Disclaimer: This is NOT confirmed. Sources of this info are this and this.
GENERAL
- Weakness: Changed from 50% fumble on regular attacks to 25% fumble on all attacks. Now only stacks up to 5 times.
 - Torment: Added a new Condition called Torment. This does damage every second (75% of a bleed), and double damage to foes that are moving(150% of a bleed). Stacks intensity.
 - Pet Leash Range updated to 2000 units.
 - Fixed Confusion to no longer fire extra times on skills due to hidden script actions.
 - Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Tuna Morph, Time Warp, * Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater after-cast reduced by 1.1 seconds.
 - All Elite player transforms (racial and profession) now have a 1 second cool-down on leaving them. This was done to prevent leaving unintentionally through double clicking.
 - Mistfire Wolf: This elite now has a 150 second recharge, down from 240 and can be cast while moving. This pet’s health has been increased by 100%.
 - Reduced weakness duration to 3 seconds when preforming a leap combo finisher through a poison field.
 - Reduced weakness duration to 3 seconds when preforming a blast combo finisher in a poison field.
 
GUARDIAN
- Orb of Wrath: Increased the projectile speed of this skill by 30%.
 - Wrathful Strike: Increased the Might duration from 3s to 5s.
 - Signet of Judgement: This ability now breaks stuns. Increased cooldown to 30s.
 - Shield of the Avenger: Command: This ability now breaks stuns.
 - Shield of the Avenger: Command: Reduced weakness duration to 4 seconds.
 - Chains of Light: This ability now deals a small amount of damage.
 - Signet of Mercy: Reduced cooldown to 150s.
 - Bane Signet: Reduced cooldown to 40s.
 - Purifying Blast skill fact damage amounts fixed.
 - Refraction cast time went from 1.3 to .5 seconds.
 - Tome of Wrath: Zealot’s Fervor Quickness duration increased to 5 seconds.
 - Sanctuary: Fixed a bug where Consecrated ground was also reducing the cast time of this skill.
 - Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.
 
Honor
- Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.
 
Radiance
- Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
 - Radiant Fire: This trait now grants 20% bonus to burning duration, in addition to reducing torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.
 
Valor
- Glacial Heart: This trait now applies 5 seconds of chill on crit with a 100% proc rate up from 4 seconds on a 50% rate. This effect’s recharge has been reduced from 45 seconds to 30.
 - Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.
 
Virtues
- Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.
 
Zeal
- Wrathful Spirits: This trait now increases damage dealt by spirits by 50%, up from 10%.
 - Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
 - Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
 - New Grandmaster- Kindled Zeal: 10% of your power is converted into condition damage.
 
Just looking for discussions in case they’re true (and because there’s hardly anything new to discuss in this forum).
I repeat, this is NOT confirmed. Go step on a lego if you assume them to be.
D though argubly, most of my healing builds at least, don’t go that deep into valor. heh
