[VIDEO] my Power Melting Guard

[VIDEO] my Power Melting Guard

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Posted by: messiah.1908

messiah.1908

here is short example of my hybrid guard in group play
the combination of high direct dmg and burning 100% which tick 2 times even more powerful than the full zerk build out there and suitable for group raid with 2800 armor

hope you like it

(edited by messiah.1908)

[VIDEO] my Power Melting Guard

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Posted by: TinkTinkPOOF.9201

TinkTinkPOOF.9201

Sooo…You get off one skill before you have to run away because you are almost dead? Saw many times where you were getting bounced around like a pin ball and didn’t even do any dmg, other times you got off one WW before you had to run out while the rest of your team is in the thick of it the whole time. Sure, nice big pretty numbers…but that doesn’t mean anything if you can only do it once and for a short time, over all, everyone else in the team who staid in the fight probably did far more overall dmg, all the other fights in the video you heavily out numbered the other players. So not sure what I am looking at other than burst numbers?

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[VIDEO] my Power Melting Guard

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Posted by: messiah.1908

messiah.1908

sry you cant see it
its a demonstration of the dmg as i am the dmg dealer in the group.
if you mean PF +symbol of wrath +smite +whirling wrath +ji is one skill i cant comment on that
the clips where i do not do dmg is to show the survivability as we were outnumbered 15v20-25 with only 1 ele to support us with water field.
and i’ve only been bounced once while i am in the thick (as you call it) and my team went for restack

and you right you should look at the burst numbers

thanks for you comment

[VIDEO] my Power Melting Guard

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Posted by: zxosz.4097

zxosz.4097

could you post the build i wana play around with this

[VIDEO] my Power Melting Guard

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Posted by: messiah.1908

messiah.1908

[VIDEO] my Power Melting Guard

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Posted by: Nespinha.3165

Nespinha.3165

Never actually looked at those runes of the flame legion seriously until I saw your build. Very good alternative to runes of strenght, since these have boosted on TP, and these ones are little pennies.

Tried these runes out and they really work wonders!! Very nice job and thanks for the “eye opener”

Nespinha – Level 80 Guardian [DDE]

[VIDEO] my Power Melting Guard

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Posted by: messiah.1908

messiah.1908

rune of might work better with solo or small group as they buff your might duration
but the real might stacking comes from blocks and GS and if you playing with group you gain might with staff guardian etc
another good alternative is rune of the fire – 10% might duration and 20% burning duration but you lose the 7% dmg amplifier but you gain more might with fire aura

[VIDEO] my Power Melting Guard

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Posted by: messiah.1908

messiah.1908

another example of the build hope you like it
https://www.youtube.com/watch?v=nwaqvargx04

[VIDEO] my Power Melting Guard

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Never actually looked at those runes of the flame legion seriously until I saw your build. Very good alternative to runes of strenght, since these have boosted on TP, and these ones are little pennies.

Tried these runes out and they really work wonders!! Very nice job and thanks for the “eye opener”

Yeah, I came across these pre-patch for my medi build and decided they were quite nice. Of course, strength runes would be better overall since it’s much easier to maintain a might stack than burning on a target, but the damage bonus is the same (because logic, you know?). But they work as a very cheap substitue, and also give you some means to apply more pressure via burning rather than just direct damage.

I commonly use them with permeating wrath since this allows me to apply burning in an AoE. When used in conjunction with something like whirling wrath, and can basically get the damage bonus on all nearby targets while also apply at least a few seconds of burning to them.

As far as the build goes, I don’t agree with the use of rampager’s gear. This adds about 56 damage to each burning tick, which is quite low. If you used assassin’s instead, you’d get the same precision and power while also picking up 15% crit damage, allowing for more powerful bursts.

I also feel the use of koi cake is unnecessary. It provides an insignificant amount of condi damage to the build, and the duration increases to the burning will only amount to a few seconds on abilities with over 30 second cooldowns. The passive effect of VoJ, the burn on block trait, as well as the burn on-hit from the runes do not actually gain enough duration to apply an extra tick, meaning the bonus provided to those abilities is even more minimal.

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Posted by: messiah.1908

messiah.1908

@Yamsandjams – change to your idead and the dmg with assassin and also spicy butternut (100 power +70 ferocity) and the total dmg both direct and burning is lower than my build

again my build give you 100% burning duration this its another 550 tick dmg which ignore armor while getting more power and ferocity will yield 250 more dmg which not ignore armor thus the actual average dmg is lower ~200

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Posted by: Yamsandjams.3267

Yamsandjams.3267

@Yamsandjams – change to your idead and the dmg with assassin and also spicy butternut (100 power +70 ferocity) and the total dmg both direct and burning is lower than my build

again my build give you 100% burning duration this its another 550 tick dmg which ignore armor while getting more power and ferocity will yield 250 more dmg which not ignore armor thus the actual average dmg is lower ~200

You know what happened? I started messing around with the build while looking at it, so I didn’t see that you had 100% burn duration. Now it makes a lot more sense why you invest in the koi cake. The high burning uptime ensures you keep your damage bonus from the runes, although most of your burning will only ever affect a single target.

Even still, I feel the rampager’s gear is just not the correct choice. It literally gives you an increase of 56 DPS, which can be cleansed, and will usually only be applied to one target. Furthermore, any burning applied by your allies can easily out damage yours (i.e. your run-of-the-mill engineer), so your extra damage could possibly not contribute at all.

Not to mention you’re also missing out on a lot of potential damage by not taking focused mind. If you’re that concerned about burning uptime, you could just take the torch instead of the focus and then take focused mind to ensure more crits occur. It also comes with some very nice group condi clearing on it, and you’d also actually be getting the full benefit from your radiant fire trait. Alternatively, you could just swap out your sigil of hydromancy for a sigil of smoldering and take something else instead of radiant fire, like blind exposure.

If you look at your video, your damage is done by AoE direct damage abilities like whirling wrath, shield of wrath, and smite condition. You can see that you land crit from these abilities in excess of 6k on a target. An extra 15% damage there means 900+ extra damage for the burst, which is quite potent. With rampager’s gear, you’re getting an extra 56 damage on a DoT ability that isn’t actually responsible for you killing anyone at all. This burning is also generally on a single target, whereas your high damage crits can be applied to multiple people.

It’s possible that some higher condi damage could work out better in a 1v1 scenario, but not in the large scale zerging applications you showed in your videos. Scrapping what is potentially a few thousand points of damage across five targets for a tiny bit extra burning damage on a single opponent just doesn’t sound worth it to me. The only reason you want burning on the target is to get the 7% damage boost from your runes, it’s not meant to actually kill anyone outright. You’re killing things with your mediation bursts and AoE crits.

Although to be honest, if we’re having this conversation, strength runes would be more or less superior for what you’re doing anyways. You’re already more or less guaranteed to have might stacks during the fight, and then you wouldn’t have to worry about this burning uptime nonsense.

(edited by Yamsandjams.3267)

[VIDEO] my Power Melting Guard

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Posted by: messiah.1908

messiah.1908

:)
i wont argue if scavnger sound right or not
also i havent put in the video parts where i did some aoe dmg and burning tick 700 and run the other side while the burning still did it dmg for 6 seconds and not 3
sure if i take more power and crit my burst on short time fram will be higher but over all in zerg and goup fight i manage to do an overall higher dmg over time
also you could see me doing 600 direct dmg while my enemy had protection but the burning did 700.
also just yesterday an ele (in group fight) tried to run away and as i couldnt chase him i just press voj and he died 6 seconds later with 5k dmg over time
this is why i was trying to go hybrid so i can addapt to any situations