Hello everyone, my name is Serius, and my main is a Guardian, its the character I spend 90% of my time in Guildwars2.
I already leveled two of them to 80, the only place where I play something different is PvP.
Theres are some skills like the “Tomes” [who are currently looked at] that I just never use, and very rarely see anyone use at all! Lets talk about them
Lets start with the “Spirit weapons” :
I really love… well loved them, in the past. On release they where really cool, in that they didnt have a Health bar, and couldnt get killed, You hast had a nice little DPS boost for 30 sec, and traited you could even use the active skill 1-2 time before they disapear.
But after they got nerfed, meaning they got an HP bar, i just stoped using them, they just got killed, over and over
Since the Arenanet team got “new tech” to work with now, I thought it might be a good idea to change them.
At the moment they just feel like Necromancer pets… just that they are weapons, and not permanent.
We also cant make them to Kits, cuz thats first off too much work, and secondly we already got a Kit class, the engineer.
So here is my proposed change for them.
Example : Spirit Weapon Greatsword : Summon a Spirit Greatsword to follow you around and attack your foes, [With the Guardian Greatsword autoattackchain].
Duration 30 seconds. On re-using this abylity while the sword is still summoned, you will take it into your hand, granting you the Spirit Greatsword, [Basicly like the Conjurs of elementalist] – the Greatsword has the exact same skills as the normal Guardian greatsword [so no big work here] You may now use the sword for 15-20 seconds(needs to be balanced) to use these skills.
This will allow multiple things :
1) The attack with the greatsword will inflict burn [with the trait]
2) They will do more dmg [ trait]
3) And that allows you to basicly have a 3th or even 4th weapon, this would be very unique, even tho it is only for a few seconds, it would allow a Gurdian, that is normaly traited for lets say Mace+shield/Staff, to use the Greatsword in certain encounters when they need the damage.
This obviously needs to be balance with the cooldown/dmg/burn duration etc.
Also the cooldown on the “Summon spirit weapon skill” would only start, when you stop using it in your hands. And would have a 50+ seconds cooldown, maybe 40 with traits.
With this kind of change I would suggest to remove “Summon shield” and replace it with " Summon Staff" so that all 4 Weapons the guardian can summon are two-handed weapons, so that there isnt some issue with only having some of the attack skills replaced.
To balance this, the HP of the weapons need to be nerfed, and a 5 seonc delay has to be introduced, between summoning a weapon and equiping it, so that there is enough counter play in PvP for other people to burst these weapons down before the Guardian can use them.
The other issue with this would be the question, if we allow non Dragonhunters to still use the “Summon Longbow” to grant them the Longbow skills, or maybe this Skill would need to be unlocked only when traited into the Elite specc.
Now that was the big part I wanted to talk about, the other skillset that isnt getting that much use [at least from my knowledge] are the Signets, while they are nice for Solo play, they dont offer that much support for the party.
One of the Signets would be made into a 25% movementspeed passive, and in light of this, “Retreat” could be brought back down to its old cooldown.
I dont have specific ideas for the other signets, but some kind of PBAoE support would be possible, like for the proposed new " Signet of Courage". As for something like the Signet that revives a fallen partymember, that either needs to have an AoE field to ress multiple people, or have its cooldown brought down a bit, since 180 second or any skill make them really unatractive.
Lastly just a Question for the ArenaNet Skillteam, and specificly Jon Peters, how do you guys feel about the shield skills for guardian?
At the moment the focus feels more like a shield then the actual shield, could we see some changes to these skills at some point? Maybe something fancy with the new tech.
I would really love to get feedback on this, and what your general thoughts about the Signets and Spirit weapons are, are they in a good place? Is it not off the table? Or would this rather be something that would be adressed in a future Elite specc?
*Thanks for reading this massive wall of text, and leaving your feedback!
Greetings Serius!*