Viability Of Cleric Gear
Sure it’s viable if you have no problem being completely useless. Your dps would be pathetic and your bonus healing is making almost no difference. If you must go with some survivability at least go with knights armour + berserker trinkets.
Gandara
Good for wvw.
Doable for fractals but you should probably consider gear with more dps for some of the higher lvls.
Very low health for many activities.
Anet lied (where’s the Manifesto now?)
don’t ever take cleric gear in to dungeons/fractals unless you like being carried through content
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I find cleric gear great for wvw small roaming group, small fights or duo as support, very powerful, a lot of survivability. But i dont use it in zerg, there are better options for zergs.
For fractals go for damage, there are only npcs.
For dungeon/fractals no. Compare numbers.
For dungeon/fractals no. Compare numbers.
I don’t see the cleric gear in that video. It’s just kittenery at it’s finest.
What? Cleric gear is terrible for dungeons. It’s like using berserker against epic bosses, you’ve only got one relevant stat (power).
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I mostly play wvw and my guardian has full cleric gear and 1500 healing power. I enjoy playing it this way. You are hard to kill and people around gain a lot. You should avoid 1 vs 1 fights.
(edited by gladius.9460)
What? Cleric gear is terrible for dungeons. It’s like using berserker against epic bosses, you’ve only got one relevant stat (power).
It is terrible but you’re wrong. Healing power has some use, as does toughness, but they are simply inferior to damage stats. Or are you seriously suggesting that you have never, ever, died in a dungeon from anything other than 1-shot mechanics that you failed to dodge? That’s absurd.
Healing power and toughness have almost zero use. All they do is prolong encounters giving you more room for error.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
For dungeon/fractals no. Compare numbers.
I don’t see the cleric gear in that video. It’s just kittenery at it’s finest.
It’s full zerk. You won’t get anywhere near those numbers with clerics. Wearing clerics gear will just prolong the fight and leave room for error like Colesy said. Healing power is about as good as magic find was in dungeon/fractals. If you are new or have zerkerphobia then knights gear is the next best choice after zerker gear for dungeon/fractal.
If alpha, for example, insta kills you with zerk gear (and he probably will if you don’t go deep in valor), wearing cleric’s will change nothing. Healing power is kitten in PvE, in fact, the only place you need heals is to survive jade maw’s agony in high level fractals, but we have tome of courage #5 for that.
For WvW it is completely viable.
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i haven’t done high level fractals yet so i can’t comment there. though i tend to stay away from cleric’s in PvE content.
in WvW though, it’s definitely more than viable, depending on what you want to achieve and how you go about it. high healing can be extremely strong.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
For dungeon/fractals no. Compare numbers.
I don’t see the cleric gear in that video. It’s just kittenery at it’s finest.
It’s full zerk. You won’t get anywhere near those numbers with clerics. Wearing clerics gear will just prolong the fight and leave room for error like Colesy said. Healing power is about as good as magic find was in dungeon/fractals. If you are new or have zerkerphobia then knights gear is the next best choice after zerker gear for dungeon/fractal.
So you aren’t comparing, which is my point.
Healing power and toughness have almost zero use. All they do is prolong encounters giving you more room for error.
They don’t prolong encounters. The loss of power/pre/critdmg prolongs encounters. I think the “more room for error” argument is flawed. If you’re not going to screw up in the first 2 mins, you aren’t going to screw up in the next 30s. The extra health you give to your group from healing power also mitigates some of the “error”. Much easier to not die when you miss a dodge at 100% health than at 50% health.
If alpha, for example, insta kills you with zerk gear (and he probably will if you don’t go deep in valor), wearing cleric’s will change nothing. Healing power is kitten in PvE, in fact, the only place you need heals is to survive jade maw’s agony in high level fractals, but we have tome of courage #5 for that.
There is damage that lies between 1-shot kills and avoidable.
Also, there is no place in the game where you need zerker gear either. It’s only optimal because you can be successful in it and it makes the runs faster. It doesn’t actually increase the chances of success on any encounter.
For dungeon/fractals no. Compare numbers.
I don’t see the cleric gear in that video. It’s just kittenery at it’s finest.
It’s full zerk. You won’t get anywhere near those numbers with clerics. Wearing clerics gear will just prolong the fight and leave room for error like Colesy said. Healing power is about as good as magic find was in dungeon/fractals. If you are new or have zerkerphobia then knights gear is the next best choice after zerker gear for dungeon/fractal.
So you aren’t comparing, which is my point.
I was telling the op to watch it and compare the damage he does to what I did. Maybe that would be an eye opener seeing as how dungeons/fractals are all aimed towards having high dps and the numbers the op is doing with clerics gear will be no where near the ones in the video. Regardless, clerics is probably the worst gear to have for dungeons/fractals. Healing power is a waste of a stat there. The thing to do is use zerker or if your having trouble with that start out with knights gear then go zerker when you feel you are ready. The knights set comes in handy for some things so it’s nice to have both anyway.
If alpha, for example, insta kills you with zerk gear (and he probably will if you don’t go deep in valor), wearing cleric’s will change nothing. Healing power is kitten in PvE, in fact, the only place you need heals is to survive jade maw’s agony in high level fractals, but we have tome of courage #5 for that.
There is damage that lies between 1-shot kills and avoidable.
Also, there is no place in the game where you need zerker gear either. It’s only optimal because you can be successful in it and it makes the runs faster. It doesn’t actually increase the chances of success on any encounter.
The damage that won’t 1 or 2 shot you probably comes from mobs (and there are mobs who will 2 shot you anyways, Icebrood wolves are a good example of this). It can be avoided with aegis, protection and blind. And if you think zerker gear doesn’t incrase the success rate of any encounters, let me explain something: if you overextend a fight, it is most likely that anyone with no vigor on critical will be out of dodges, and i guess you do know what happens when someone is out of dodges.
I have no idea why you’re defending cleric clear for PvE purposes.
High level fractals? Clerics gear?
I… I… *spasm *.. *twitch *… Why, why yes dear.. It’s perfect. Perfect. Heh heh. Heheheheh. EHEHEHHEHEHEHEHHEHEHEHHHEHEHhiokqlsjefdfhlkdsghskjdhltg.
*runs away into the distance, laughing maniacally whilst waving hands in the air. *
These forums. They have done this to me. They have ruined me.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
It’s not viable and you shouldn’t use it for anything.
Youtube Channel – http://www.youtube.com/t3llularman
It viable for wvw but not fractals.
I personally tried out cleric gears in fractals before.
It makes u feel invincible until u reach lvl 2x fractals but the higher u go, the more worthless it became. Mobs start to 2~3 shot u and the healing isnt going to make a big difference in survivability. I was dying alot and dealing pitiful damage.
That’s when i was enlightened and decided to switch to zerker gear and tried out 0/30/0/30/10 built whereas before i was using healway.
It’s only viable for wvw if you like contributing very little, or in extremely well organized play.
Consider that for everything you can do with that, on a warrior you can give perma regen, +170 power/condi dmg, aoe fury/might, and aoe condi cleanse.
Oh, and you can do all of this while having 3075 armor, 27.5k health, 1500 condi damage, and huge passive regen. Shouts are actually getting buffed..lol wtf.
If you want to go with a tanky support setup go with that.
The build I currently use is
http://gw2buildcraft.com/calculator/warrior/?8.0|c.1q.0.c.1q.0.0.0.0|3.1b.0.0.0.0|1q.718.1q.718.1q.718.1q.718.1q.718.1q.718|1q.66.1q.66.1q.66.1q.66.1q.66.1q.66|0.p38.f2.u48c.0|0.0|5x.68.69.6b.6k|e
I think that’s the right one. That might be the one setup for shouts to give burst heal with next update too. For 1v1. Also my builds don’t include temp buffs into them.
My point isn’t to say “ohhh look at this warrior is awesome”, they are though, my point is to say if you want to go with a “Tank” support warrior has so much more going for it.
I think that’s the one I run now, it has buffs. Still it’s
3305 armor, 27452 health, 1504 condi damage, 1722 condi damage, 100% bleed duration, 410 hps from hs passive, perma regen and other buffs from banner. You can switch up banners for more support. There is no real down time on them either.
(edited by GSSBlunaspike.4153)
So. Should I go PVT and completely ignore Healing power altogether?
Should I be focusing more or Toughness/Armor?
I mean, There have been times were I literally have saved my team in FOTM from dying with my heals, or maybe we souldn’t have trouble in the first place if I was doing more DPS>=.
Though, I admittedly I hate the fact I can’t kill anything fast enough.
Whirl GS skill deals 3000-3500.
(edited by Nick.6972)
It viable for wvw but not fractals.
I personally tried out cleric gears in fractals before.
It makes u feel invincible until u reach lvl 2x fractals but the higher u go, the more worthless it became. Mobs start to 2~3 shot u and the healing isnt going to make a big difference in survivability. I was dying alot and dealing pitiful damage.That’s when i was enlightened and decided to switch to zerker gear and tried out 0/30/0/30/10 built whereas before i was using healway.
this one +1.
from personal experience.
So. Should I go PVT and completely ignore Healing power altogether?
Should I be focusing more or Toughness/Armor?I mean, There have been times were I literally have saved my team in FOTM from dying with my heals, or maybe we souldn’t have trouble in the first place if I was doing more DPS>=.
Though, I admittedly I hate the fact I can’t kill anything fast enough.
Whirl GS skill deals 3000-3500.
No, don’t go PVT.
Go full berserker, 10/30/0/30/0 if you want to support and still want a bit of a HP cushion.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Go berserker gear or knights + zerker trinkets ( if u really want more survivability)..use sword/focus + any other weapon of your choice depending on situation.
0/30/0/30/10 has good support+decent dps+hp buffer(not top tier but decent)
Take right hand strength/powerful blades/vulnerability on blind/superior aria/empowering might/master of consecration.
At first u will die more but once u learn to dodge(look at the monster’s tell and avoid the big damage), but as time passes, u will find u are able to survive most encounters with berserker gear.
After u become more accustomed, u can even become more aggressive in your trait distribution..going for more damage trait.
scaling of healing power is just bad. Zerker for damage, PVT for survivability.
fun fact: The most powerful burst heal guardians have is the tome heal (full health to 5 ppl). For that to be effective you need…. 0 healing power.
So. Should I go PVT and completely ignore Healing power altogether?
Should I be focusing more or Toughness/Armor?I mean, There have been times were I literally have saved my team in FOTM from dying with my heals, or maybe we souldn’t have trouble in the first place if I was doing more DPS>=.
Though, I admittedly I hate the fact I can’t kill anything fast enough.
Whirl GS skill deals 3000-3500.
No.. No.. please.. No.
The voices, they are singing to me. Make them stop, make them stop O_O.
|-Swiftpaw Sharpclaw [DnT]-|
I use clerics when running supports/tanky builds. The HoT makes me feel more viable to the team as a support toon. Particularly like the higher numbers with Battle Presence.
For more solo play or dungeons, I still fall back on my PVT karma set.
I see a lotta folk sing Knights praises. I didn’t go that way for a “paladin”. I try to roll for group support or damage. Haven’t heard many complaints.
So. Should I go PVT and completely ignore Healing power altogether?
Should I be focusing more or Toughness/Armor?I mean, There have been times were I literally have saved my team in FOTM from dying with my heals, or maybe we souldn’t have trouble in the first place if I was doing more DPS>=.
Though, I admittedly I hate the fact I can’t kill anything fast enough.
Whirl GS skill deals 3000-3500.
With Clerics gear most of my damage is coming (and I do mean most in a team) from perma-retaliation on me and almost perma on my teammates. Runes I run on it are 2 Monk 2 Water and 2 Travelers. Lets me keep my buffs up for crazy long times…and one of those buffs also happens to be regen too :p
(edited by Melody Cross.8465)
I use clerics when running supports/tanky builds. The HoT makes me feel more viable to the team as a support toon. Particularly like the higher numbers with Battle Presence.
For more solo play or dungeons, I still fall back on my PVT karma set.
Ah, excellent. Excellent.
|-Swiftpaw Sharpclaw [DnT]-|
I use clerics when running supports/tanky builds. The HoT makes me feel more viable to the team as a support toon. Particularly like the higher numbers with Battle Presence.
For more solo play or dungeons, I still fall back on my PVT karma set.
I see a lotta folk sing Knights praises. I didn’t go that way for a “paladin”. I try to roll for group support or damage. Haven’t heard many complaints.
So. Should I go PVT and completely ignore Healing power altogether?
Should I be focusing more or Toughness/Armor?I mean, There have been times were I literally have saved my team in FOTM from dying with my heals, or maybe we souldn’t have trouble in the first place if I was doing more DPS>=.
Though, I admittedly I hate the fact I can’t kill anything fast enough.
Whirl GS skill deals 3000-3500.With Clerics gear most of my damage is coming (and I do mean most in a team) from perma-retaliation on me and almost perma on my teammates. Runes I run on it are 2 Monk 2 Water and 2 Travelers. Lets me keep my buffs up for crazy long times…and one of those buffs also happens to be regen too :p
Most of your damage … coming from … retaliation.
Oh lord.
It’s that dumb “heal = support” mentality you have which is what makes so many PUG guardians atrocious, get yourself some berserker gear, scholar runes and try actually being useful.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Fortunately for you and those like you cosey, I don’t PuG my Guardian. Just like I stopped PuGing my monk in GW1 once I got a decent guild, I roll her at team(read ‘guild’) request as I’m currently working on the other classes of the game.
Yes, I’d say most of my damage when I roll tanky is from retaliation. Since when I roll support guardian its always up, and something is always getting hit.
If I just wanted burst healing, I’d stick to water ele. My supports come from proper placement/pull, proper use of my Virtues, Heal Over Time, solid symbol placement and a—dare I restate it—high boon duration in team play.
Your team support comes from—reading your posts; and not just in this thread—trying to down the enemy as fast as you can and praying to Dwayna that you do without downing. And that type of play works very well…when you have someone like me backing your behind with heavy boon builds and the HoT you doubtless don’t carry.
PVT—not zerkers—provides plenty of power for me, but also some defense. Which i like. I prefer to revive people more often than…the other way around.
to the OP: Clerics is fine but when you put it on, expect to run more supporty (which, if you picked guardian, you probably prefer to start). Take all of this with a grain of salt. The worst mistake you can make is to accept anyone’s view as gospel. That makes the profession less fun, running it the way others insist instead of the way you enjoy and have proven to yourself to be effective at.
(edited by Melody Cross.8465)
Your team support comes from—reading your posts; and not just in this thread—trying to down the enemy as fast as you can and praying to Dwayna that you do without downing. And that type of play works very well…when you have someone like me backing your behind with heavy boon builds and the HoT you doubtless don’t carry.
You simply can not be this delusional. C’mon i know you’re trying to troll me (and was sucessful, i mean, i stoped pvping for a moment to reply to this) but at least tell me you’re in fact trolling and not being serious.
I use clerics when running supports/tanky builds. The HoT makes me feel more viable to the team as a support toon. Particularly like the higher numbers with Battle Presence.
For more solo play or dungeons, I still fall back on my PVT karma set.
Ah, excellent. Excellent.
I refer to the class subforums as Bizarro world, where good and bad have switched places.
I would suggest running the hammer setup in the link and work your way up to the sword.
So. Should I go PVT and completely ignore Healing power altogether?
Should I be focusing more or Toughness/Armor?I mean, There have been times were I literally have saved my team in FOTM from dying with my heals, or maybe we souldn’t have trouble in the first place if I was doing more DPS>=.
Though, I admittedly I hate the fact I can’t kill anything fast enough.
Whirl GS skill deals 3000-3500.
You should really watch this video to see what a guardian is capable of.
Your team support comes from—reading your posts; and not just in this thread—trying to down the enemy as fast as you can and praying to Dwayna that you do without downing. And that type of play works very well…when you have someone like me backing your behind with heavy boon builds and the HoT you doubtless don’t carry.
Right, I pray that I don’t get downed, it’s not like I watch for enemy tells and then evade/block/blind the attack or anything. If you think zerking is just mindless attack spamming and hoping you don’t die, you’re wrong.
You also don’t need to build around boons to be useful either, watch any speedclear video and you’ll see the party are completely stacked with pretty much every boon under the sun in a fight and that’s without building around them at all.
PVT—not zerkers—provides plenty of power for me, but also some defense. Which i like. I prefer to revive people more often than…the other way around.
I’d rather actually do damage and then down rather than do barely any damage and survive.
to the OP: Clerics is fine but when you put it on, expect to run more supporty (which, if you picked guardian, you probably prefer to start). Take all of this with a grain of salt. The worst mistake you can make is to accept anyone’s view as gospel. That makes the profession less fun, running it the way others insist instead of the way you enjoy and have proven to yourself to be effective at.
Ugh. You can fully support your team in berserker gear.
Do you think “support” is camping ranged and spamming utility skills? Do you think you can rely on retaliation for DPS when you’re killing Mossman at high level fractals? Or how about anything in Arah? Do you think you’re going to drop Lupicus from his lofty 1.5 million HP to zero with a mixture of poor direct damage and retaliation?
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I love being tanky “healer” – Monk was my main in GW1 for years, however I’m starting to doubt whether healers/supporters are really needed in GW2, DPS > Everything else, which is really saddening.
Not to mention, when I’m playing FOTM, most pugs ignore my healing symbols (Staff #3) and run pass them.
For those who said toughness is worthless and zerker is the only choice,
gl with content like Aetherize dungeon, high level fotm dredges, high level fotm cliff and new Teq the Sunless.
Let’s see how your “burstiness” will contribute to the team.
Personally I don’t use cleric either, but I use knight instead.
Different to other people, I use all stats ascended trinkets to kick up my hp to a manageable level(~18000) while not sacrificing my offensive power entirely.
All stat trinkets also give some minor bonus on healing and condition as well, plus its crit damage is actually just slightly lower than berserker.
do i have to show you videos of fractal 48 and arah dungeon clears in full berserker?
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
For those who said toughness is worthless and zerker is the only choice,
gl with content like Aetherize dungeon,
Did it with zerker, didn’t downed once aside from the jumping boss. #Shelter #Renewed Focus #Dodges #Swag
zerk 48 archdiviner solo http://youtu.be/5P7Y4G3lLmU
zerk 48 bloomhunger solo http://youtu.be/Td6ZAB6Lsxc
zerk raving asura http://youtu.be/3EoSxlE2yCw
zerk ice elemental without superheated melee http://youtu.be/yYg2_WU_7rA
I’m a hammer guard in the rest of my videos in my guide but the other one is zerk and did fine. Zerk takes getting used to there but I did fine with it when I played the part. I probably should have just posted videos of that too for the guide along with the hammer build but I got burnt out on fractals. It’s viable with a good group. If you don’t have a good group then running the hammer build and swapping between zerk and knights like I suggested is the best way to go.
(edited by obal.3218)
For those who said toughness is worthless and zerker is the only choice,
gl with content like Aetherize dungeon, high level fotm dredges, high level fotm cliff and new Teq the Sunless.
Let’s see how your “burstiness” will contribute to the team.Personally I don’t use cleric either, but I use knight instead.
Different to other people, I use all stats ascended trinkets to kick up my hp to a manageable level(~18000) while not sacrificing my offensive power entirely.
All stat trinkets also give some minor bonus on healing and condition as well, plus its crit damage is actually just slightly lower than berserker.
Someone has never seen a speed run vid. Yeah, we do all that in full zerk.
For those who said toughness is worthless and zerker is the only choice,
gl with content like Aetherize dungeon, high level fotm dredges, high level fotm cliff and new Teq the Sunless.
Let’s see how your “burstiness” will contribute to the team.Personally I don’t use cleric either, but I use knight instead.
Different to other people, I use all stats ascended trinkets to kick up my hp to a manageable level(~18000) while not sacrificing my offensive power entirely.
All stat trinkets also give some minor bonus on healing and condition as well, plus its crit damage is actually just slightly lower than berserker.Someone has never seen a speed run vid. Yeah, we do all that in full zerk.
Yay, I saved 1 minute of the team’s time because we kill the boss 1 min faster with full zerker (Most other mobs are obviously skipped, ppl these days skip them all.)
Tbh that’s the only difference really.
Personally I hate seeing people down more than I hate doing the boss a little slower.
Maybe not guardian, but some thief, ele, that decide to go all zerk.
That’s maybe just PUGs though, but not that my guildies are always available on my disposal.
The best example is aetherize dungeon.
While you zerkers have to time your perfect dodge and pattern in order to survive cannon phases, I can just mildly and halfheartedly dodge those cannons while capable of taking more than 4 hits of cannons, and always be the last few people who survive the cannons in a PUG.
Then I have to RISK MY LIFE and WASTE MORE TIME saving those zerker noobs who die in the cannon phases. I rather they stay alive but do less damage.
(edited by Aomine.5012)
The best example is aetherize dungeon.
While you zerkers have to time your perfect dodge and pattern in order to survive cannon phases, I can just mildly and halfheartedly dodge those cannons while capable of taking more than 4 hits of cannons, and always be the last few people who survive the cannons in a PUG.Then I have to RISK MY LIFE and WASTE MORE TIME saving those zerker noobs who die in the cannon phases. I rather they stay alive but do less damage.
Let’s see if i get what you’re saying here: You run Tanky gear to allow bad play. Neat, next person please step foward, this one is a lost cause.
“This gear allows me to be lazy” is not a real argument Aomine, try harder.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
The best example is aetherize dungeon.
While you zerkers have to time your perfect dodge and pattern in order to survive cannon phases, I can just mildly and halfheartedly dodge those cannons while capable of taking more than 4 hits of cannons, and always be the last few people who survive the cannons in a PUG.Then I have to RISK MY LIFE and WASTE MORE TIME saving those zerker noobs who die in the cannon phases. I rather they stay alive but do less damage.
Let’s see if i get what you’re saying here: You run Tanky gear to allow bad play. Neat, next person please step foward, this one is a lost cause.
Margin of error =/= bad play.
A full zerk people will die in 1~2 hits by cannons, plus not all of them have free access to vigor, meaaning less dodge.
So if you zerker make one mistake and go down, it is us who’ll need to help you out to cover your mistake….
So why not increase your own range of “margin of error”?
Don’t tell me you can always play perfect, because the reality I experienced for more than a year of playing GW2 tells me that it’s far from true.
Seriously, I can’t feel anything even when you go full zerk…
The boss may die 30 secs faster, but I don’t really care, I just don’t want to see you die and I have to cover your mistake.
Don’t tell me you can always play perfect, because the reality I experienced for more than a year of playing GW2 tells me that it’s far from true.
Seriously, I can’t feel anything even when you go full zerk…
The boss may die 30 secs faster, but I don’t really care, I just don’t want to see you die and I have to cover your mistake.
Your experience with CoF warriors is far from optimal, heck, i’d say it’s far from average. For instance, i did… 8 dungeons today so far, pugged everything and everyone, downed twice. Oh boy i must be the best player ever… yeah, nah.