Ventari's Tablet
The Revenant is going to be both a better Guardian than Guardian and a better Necromancer than Necromancer. Might as well just accept it.
I kinda like this though. Let the Rev be the defense class, Guardian really isn’t anyway. It’s a high dps Class that excels and mitigating damage for those around it.
This i find it more like putting salt on the wound(insult to the DH near no love rework on the spirit weapons), the tablet its already the hole guardian spirit skill sets in 1
And even more the hole traits sets for the tablet are in 1 as for the guardian (DH) are in one corner(grandmaster !!!) not giving them anything just some minor burn and reduction(not helping for the bow 2 uses and poof gone) NO permanent stay
Way not remove them already because the guardian have no use for them now or the future and give them some new shots or signets (not traps)
(edited by AGGabriel.9230)
The Revenant is basically what Guardian should be.
Hopefully they will change or buff the Support spec of Guardian.
I kinda like this though. Let the Rev be the defense class, Guardian really isn’t anyway. It’s a high dps Class that excels and mitigating damage for those around it.
Well that’s not exactly what guardians are supposed to be. “Guardians specialize in protective and defensive magic.”, but it certainly doesn’t feel that way sometimes.
The Revenant is basically what Guardian should be.
Hopefully they will change or buff the Support spec of Guardian.
^This.
Revenant is similar to other professions, but only while in that particular legend. It’s a different mechanic when they can have some aspect of one profession for a bit and some aspect of another profession for a bit.
I wouldn’t worry too much.
Ventari’s tablet looks really bad and inconvenient to use. Revenant can keep it.
Really they should just scrap the current iteration of spirit weapons and redesign them.
Make them a mix between warrior banners & ranger spirits.
In that I mean make them
1: Unable to be killed
2: Provide a buff to nearby allies
3: Have a command that grants nearby allies a special effect
5: Have traits that allow for constant up time
6: Unable to be moved once placed unless picked up and manually moved (holding them disables use of other skills.
As for what they could do
Shield could be commanded to create a bubble that absorbs projectiles. It would passively increase vitality for nearby allies.
Sword could be commanded to cause nearby allies to bleed on their next X attacks. It would passively increase precision for nearby allies.
Hammer could be commanded to cause the guardian to do a 3 second knock down on his/her next attack. It would passively increase power for nearby allies.
Bow Could be commanded to heal & remove conditions for nearby allies. It would passively increase toughness.
After that spirit weapons would be fine because their problems would be fixed.
Guardians are what would happen if you could be in Jalis and Ventari stance at the same time. As it is now Revenants have to be in Jalis to deal with spikes of direct damage+cc, and they have to swap to Ventari to deal with spikes of conditions. Ventari stance looks easy to stun lock to death. And Jalis stances looks easy to kill with condi.
Revenants can do half of what certain classes can do really well while they are in a stance, but the fact they cant perform the other roles of that class makes them lacking.
Revenant will never be a better necromancer. They have basically a buffed version of a necros corruptions, but without the ability to actually corrupt or transfer.
Revenant will never be a better guardian. Guardians can aoe heal, give aoe stability, and perform blocks, and wards. Revenants can’t protect people from condi and direct damage at the same time.
As for spirit weapons they should just make them indefinite summons like necro minions. Just increase the cooldown on the command skills.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
(edited by Daniel Handler.4816)
Spirit weapons have the shortest durations, but just making them last longer doesn’t help when they die so fast. Minions/turrets/spirits/illusions can all be traited to be tougher and to have effects upon death. Spirit weapons can’t. Spirit Weapons also have the highest cooldowns of the non-elite pet skills.
Spirit weapons need to be more reliable to have such harsh drawbacks… or they need to have these drawbacks cut down.
Ideally having a whole bar of spirit weapons should FEEL like having an extension of your weapon skills over in your utilities… a reliable knockdown, a reliable AoE Vuln attack, a reliable Weakness/Retal attack, a reliable healing rain… but the sword will often miss, the hammer will only go halfway to the target, and who knows where the shield will end up. Rain is nice as it is.
Think after the expansion what will happen in pvp wvw and pve, a organize team witch will chose ? a guardian with crappy traps and slow LB or a ‘’super support,, rev that can easily change from support/defense to dps. I’m pretty sure they will survive better that a guardian in wvw pvp pve (i bet the guardian will become like the warr personal support, because the revenant will take that team support from them)
Spirit weapons need to be more reliable to have such harsh drawbacks… or they need to have these drawbacks cut down.
Agree 1000%….
Anet lied (where’s the Manifesto now?)
Guardians are incredible and will remain indispensable in all formats even after Revenants come out. I agree that spirit weapons are garbage and need a lot of help, but the Guardian itself won’t have its worth usurped by the Revenant. There is some overlap, for sure, but I wouldn’t really worry about the Guardian’s position.
Guardians are incredible and will remain indispensable in all formats even after Revenants come out. I agree that spirit weapons are garbage and need a lot of help, but the Guardian itself won’t have its worth usurped by the Revenant. There is some overlap, for sure, but I wouldn’t really worry about the Guardian’s position.
Ventari tablet will get changed like our SW were changed, lets just w8 until people start complaining that they cant kill when that dome is on becouse they want easy pew pew game… like players complained about retaliation in the past (omg i cant atack, it damages me to plz nerf becouse i dont wanna think), and for sure the rason SW were nerfed instead of reworked/balanced was a similiar one atitude.
Guardians will still be indispensable but spirit weapons are very dispensable on organized groups or when theres more than one target, SW even run to kill a doe when ur fighthing a player, SoA does not accompany guardian and gets lost in the midle of the battle, and the SW weapons players with speed runes or +X% speed trait/signet the SW cant even get near becouse they are outrunned.
IF Ventari dome is for healing, at least SoA should give 1sec prot every 2sec pulse to nearby allies, and make SW being killed with condis?
(edited by Aeolus.3615)
Think after the expansion what will happen in pvp wvw and pve, a organize team witch will chose ? a guardian with crappy traps and slow LB or a ‘’super support,, rev that can easily change from support/defense to dps. I’m pretty sure they will survive better that a guardian in wvw pvp pve (i bet the guardian will become like the warr personal support, because the revenant will take that team support from them)
Dragonhunter is not a team-oriented specialization. You won’t see it being used in WvW zerg play. Trying to compare it to Revenant is pointless. Guardians will still use similar builds to what they run now, which all have considerable support.
It would seem almost funny we are called Guardians when fighting side by side with a tablet Rev.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
I kinda like this though. Let the Rev be the defense class, Guardian really isn’t anyway. It’s a high dps Class that excels and mitigating damage for those around it.
And then Shiro Legend comes in and beats all zerk classes lol..
Guardians are incredible and will remain indispensable in all formats even after Revenants come out. I agree that spirit weapons are garbage and need a lot of help, but the Guardian itself won’t have its worth usurped by the Revenant. There is some overlap, for sure, but I wouldn’t really worry about the Guardian’s position.
I think the point being made here is that Rev’s power is “too many in one packet” and along with the overlapping with the Guardian in particular can eclipse the Guardian in what he is, at least thematically, supposed to do: guarding . You are right in that Guardian don’t suddenly become weaker just become someone else is better at something. Guardian will remain powerful at what he has been doing. The sentiment here is that why a Rev can do several “guarding” tasks at least equal, if not better, than the one that is supposedly specialized at it. This is not to mention that Rev can be arguably ranged better than certain ranged class, can do conditions arguably better than certain conditions class, but I don’t go into that since I only speak for guardians. I call this “inflation effect” – i.e. the latter born class(es) are likely to be given better stuff since the devs actually experience the CURRENT game challenges, whereas the original classes were given stuff BEFORE challenges are formulated.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
Guardians are incredible and will remain indispensable in all formats even after Revenants come out. I agree that spirit weapons are garbage and need a lot of help, but the Guardian itself won’t have its worth usurped by the Revenant. There is some overlap, for sure, but I wouldn’t really worry about the Guardian’s position.
I think the point being made here is that Rev’s power is “too many in one packet” and along with the overlapping with the Guardian in particular can eclipse the Guardian in what he is, at least thematically, supposed to do: guarding . You are right in that Guardian don’t suddenly become weaker just become someone else is better at something. Guardian will remain powerful at what he has been doing. The sentiment here is that why a Rev can do several “guarding” tasks at least equal, if not better, than the one that is supposedly specialized at it. This is not to mention that Rev can be arguably ranged better than certain ranged class, can do conditions arguably better than certain conditions class, but I don’t go into that since I only speak for guardians. I call this “inflation effect” – i.e. the latter born class(es) are likely to be given better stuff since the devs actually experience the CURRENT game challenges, whereas the original classes were given stuff BEFORE challenges are formulated.
This is incorrect. People are vastly underrating the inherent synergy in their classes. Revenant can do several things certain classes can do better than those classes, but it cant do the other things those classes can do and that makes a difference.
Lets pretend all the of abilities of a guardian can be confined into Jalis or Ventari stance. Even if Revenant can do both of those abilities twice as good, they cant do them at the same time. A Guardian does not have to wait 10 seconds between "Stand Your Ground and “Wall of Reflection”
Necromancer can transfer conditions and can remove them from themselves. All Malyx stance is a boon removal away from killing itself.
Revenant is useful for when you only need to do part of a class in an instant, and that is nice versatility yes. But that doesn’t make it better than any of the classes it tries to emulate.
Would you rather speak 2 language fluently but not read/write in them, or speak/read/write one language fluently.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
I kinda like this though. Let the Rev be the defense class, Guardian really isn’t anyway. It’s a high dps Class that excels and mitigating damage for those around it.
And then Shiro Legend comes in and beats all zerk classes lol..
I’ve been having the feeling that the DPS legend (probably Shiro) is going to essentially function like a Thief, but just be tankier.
If Guardians had Tomes that functioned as Engineer’s kits, it would be the Revenant. I don’t see the Revenant replacing the Guardian or any other class specific role. I’m not entirely sure if I even like the Rev playstyle but their skill functions look interesting enough.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I just want to be able to move my shield like that. Forget the crappy stunbreaker thing that doesn’t provide any usefulness half the time, I’d rather be able to tell my shield to actually shield me instead of running off the node and playing around behind some wall somewhere.