalopod.7942

Alright, I’m aware not a lot is being done (or probably is going to be done) with underwater combat especially given the lack of new underwater legendary weapons.

That being said, I was pondering a few things about Trident 2. It looks like it’s supposed to be a parallel to staff 2: launches an orb that does more damage than AA, option to detonate for secondary effects both offensive and supportive. But staff 2 has a cooldown of 3/12 where the 12 second cooldown affects the base cast if detonated, while on trident the two are separated: launching the orb has a 12 second cooldown while detonating has an 8 second cooldown, independently.

So, I was wondering: Why is this the case? Was the launch supposed to have a 2sec cooldown so it matches the staff 2 4x cooldown multiplier? Perhaps not given it cleanses condis? Is it just an easy way to make it so that 1 detonate can happen per launch? And if so, why doesn’t the orb detonate by default at maximum range or on collision with a solid object? Staff you might not want to detonate to sling more orbs, but on trident there’s no reason to not detonate, unless I’m missing something.

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