Rexir-80 Guardian
Guild- [EMP]
Server-Jade Quarry
(edited by Ranc.7192)
Tired of losing 1v1, and the other player laughs at you or dances on your corpse?
This build will promise, that even the worse of player’s will faceroll anyone who dares fight you 1v1.
http://gw2skills.net/editor/?fUAQBgCJrALZVAgqesPyT+cpYhwQA
Spirt hammer+Spirt Sword+Whatever you like best+Wolf elite(for Stealth)=faceroll
Edit=Dont use any Heal or Condition dmg. on your stats in your armor.
(edited by Ranc.7192)
well not really tired of losing 1on1s…..prob win more than i lose
but ive seen people mention spirit builds are best for guardian 1v1
Why?? Whats the reasoning behind it???
How about no. I faceroll any guardian using spirit weapons on any of my 80s.
Guardians with spirit hammer is annoying to fight for the knock downs. But to make spirit weapons decent you have to invest heavily into zeal which means your survival is limited.
Any guardian with SYG would wreck a spirit weapon guardian lol
Not the ultimate 1v1 by far. I would only ever go spirit weapon with a ranged spec for kiting.
the classes to beat in 1v1 are d/d eles, thieves, and mesmers.
i doubt a guardian of this sort can consistently beat any of those in a somewhat equally skilled type of situation.
I used a Spirit Hammer / Spirit Sword / Bane Signet combo some time ago, it was almost a guaranteed win in 1 vs 1 situation. But I didn’t like it that much personally
Guardians with spirit hammer is annoying to fight for the knock downs. But to make spirit weapons decent you have to invest heavily into zeal which means your survival is limited.
Any guardian with SYG would wreck a spirit weapon guardian lol
Not the ultimate 1v1 by far. I would only ever go spirit weapon with a ranged spec for kiting.
I have never EVER lost 1v1 to any guardian 1v1 with this build, your dps goes up x2 with a spirt weapon build.
While it relies heavly on spirt weapons, and if you get caught while the cooldown is still up you are sol.
Imagine whatever dps build you run on a guardian, and you will put out the same dps with this build, and adding 400-600×2 a tick, and the hammer knockdown AND when the 2nd skill is off cooldown your doin 1000-2000(Sword) and 2000-3000 (hammer)
So your putting out a extra 10k-15k dmg in your fight….
I am rank 35 in Spvp
And have well over 7k kills in WvWvW
and I have never been soloed my anyone with this build.(Besides one smart thief and a bunker Ele, and it was an epic fight that lasted 5+ minutes)
So you can say whatever you want. (Lawl I faceroll spirt weapon builds, blah blah blah)
But I have tried every spec, and this one is by far the best one for 1v1, and it the most “user friendly” spec.
It is only a win if your opponent is too stupid to use stability. Since you will have to go into zeal and virtue for the points to make those spirit weapons useful, your survivability is reduced.
Against other guardians that use spirit weapons, I use SYG for a 5 second stability in which time I’ve avoided 2 knockdowns and have delivered a mighty blow for 3-4k whilst activating VoJ for some nice burn damage. At the end of Stability do another MB for 3-4k Damage. Thats at least half the HP gone forcing the other guardian to use their heal.
Im still left with a heal and 1 more stun breaker (if not 2 stun breakers) to finish him off. His healing would be very little as he went into the zeal line and his equipment wouldn’t be that great as he will probably spec for damage. He will be completely open to CC skills as 2 of his utilities have been taken by spirit weapons.
Alternatively, use stability then use Banish/signet of wrath for a knock down. MB followed by a swap to GS and use Whirling wrath. With no stun breaker that guardian is just fodder.
Guardians with spirit hammer is annoying to fight for the knock downs. But to make spirit weapons decent you have to invest heavily into zeal which means your survival is limited.
Any guardian with SYG would wreck a spirit weapon guardian lol
Not the ultimate 1v1 by far. I would only ever go spirit weapon with a ranged spec for kiting.
I have never EVER lost 1v1 to any guardian 1v1 with this build, your dps goes up x2 with a spirt weapon build.
While it relies heavly on spirt weapons, and if you get caught while the cooldown is still up you are sol.
Imagine whatever dps build you run on a guardian, and you will put out the same dps with this build, and adding 400-600×2 a tick, and the hammer knockdown AND when the 2nd skill is off cooldown your doin 1000-2000(Sword) and 2000-3000 (hammer)
So your putting out a extra 10k-15k dmg in your fight….
I am rank 35 in Spvp
And have well over 7k kills in WvWvW
and I have never been soloed my anyone with this build.(Besides one smart thief and a bunker Ele, and it was an epic fight that lasted 5+ minutes)
So you can say whatever you want. (Lawl I faceroll spirt weapon builds, blah blah blah)
But I have tried every spec, and this one is by far the best one for 1v1, and it the most “user friendly” spec.
It is only a win if your opponent is too stupid to use stability. Since you will have to go into zeal and virtue for the points to make those spirit weapons useful, your survivability is reduced.
Against other guardians that use spirit weapons, I use SYG for a 5 second stability in which time I’ve avoided 2 knockdowns and have delivered a mighty blow for 3-4k whilst activating VoJ for some nice burn damage. At the end of Stability do another MB for 3-4k Damage. Thats at least half the HP gone forcing the other guardian to use their heal.
Im still left with a heal and 1 more stun breaker (if not 2 stun breakers) to finish him off. His healing would be very little as he went into the zeal line and his equipment wouldn’t be that great as he will probably spec for damage. He will be completely open to CC skills as 2 of his utilities have been taken by spirit weapons.
Alternatively, use stability then use Banish/signet of wrath for a knock down. MB followed by a swap to GS and use Whirling wrath. With no stun breaker that guardian is just fodder.
You can say what you “would do” all you want.
I have played your spec and the spirt weapon spec and the spirt weapon spec does 2x the dps, is is like having another you.
And if for some you were beating me, guess what I would use the wolf elite ^^ See spec, to stealth and charge away….so no even if you beat me, you dont beat me
And here is another flaw in your calculation. Hammer and sword do not attack every second.
At the low end of the damage scale we have 400+400+500 (melee attack) non crit. Thats thats 1300 on the first initial tick of damage. The second is 500 for your own attack. The next tick is when all three will hit again.
Total in 3 seconds minimum is 3100 dmg for 3 seconds (damage may go up or down depending on opponent, build, and equipment)
Maximum would be 5400 dmg for 3 seconds. 600+600+1000 = (damage may go up or down depending on opponent, build, and equipment)
Now what you have to consider is. Anyone worth their salt knows to dodge the first hit of the hammer. They will also know when the hammer will strike through the animation and attack time. This build is reliant on knock down then piling damage on when the opponent is knocked down.
CC mitigation and CC skills is the bane of this type of build. I could care less how many kills you have in WvW or if your rank 35 in sPvP. Those facts don’t change the fact that people who know how to counter spirit weapon builds can and will easily counter them.
Went up against this build a couple weeks ago when i first tried spvp (normally only WvW) and though the build is good for 1v1 i wouldnt say it is the ultimate, considering i beat it more than I lost, and that was without running stability on my bar. The issue is the lack of any survivabilty. No AH no monks focus, no symbol healing and not even any +healing on gear. You fight anything that will outlast your knockdowns and its gg.
It is only a win if your opponent is too stupid to use stability. Since you will have to go into zeal and virtue for the points to make those spirit weapons useful, your survivability is reduced.
Against other guardians that use spirit weapons, I use SYG for a 5 second stability in which time I’ve avoided 2 knockdowns and have delivered a mighty blow for 3-4k whilst activating VoJ for some nice burn damage. At the end of Stability do another MB for 3-4k Damage. Thats at least half the HP gone forcing the other guardian to use their heal.
Im still left with a heal and 1 more stun breaker (if not 2 stun breakers) to finish him off. His healing would be very little as he went into the zeal line and his equipment wouldn’t be that great as he will probably spec for damage. He will be completely open to CC skills as 2 of his utilities have been taken by spirit weapons.
Alternatively, use stability then use Banish/signet of wrath for a knock down. MB followed by a swap to GS and use Whirling wrath. With no stun breaker that guardian is just fodder.
You can say what you “would do” all you want.
I have played your spec and the spirt weapon spec and the spirt weapon spec does 2x the dps, is is like having another you.
And if for some you were beating me, guess what I would use the wolf elite ^^ See spec, to stealth and charge away….so no even if you beat me, you dont beat me
Now seeing as you mention wolf elite which means you are basing this ncenario on WvW encounter. I would be running with my juggernaut build WITH hounds of balthazaar as elite. There is no way in hell you would win with this build. The damage output from the 2 hounds completely out does the spirit weapons AND I can survive everything you throw at me with my high armour and lots of healing and CC mitigation and stun breakers.
Now if I remember correctly, wasn’t it the snow leopard that does the stealth? in which case it doesn’t last that long nor can you really get away unless your literally hiding around a corner as you pop it. I’ve still got CC skills to keep you pinned. Your mobility is still Guardian mobility. Almost non existent, especially seeing as 2 utilities have been taken up by spirit weapons.
What server do you play on? can people confirm that you have been doing well with this build?
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