Champion Paragon
True Shot Damage Too High?
Champion Paragon
true shot roots you and is the only longbow skill that is decent.
nerf the damage on that and you might as well scrap or rework the entire longbow
Funny, they increased the damage by 12.5% for BW3 because it was felt too weak before that, and furthermore half of Guardians on this board still seem to think they won’t be using Longbow.
The damage on True shot is decent (because of root) and you forgot that mighty blow is a blast finisher too.
People will learn to avoid True Shot soon after HoT release.
I think true shot is in a good spot right now. If anything I’d say Mighty Blow needs to have its damage increased by a lot.
Bear in mind that WW is a channel and multi hit ability and true shot is a single big hit. The main diference between these kind of abilities is how they interact with crit chance. Making single big hits a lot riskier to pull off with a not high enough crit chance.
I think True Shot is fine, to be honest. It takes a pretty good amount of skill to land it successfully as you have to bait your enemies into it or catch them off guard and even then, it needs to crit to do anything significant.
Furthermore, it roots you so using it in the heat of battle often is risky. You have to find the right opportunity.
Poor comparison hammer damage is loaded on the traited Auto attack, whirling wrath deals more damage than stated, sword damage is loaded on auto attack. All weapons you mentioned deal more damage on average than longbow when built right.
Yes lets nerf True Shot and put DH out of its misery.
Some ppl dont get it, you can’t test true shot in unranked and in pve and say it have big dmg.
Try competitive ranked and you will see its problems. Nerfing only dmg skill that we got (autoattack is bad) is just wrong.
A lot of comparing apples and oranges going on the OP.
I swear some people on these forums are fake guardians, always screaming “Please nerf my class, pleaseeee Please do it”
I swear some people on these forums are fake guardians, always screaming “Please nerf my class, pleaseeee Please do it”
Yea I don’t get it. I don’t think they ever participated on rated pvp or roaming in wvw.
Am I the only one who is okay with the longbow auto damage? I was hitting for 2’3k most of the time with it (per target, regardless of bounce or not). That’s pretty solid damage for a ranged auto.
looks like some people got owned by an obvious true shot and come here to undermine it from within. Numbers are just numbers. Scepter supposedly got the highest dps, but how we laugh.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
Hello fellow guardian here. So I played Guardian over BWE3 and I like it a lot overall. However I’m worried about one thing, true shot. Its damage to cool down ratio is a little too good, by that I mean its the best skill on the guardian for damage and it has a 4 second cooldown! lets look at the contenders for high burst skills on guardian. All stats are taken from a Berserker amulet in PvP with power rune.
1. True Shot – .75 second cast – 2,214 damage – 4 second cool down
2. Mighty Blow – .75 second cast – 1,625 damage – 5 second cool down
3. Whirling Wrath – 1.5 second channel – 2,429 damage – 10 sec cool down
4. Zealots Defense – 1.5 second channel – 2,224 damage – 15 second cool down
5. Shield of Wrath – no cast – 1898 damage – 36 second cool downNow I understand that True shot also roots but at the same time the other high damage skills leave you vulnerable while using them. Lets go down the list in order comparing each to true shot.
2. Mighty Blow this is probably my favorite comparison it has the same cast time and similar cooldown but damage drop is large. It can be argued that Mighty blow is an AoE so it deserves lower damage, however True shot also pierces allowing you to hit many enemies in WvW and PvE, in PvP its rare either skill will hit more than 1 opponent. Finally the skill forces you to move a set distance toward your target during which time you are vulnerable too any AoE under your feet or interrupts.
3 and 4. Whirling Wrath and Zealots Defense this does lower damage as it is a channel, during the time you save by using true shot you can then do anything else an you have dealt more damage than whirling wrath did. their cool downs are also huge in comparison to true shot.
5. this isn’t something really comparable because of its a 36 second cooldown with lower damage, its mostly used for a quick burst.
I’m afraid looking at it numbers wise that Longbow will just bee to good for damage and it will cause other guardian weapons to become used less and less. I think it would be fine on a 8 second cooldown with allowed movement, the movement would give it some nice play in WvW and the cooldown would help balance its damage a little bit.
Suddenly trueshot looks perfectly fine, if not weak
I have to admit, as much as I like Revenant, their damage is pretty absurd.
Just because Longbow has a high damage burst skill it doesn’t mean every weapon needs the exact same thing. Weapons and weapon skills are different for a reason.
LoL how you dare compare TS with WW or MB? On any aoe situacion WW and MB will always win.
Bow2 is fine, bow1 autoattack is sad, bow5 is slow and misses a lot. And thats the good ones.. so dont get me started with bow4 and 3.
Whirling Wrath is weird because it hits 11 times not 7 and different hits do different damage. Plus it procs VoJ multiple times and is a whirl finisher.
Fortunately, I’m pretty sure we’ll see the current True Shot damage make it to launch where more extensive data can be collected.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
SHHHH (Don’t let them hear you!)
Keep in mind, you need an entire traitline to equip bow, one in which some the community considers inferior to Virtues and Honor.
The weapon itself is an extension of that traitline. It SHOULD be powerful!
Whirling Wrath is weird because it hits 11 times not 7 and different hits do different damage. Plus it procs VoJ multiple times and is a whirl finisher.
It actually hits 14 times if you are inside the target.
As for True Shot, yes it’s ranged high damage, but that means one block nullifies it, one blind nullifies it, it can cause a huge return hit with reflection.
And the further away up to 1200 range the target is, the more time they have to dodge it with it’s obvious animation.
Yes it’s to high, nerf it.
No one is going to use the crappy bow or DH anyway, Original guardian is better in all aspects of game play.
Contradictory statements MUCH? If no one’s gonna use it, you have nothing to fear from it hitting so hard.
I cannot wait to see what happens when some of our alpha predators find their stride with the DH line. The DH video thread was a thing of joy.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Yes it’s to high, nerf it.
No one is going to use the crappy bow or DH anyway, Original guardian is better in all aspects of game play.
The future tears of people like you shall sustain us Hunters of Dragons
People miss the point
Mighty Blow is a melee skill
True shot is a ranged skill
When the ranged skills deal more dmg than melee you know there’s something fishy balance-wise.
People miss the point
Mighty Blow is a melee skill
True shot is a ranged skill
When the ranged skills deal more dmg than melee you know there’s something fishy balance-wise.
You are a ranger so let me show you why True shot have better dmg:
Mighty blow is blast combo finisher and affects 5 targets.
True shot affects 1 target , roots you and charge animation is easy to dodge.
But yea MB needs more dmg and True shot also.
Anything else?
(edited by Ragnarox.9601)
People miss the point
Mighty Blow is a melee skill
True shot is a ranged skill
When the ranged skills deal more dmg than melee you know there’s something fishy balance-wise.
Mighty blow is blast finisher and a gap closer, whereas the other one roots one down and have high delay. These are the points so obvious that are impossible to miss. You know there’s something fishy when people deliberately ignore these. Either brain damage or a just a sore-behind from the BETA , who got owned by a DH.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
You are a ranger so
So what dummy?
You know that thing when you launch the game where you can select different characters?
-“Mighty blow is blast combo finisher and affects 5 targets.”
Yes but it has a tiny radius of 180 while True Shot pierce on 1200 range has -1 sec cooldown and nearly double damage.
Seriously what are you going to make with the blast finisher?
area retaliation? wow!
It’s not like you have fire/water fields at your disposal.
-“True shot affects 1 target , roots you and charge animation is easy to dodge.”
No it pierces up to 5
Yes it can be dodged, just like mighty blow, except it has a shorter cooldown.
Yes it roots you but that’s not a valid point, because so does mighty blow.
Except that, again, mighty blow requires you to be CLOSE to your target.
It’s NOT okay to have true shot deal double damage of mighty blow at range and have a shorter cooldown. This is just pure Anet nonsense
@quaniesan You nailed it I got “owned” by a DH that spam every 4 sec an ability that crits for 8k from 1200 range.
Thanks for your valuable explanation Mr.mightyblowisagapcloser duh
(edited by RevanCorana.8942)
You are a ranger so
So what dummy?
You know that thing when you launch the game where you can select different characters?-“Mighty blow is blast combo finisher and affects 5 targets.”
Yes but it has a tiny radius of 180 while True Shot pierce on 1200 range has -1 sec cooldown and nearly double damage.
Seriously what are you going to make with the blast finisher?
area retaliation? wow!
It’s not like you have fire/water fields at your disposal.-“True shot affects 1 target , roots you and charge animation is easy to dodge.”
No it pierces up to 5
Yes it can be dodged, just like mighty blow, except it has a shorter cooldown.
Yes it roots you but that’s not a valid point, because so does mighty blow.
Except that, again, mighty blow requires you to be CLOSE to your target.It’s NOT okay to have true shot deal double damage of mighty blow at range and have a shorter cooldown
@quaniesan You nailed it I got owned by a DH that spam every 4 sec an ability that crits for 8k from 1200 range.
Thanks for your valuable explanation Mr.mightyblowisagapcloser duh
Honestly, all you need to do is close the gap and pressure the guardian in melee range. True Shot is much tougher to pull off if your enemy is smashing your face in up close. I fought a ton of DH’s during the beta and rekt every single one by simply not letting them get free True Shots off.
Um, mighty blow is a gap closer even if it is 300 range. Retaliation is pretty strong, and if someone puts down a fire field and we do have a fire combo field we can put down called Hallowed Ground and another called Purging Flames.
Also the longbow kit aside from pve where I played it the most is pretty good, I never really needed to use most of the skills on it however and only needed the auto and true shot. Without high crit chance the likelihood that it will crit is next to nothing. But, I still see it as a pretty viable option for a ranged dps weapon, its sure as hell better than the scepter.
Whirling wrath you can cancel pretty easily. You can also fill in the cast time of Mighty Blow with something like JI to apply fire if your running the increased damage to burning targets as well as do damage to them. (even if it doesnt teleport you forward it still can be used as a cast time filler). True shot being ranged, rooting the guard, and probably only using dodge to cancel it, I feel the damage is fine where it is.
If your just going by the numbers as it shows on the tooltip then no one should really listen to you, just like others saying “longbow is crap” without explaining how it is which I seen a lot of, shouldnt have their feedback even looked at. In pve dragon hunter was SO safe it made some encounters feel absolutely boring.
Um, mighty blow is a gap closer even if it is 300 range. Retaliation is pretty strong, and if someone puts down a fire field and we do have a fire combo field we can put down called Hallowed Ground and another called Purging Flames.
Also the longbow kit aside from pve where I played it the most is pretty good, I never really needed to use most of the skills on it however and only needed the auto and true shot. Without high crit chance the likelihood that it will crit is next to nothing. But, I still see it as a pretty viable option for a ranged dps weapon, its sure as hell better than the scepter.
Whirling wrath you can cancel pretty easily. You can also fill in the cast time of Mighty Blow with something like JI to apply fire if your running the increased damage to burning targets as well as do damage to them. (even if it doesnt teleport you forward it still can be used as a cast time filler). True shot being ranged, rooting the guard, and probably only using dodge to cancel it, I feel the damage is fine where it is.
If your just going by the numbers as it shows on the tooltip then no one should really listen to you, just like others saying “longbow is crap” without explaining how it is which I seen a lot of, shouldnt have their feedback even looked at. In pve dragon hunter was SO safe it made some encounters feel absolutely boring.
Oh yea you mean the fire field for burn builds right?
The one that doesn’t work at all with hammer right?
Gap closer? Are you that dumb 300 is the time it takes for the animation, it doesn’t close any gap.
Do you even guard
You are a ranger so
So what dummy?
You know that thing when you launch the game where you can select different characters?-“Mighty blow is blast combo finisher and affects 5 targets.”
Yes but it has a tiny radius of 180 while True Shot pierce on 1200 range has -1 sec cooldown and nearly double damage.
Seriously what are you going to make with the blast finisher?
area retaliation? wow!
It’s not like you have fire/water fields at your disposal.-“True shot affects 1 target , roots you and charge animation is easy to dodge.”
No it pierces up to 5
Yes it can be dodged, just like mighty blow, except it has a shorter cooldown.
Yes it roots you but that’s not a valid point, because so does mighty blow.
Except that, again, mighty blow requires you to be CLOSE to your target.It’s NOT okay to have true shot deal double damage of mighty blow at range and have a shorter cooldown. This is just pure Anet nonsense
@quaniesan You nailed it I got “owned” by a DH that spam every 4 sec an ability that crits for 8k from 1200 range.
Thanks for your valuable explanation Mr.mightyblowisagapcloser duh
Mighty blow doesn’t root you, you don’t even know to distinguish two simple things.
Ok than lets look at Ranger’s perspective then, RF have 1500 range, you can move while casting, 8 sec cd traited, and it does 10k dmg, aiming through stealth,…. OMG NERF….now satisfied?
You will learn to dodge someday, or make DH and use traps.
He just admitted to me he couldn’t see that trueshot coming and got owned. Just give him a break, you can’t expect much from a blind rat, can you? anyhow, I whipped him good, just move on.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
Oh boy this thread reeks of people that can’t block, blind, evade, reflects or blew all of them trying to avoid AA.
People miss the point
Mighty Blow is a melee skill
True shot is a ranged skill
When the ranged skills deal more dmg than melee you know there’s something fishy balance-wise.
Killshot, Gun Flame, Rapid Fire, Coalescence of Ruin, Life Blast, Meteor Shower, Lava Font, Phoenix, Dragon’s Tooth, Mirror Blade, Mind Stab and Orbital Strike are all ranged, capable of doing huge damage and hitting multiple targets.
Mighty Blow is harder to dodge due to it being quicker and right next to you.
True Shot has a slow animation and a clear arrow, the further away it’s fired the more time you have to dodge or reflect it!
Cast time + travel time at range is around 1-1.5 seconds to target.
Oh and True Shot doesn’t do 2x the damage of Mighty Blow, if you’re getting hit by 8k True Shots you’d be hit for 7k Mighty Blows.
You’re a Ranger, did you consider using any of: Protect Me, Signet of Stone, Lightning Reflexes, Hunter’s Shot, Point Blank Shot or Dodge rolling to Evade damage and then gaining Protection against follow-up damage.
Or the 3 second ranged Block from Counterattack
Or using your pet to Fear or Taunt the Guardian.
Or was it just far easier to come and make a whine post of hyperbole on the forums?
(edited by Ezrael.6859)
Pff I gave facts about why damage shouldnt be that high and all you can do is again, personal attacks.
You’re just another sheep in the sheep croud crying ranger! ranger! like if it is some sort of insult? or perhaps sub class or something.
It’s a pathetic meaningless attempt at discrediting what I just said.
But repeating what the majority says doesn’t make it true think about that.
The fact that you suggest an 80sec cooldown signet of stone to “counter” true shot that is ready every 4 sec is just hilarious and shows your actual knowledge of the class or rather lack thereof.
No true shot is more like 200% of mighty blow damage currently.
And no you can’t say “mighty blow is harder to dodge” it’s totally debatable HOWEVER what is not debatable is the fact that a ranged ability is safer, that is exactly why greatsword DPS is higher than longbow DPS on ranger, and it should be that way on any class, common sense, otherweise none would play anything melee..
less risk, less reward
It can be reflected I’ll give you that and that only but this is situational and if you hit your true shot in a reflect you’re just plain bad.
(edited by RevanCorana.8942)
Mighty Blow is on a utility weapon. Hammer is meant for CC, protection, and a blast finisher. It’s not meant to be a high damage weapon and isn’t, as a result.
Are you going to be comparing True Shot to Mace #2 or Staff #2 next? Weapons that serve different purposes have their damage balanced differently in keeping with the utilities offered by their toolkits.
The only remotely comparable Guardian ability would be on our other DPS weapon, Greatsword, which has greatly superior damage potential on its #2 skill (as is standard for melee damage focused weapons within GW2’s balance vision).
This thread has only gone on this long because so many people on this forum know nothing of how the game is balanced.
(edited by Isarii.2804)