Vanilla Guardian rebalance/rework

Vanilla Guardian rebalance/rework

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Posted by: SeriusBlack.1963

SeriusBlack.1963

Hello everyone, my name is Serius, and my main is a Guardian, its the character I spend 90% of my time in Guildwars2.
I already leveled two of them to 80, the only place where I play something different is PvP.

Theres are some skills like the “Tomes” [who are currently looked at] that I just never use, and very rarely see anyone use at all! Lets talk about them

Lets start with the “Spirit weapons” :
I really love… well loved them, in the past. On release they where really cool, in that they didnt have a Health bar, and couldnt get killed, You hast had a nice little DPS boost for 30 sec, and traited you could even use the active skill 1-2 time before they disapear.
But after they got nerfed, meaning they got an HP bar, i just stoped using them, they just got killed, over and over

Since the Arenanet team got “new tech” to work with now, I thought it might be a good idea to change them.
At the moment they just feel like Necromancer pets… just that they are weapons, and not permanent.

We also cant make them to Kits, cuz thats first off too much work, and secondly we already got a Kit class, the engineer.

So here is my proposed change for them.

Example : Spirit Weapon Greatsword : Summon a Spirit Greatsword to follow you around and attack your foes, [With the Guardian Greatsword autoattackchain].
Duration 30 seconds. On re-using this abylity while the sword is still summoned, you will take it into your hand, granting you the Spirit Greatsword, [Basicly like the Conjurs of elementalist] – the Greatsword has the exact same skills as the normal Guardian greatsword [so no big work here] You may now use the sword for 15-20 seconds(needs to be balanced) to use these skills.

This will allow multiple things :

1) The attack with the greatsword will inflict burn [with the trait]

2) They will do more dmg [ trait]

3) And that allows you to basicly have a 3th or even 4th weapon, this would be very unique, even tho it is only for a few seconds, it would allow a Gurdian, that is normaly traited for lets say Mace+shield/Staff, to use the Greatsword in certain encounters when they need the damage.

This obviously needs to be balance with the cooldown/dmg/burn duration etc.
Also the cooldown on the “Summon spirit weapon skill” would only start, when you stop using it in your hands. And would have a 50+ seconds cooldown, maybe 40 with traits.

With this kind of change I would suggest to remove “Summon shield” and replace it with " Summon Staff" so that all 4 Weapons the guardian can summon are two-handed weapons, so that there isnt some issue with only having some of the attack skills replaced.

To balance this, the HP of the weapons need to be nerfed, and a 5 seonc delay has to be introduced, between summoning a weapon and equiping it, so that there is enough counter play in PvP for other people to burst these weapons down before the Guardian can use them.

The other issue with this would be the question, if we allow non Dragonhunters to still use the “Summon Longbow” to grant them the Longbow skills, or maybe this Skill would need to be unlocked only when traited into the Elite specc.

Now that was the big part I wanted to talk about, the other skillset that isnt getting that much use [at least from my knowledge] are the Signets, while they are nice for Solo play, they dont offer that much support for the party.

One of the Signets would be made into a 25% movementspeed passive, and in light of this, “Retreat” could be brought back down to its old cooldown.

I dont have specific ideas for the other signets, but some kind of PBAoE support would be possible, like for the proposed new " Signet of Courage". As for something like the Signet that revives a fallen partymember, that either needs to have an AoE field to ress multiple people, or have its cooldown brought down a bit, since 180 second or any skill make them really unatractive.

Lastly just a Question for the ArenaNet Skillteam, and specificly Jon Peters, how do you guys feel about the shield skills for guardian?
At the moment the focus feels more like a shield then the actual shield, could we see some changes to these skills at some point? Maybe something fancy with the new tech.

I would really love to get feedback on this, and what your general thoughts about the Signets and Spirit weapons are, are they in a good place? Is it not off the table? Or would this rather be something that would be adressed in a future Elite specc?

*Thanks for reading this massive wall of text, and leaving your feedback!

Greetings Serius!*

Vanilla Guardian rebalance/rework

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Posted by: Backebuh.3719

Backebuh.3719

Great Idea, Bump

Vanilla Guardian rebalance/rework

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Posted by: anduriell.6280

anduriell.6280

They seem nice, but with the Spirit Weapons, Do you mean we could use the summoned weapon for 25 seconds then call it back to use as a hand weapon for another 20 seconds?? So you would have a wepaon that does almost double base damage than your GS for almost a minute??? In numbers now i would get 4K to heavy by each hit with the AA GS#1. With GS#2 i would get almost 14K againts Heavy armor.
Wouldn’t be that much OP?

I would use the the same time as the actual skill has. Within that time you may choose to use it as spiritual weapon (with life bar) or hand weapon (no life bar). Could be called by the same skill button for as long the skill is active. Also no crits or that could be madness. I and damage scaling from willpower instead power when hold?

About the bow, could be simply the same skills of the ice bow. So guard and DH could still be separated in that way.

About the mobility signet, i don’t think it will happen. However you still have the alternative of the traveller runes and pema-swiftness build. It’s an annoyance but you can get the mobility you need. It is said the heavy armor classes shouldn’t have passive mobility enhancements i think the warrior doesn’t have them as well.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Vanilla Guardian rebalance/rework

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Posted by: SeriusBlack.1963

SeriusBlack.1963

They seem nice, but with the Spirit Weapons, Do you mean we could use the summoned weapon for 25 seconds then call it back to use as a hand weapon for another 20 seconds?? So you would have a wepaon that does almost double base damage than your GS for almost a minute??? In numbers now i would get 4K to heavy by each hit with the AA GS#1. With GS#2 i would get almost 14K againts Heavy armor.
Wouldn’t be that much OP?

I would use the the same time as the actual skill has. Within that time you may choose to use it as spiritual weapon (with life bar) or hand weapon (no life bar). Could be called by the same skill button for as long the skill is active. Also no crits or that could be madness. I and damage scaling from willpower instead power when hold?

About the bow, could be simply the same skills of the ice bow. So guard and DH could still be separated in that way.

About the mobility signet, i don’t think it will happen. However you still have the alternative of the traveller runes and pema-swiftness build. It’s an annoyance but you can get the mobility you need. It is said the heavy armor classes shouldn’t have passive mobility enhancements i think the warrior doesn’t have them as well.

Well ofc the trait with the 50% more dmg to Spirit weapons would need to be adjusted to like 10-15%, also the time when they follow you could be nerfed to 15 seconds, so you have them 15 seconds beside you, and 15 seconds in hand, 30 seconds in total. Also I dont like the Idea of the bow getting icebow skills, thats just a copy of icebow basicly.

Well ye, maybe we dont get a Signet, but they could change the Minor Grandmaster to a new one, maybe call it " On the Hunt" and give it 25% movementspeed, since the Chronomancer got the same!
I dont like the 10% extra dmg, since it only benefits certain build, mostly longbow users. something else in that slot would benefit more play styles. Since im sure there will be people that pick Dragonhunter but dont use longbow.

Vanilla Guardian rebalance/rework

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Posted by: anduriell.6280

anduriell.6280

Also I dont like the Idea of the bow getting icebow skills, thats just a copy of icebow basicly.

I agree with you is not innovative but i don’t think that in the unlikely case Anet decide to do this they will create a new set of skills just for our spirit bow. And having all the spirit weapon with the skill “on hand” could leave the spirit bow underpowered and left aside. I would prefer to have the choice to use it as on hand weapon as well.

Well ye, maybe we dont get a Signet, but they could change the Minor Grandmaster to a new one, maybe call it " On the Hunt" and give it 25% movementspeed, since the Chronomancer got the same!
I dont like the 10% extra dmg, since it only benefits certain build, mostly longbow users. something else in that slot would benefit more play styles. Since im sure there will be people that pick Dragonhunter but dont use longbow.

Chronomancer is a light armour class. Anet stated at some point they didn’t want to give passive swiftness to heavy armour class, warrior doesn’t have it, although with both classes you can get permanent swiftness boon if traited right.
And also that’s the solely purpose of the runes of the traveller, if the signet/trait those would became obsolete.
Also your logic seems flawed, being a trait from DH it must improve the DH exclusive weapon. If any case i miss more traits that improve the bow in the DH.

You should realise that all classes must not be the same and each must have their own mechanics to be fun. When I play a guard I like it because of its unique mechanics and faults. Not because the guard is I do all I win all type of class.

Anyway I became to realise that the changes you ask for maybe aren’t that good and would make this class something that is not. Maybe for a future specialisation like the Spirit Crusader or something.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!