Update: Symbolic Avenger Trait

Update: Symbolic Avenger Trait

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

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Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

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Posted by: Basandra Skye.4031

Basandra Skye.4031

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

Update: Symbolic Avenger Trait

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

We are looking at many things. And the reports you share are extremely helpful in honing in on the most critical issues.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Foefaller.1082

Foefaller.1082

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

As an Engineer main, you wouldn’t get any complaints from me. Grenade Barrage shouldn’t be a 1-shot.

…Though the level of disruption that Grenadier is causing is nothing compared to people using Symbolic Avenger to kill Teq in less than 3 mins + Turret Defense phases.

(edited by Foefaller.1082)

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Posted by: Basandra Skye.4031

Basandra Skye.4031

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

We are looking at many things. And the reports you share are extremely helpful in honing in on the most critical issues.

Grenadier makes nades pierce and inflict damage on pass-through. I’m pretty sure that’s worth disabling Grenadier in the meantime as well.

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Posted by: ArchonWing.9480

ArchonWing.9480

Grenadier is also breaking gameplay atm.

But at least thanks for the measure.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: digitalruse.9085

digitalruse.9085

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

I don’t suppose any sort of ETA would be asking too much? :/

Qwerkk – Asuran Engineer

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Posted by: Foefaller.1082

Foefaller.1082

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

I don’t suppose any sort of ETA would be asking too much? :/

I’m guessing “scheduled release” probably means Tuesday, unless they’re planning on some more fixes before the end of the week.

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Posted by: Mora.3967

Mora.3967

Can you please “Smiter’s Boon” it instead of disabling it, just for fun?

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Posted by: Corran.4957

Corran.4957

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

We are looking at many things. And the reports you share are extremely helpful in honing in on the most critical issues.

Given that the Engineers are seen as “Anets love child” in some portions of the community then I hope you do take the same action against the grenadier trait. It is just as broken/game breaking as this. Especially in sPvP/WvW … though spose as it isnt making the likes of tequatl “too easy” then it will be left alone.

Just glad I dont play either of these classes and that the two classes I mainly use already been post-patch nerfed at least once

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Posted by: Warpinator.9860

Warpinator.9860

back on GS boys LOL!

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Posted by: Josh XT.6053

Josh XT.6053

Yes, disable Grenadier as well on Engineer please. At least that will tone down some of this garbage.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

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Posted by: Arken.3725

Arken.3725

Fix the stacking and please revert it to 20%. Symbol builds in spvp are incredibly difficult to pull off making this very undesirable in its current state.

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Posted by: Josh XT.6053

Josh XT.6053

Maguuma is going to do an all Engineer Grenade run tomorrow to force a fix on that like we did on the symbols for Guardian if it isn’t fixed by then.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

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Posted by: Roe.3679

Roe.3679

This should have happened to Grenadier days ago.

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Posted by: grifflyman.8102

grifflyman.8102

Thank you so much, all my frustrations for the day have been fixed.

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Posted by: Vegeta.2563

Vegeta.2563

I reported this symbol trait at least 2 days ago.. took you guys long enough.

This Guild Is Fire [PRUF]

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Posted by: Sagat.3285

Sagat.3285

Oh so the next patch is not..eh..soon? I hope it’s not just bugs and unintentional too strong stuff that are being looked at.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: UltraTown.5683

UltraTown.5683

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Thanks for you attention to all our rumblings!

Ultra
Darkhaven
Chaos City Saints [CCS]

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Posted by: Delta.4831

Delta.4831

I guess this isn’t the place to ask, but as the world boss exploits were probably reason for these emergency measures, are the HP buffs Tequatl and Triple Trouble received going to be rethought? The other world bosses are simply slow now, but surely it can’t be intended for the failure rate to be so high. And it’s going to be even higher without guardian damage to compensate.

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Posted by: Warcry.1596

Warcry.1596

I guess this isn’t the place to ask, but as the world boss exploits were probably reason for these emergency measures, are the HP buffs Tequatl and Triple Trouble received going to be rethought? The other world bosses are simply slow now, but surely it can’t be intended for the failure rate to be so high. And it’s going to be even higher without guardian damage to compensate.

The World bosses were part of it, but I think the main reason was the fact that this trait allowed for WvW Gates to be destroyed in about 5-10 seconds without Rams. I think that is a larger issue than killing a world boss that would already die, being killed faster.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Sublimatio.6981

Sublimatio.6981

Pls disable necro’s Mark of Evasion as well until it works only in combat

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Posted by: Julie Yann.5379

Julie Yann.5379

Well, it was a fun while it lasted. RIP Symbolic Avenger, time to put the hammer back in the closet.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: azizul.8469

azizul.8469

shouldn’t be too hard to program :

if (Position.InSymbol==1)
then DPS1 = BaseDPS x1.1;

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Landaren.9875

Landaren.9875

keeping with classic MMO developer logic…

The fix is either 2 months away, or they will just change it to completely useless.

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Posted by: Drlightningbolt.1754

Drlightningbolt.1754

Can you disable the world boss hp buff too. since we are on the topic of things implemented but not tested.

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Posted by: Dinks.2478

Dinks.2478

It kind of sucks that they disable the trait rather than fix it considering there are no other useful grandmaster traits in the zeal line.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

I guess this isn’t the place to ask, but as the world boss exploits were probably reason for these emergency measures, are the HP buffs Tequatl and Triple Trouble received going to be rethought? The other world bosses are simply slow now, but surely it can’t be intended for the failure rate to be so high. And it’s going to be even higher without guardian damage to compensate.

The World bosses were part of it, but I think the main reason was the fact that this trait allowed for WvW Gates to be destroyed in about 5-10 seconds without Rams. I think that is a larger issue than killing a world boss that would already die, being killed faster.

lolno, if it simply was a matter of wvw abuse, it wouldn’t have been patched this quickly, anything that threatens PvE land gets auto hotfixed however.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Tanith.5264

Tanith.5264

On a lighter note, Miss Gaile, are they looking into “Feel My Belch”? Having a tremendous BUUURRRP rip through the air during a crucial fight is a little startling, even for a charrdian.

Tanith Fencewalker, Tanni Mindbender, Thyra Wrathbringer, Lovecraft Thrall
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server

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Posted by: Nevaahe.6308

Nevaahe.6308

I’m glad, we liked it for dungeons, but it is destroying WvW and purely ruining any true competitive game play.

thank you

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Posted by: DarkSyze.8627

DarkSyze.8627

Why not remove the root of the problem? Why not remove all skills, traits, mechanic etc… that are responsible for the problem instead of
fixing them? From my investigation report, fixing problems is not taking serious action but removing the problem is.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Dr Gonzo.6259

Dr Gonzo.6259

Maguuma is going to do an all Engineer Grenade run tomorrow to force a fix on that like we did on the symbols for Guardian if it isn’t fixed by then.

Oh please do, that might get some attention lol

I’ve already seen a few 5 man engi groups in spvp trying to get attention, but it seems that is not enough yet.

I’d love to see this vid BTW, make sure everyone runs kinetic battery and dodges something before using

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Posted by: Zietlogik.6208

Zietlogik.6208

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

We are looking at many things. And the reports you share are extremely helpful in honing in on the most critical issues.

Wow, you make it sound like you guys DIDN’T KNOW this thing is bugged…really guys?

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Nike.2631

Nike.2631

Its not bugged. That’s why they “missed it”. Its unintended/unexpected behavior because their in-house team is both too small and not sufficiently weasel-ish to properly detect and report easily exploitable behaviors in groups larger than 5. Like most companies they lack HOSTILE testers whose soul job is to break the system rather than to provide rubber-stamp validation it doesn’t crash when used in the most obvious and pedestrian fashion.

Though “players might want to drop overlapping buff fields” is pretty obvious…

Given that multiple sources of Battle Presence don’t grant multiple stack sof HoT, I’m pretty sure they can lock this down to one buff no matter how many sources pretty quickly. The switches are already in place.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Drennon.7190

Drennon.7190

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Glad to see engi favoritism still in play! At least I know class to pick if I always want to be top dawg.

Baer

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Posted by: cthaeh.2168

cthaeh.2168

shouldn’t be too hard to program :

if (Position.InSymbol==1)
then DPS1 = BaseDPS x1.1;

Ah, script kiddies. We love ya, and we know you try real hard, but please leave coding to real devs

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Posted by: Fudge.9527

Fudge.9527

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

We are looking at many things. And the reports you share are extremely helpful in honing in on the most critical issues.

The correct answer was “Yes, we understand that Grenadier is literally breaking PvP in our game and are quickly working on a fix. Sorry for the huge delay in fixing near-instant 15k+ AoEs from stealth.”

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Posted by: Kitiara.2706

Kitiara.2706

Yes, disable Grenadier as well on Engineer please. At least that will tone down some of this garbage.

Agree with this!

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Posted by: FireMoth.9736

FireMoth.9736

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

except the only choices are a terrible GM and a lackluster one.

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Posted by: Xillllix.3485

Xillllix.3485

Why isn’t the engi trait disabled? It’s completely breaking PvP and WvW.

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Posted by: Dell.4612

Dell.4612

Prettty Pleeaassee re-enable this trait…. it has been the single most fun I’ve had in dungeons and fractals for quite some time. At least have it enabled while the Grenadier trait is still bugged.. I think the two counter each other quite in the competetive aspects of the game… why not let us all have some fun with these whacky bugs…

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Posted by: Settes.3960

Settes.3960

Thank you, that I made ascended mace 3 days ago just for nothing, because it’s useless without Symbolic Avenger. I agree that bonus sharing must be fixed, but this is just lazy solution. I hope you will fix it very quickly.

You should finally start to do regular testing before you release anything. These problems are not like players’ HW issues, these are basic in-game mechanic problems which should be found before release.

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Posted by: Dondarrion.2748

Dondarrion.2748

Due to its unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Gonna give grenadier the same treatment?

We are looking at many things. And the reports you share are extremely helpful in honing in on the most critical issues.

The correct answer was “Yes, we understand that Grenadier is literally breaking PvP in our game and are quickly working on a fix. Sorry for the huge delay in fixing near-instant 15k+ AoEs from stealth.”

Hear hear, disable the grenadier before PvP is completely destroyed.

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: innocens.1582

innocens.1582

good job Gaile.

mis your konga lines 8-)

a man who doesnt make mistakes doesnt do anything

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Posted by: Astralporing.1957

Astralporing.1957

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

So, when we can expect that crit issue on bosses fix?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Aidan Eighthrain.8612

Aidan Eighthrain.8612

It is but a scratch, come on you pansy!

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Posted by: HardRider.2980

HardRider.2980

Why isn’t the engi trait disabled? It’s completely breaking PvP and WvW.

Because it’s not a trait.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Mavis.1572

Mavis.1572

Great, how about you buff it back to 20% after you are done? Also grenades.

The other two choices in that tree is crap. Spirit weapons? Anet please.

The one that deals damage when aegis is shattered (can’t even remember the name, it’s that crap) deals about as much damage as an autoattack. Great.

Fast fix please.

(edited by Mavis.1572)

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Posted by: Pumpkinhead.2685

Pumpkinhead.2685

-sigh- And we all know: It’s not called “nerf”, it’s called “balance”.

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Posted by: BrazenNL.9857

BrazenNL.9857

Pls disable necro’s Mark of Evasion as well until it works only in combat

Yes, please.