Turret Engineers in pvp
when they drop crate leave and come back 60seconds later
what booms said, any class that can really control an area “staff necros” you need to bait them out of the area or leave and come back.
You would think with all our symbols and consecrations that we’d be able to rule an area like that and I think we can defense wise, but our tools don’t really have the offensive punch that turrets and such do.
What about 1 handed mace with longer and larget symbols if you have like 10 – 12 stacks of might? You drop 2 symbols the 1h mace and the GS one and your GS #2 … At least this works againts most engineer for me but maybe againts very skilled engineer This is impossible?
If you go full zerker with 15k hp I think you are screwed tho
What about 1 handed mace with longer and larget symbols if you have like 10 – 12 stacks of might? You drop 2 symbols the 1h mace and the GS one and your GS #2 … At least this works againts most engineer for me but maybe againts very skilled engineer This is impossible?
Not against skilled engineers where they are constantly kiting and CCing you. Whether you can eventually take them out or not is irrelevant being it’s just too time consuming. Either you do after 70s or you’ll eventually get 2v1’d. Most bunks have a dedicated peeler for additional support.
Strategies involve leaving their bunkers on what ever point they’re on, if you know they are heavy in team support such as bunk guardians and turret engis.
That is, assuming you’re fighting fire with fire and losing.
Some teams fail to change up their strategy, doing the same mistakes over and over. It’s usually around 300 points until they realize to do something different.
Rank: Top 250 since Season 2
#5 best gerdien in wurld