As a main guardian, I just wanted to present some ideas for some changes to some of their weapon skills that may help improve a few things and better balance them out overall. I can’t really comment with complete accuracy on how they compare to other classes that I am less experienced with, but I think overall guardians are in a decent position, and just need some polish (though the same can surely be said for some other classes as well). So, I’m just going to list some ideas.
P.S. If I haven’t listed a weapon, it’s because I think it doesn’t need any changes and is good as is.
1: Staff Changes
I think as a whole, the staff is a great weapon for guardians. It offers good support, reasonable damage for its purpose and it’s my go to weapon for mob tagging during events with lots of enemy spawns. The main change I’d recommend, however, is to rework the symbol of swiftness. As it is, it doesn’t make much sense for guards to have to stand still in order to move faster. The amount time you lose standing still actually negates the speed gained from swiftness in most cases.
I’d move the swiftness effect to the line of warding, so you gain, say for example, 15 seconds of swiftness when you run over the line. That makes the line of warding a better retreat skill, and makes it easier for guards to gain swiftness properly while moving. As for the symbol of swiftness, maybe change it to a symbol of fury that grants 2 seconds of fury for each pulse (just an idea, I’m open to alternatives).
2: Sword changes
Damage wise, I think the swords auto attack is in a good place. However, what irks me is that the third attack in the auto chain (Sword Wave) counts as a projectile. It’s annoying using a melee weapon and having your attacks redirected to you against an enemy with projectile reflect properties (like the crystal golems in fractals), and what makes it worse is that when the attack gets reflected in that manner, the guard tries to repeat it multiple times in succession after the first failure in an attempt to succeed, which really slows your dps significantly and compounds the reflection issue. I’d change it so Sword Wave just counts as a melee attack.
The only other change I think the sword needs is a rework of zealots defense. Make it block attacks instead of absorb projectiles. That way it opens up more synergies with gaurdian traits and makes the skill more worth using. Oh yes, and make flashing blade a leap finisher.
3: Torch changes
From what I’ve seen, torches are pretty mediocre weapons on most classes that use it, not just guardians. At least, that’s what I’m lead to believe because I rarely ever see anyone carrying a torch. Still, I think the guardian torch could become a much more viable weapon with just a few small tweaks.
First, make zealot’s flame remove one condition on use. It just gives the skill a bit more utility and makes it more worthwhile.
Secondly, I think cleansing flame needs to be reworked. The main issue with it is that it’s easy to hit enemies with, but very hard to hit allies with because of how it aims (unless your allies are sitting on top of your enemies in melee range), so the “remove conditions from allies” effect is rendered mostly useless. It’s damage is also far too mediocre to warrant using on that basis alone, so the utility side needs to be fixed to make it more viable. My recommendation is to change the “remove conditions from allies” effect to “remove boons from enemies”. Do that and suddenly, the torch becomes a much more compelling weapon that guards might actually consider using more actively.
Right now the torch has to compete with the shield and the far superior focus, so I think these changes are reasonable enough to help keep the torch competitive as an offhand alternative.
4: The shield
I personally don’t use the shield because I think the focus is better as a defensive weapon, but I’d personally change shield of absorption to block ranged projectiles rather than absorb them. It doesn’t make sense for the guardian to have trait synergies with blocking attacks and then have so many skills that absorb rather than block, thus rendering those synergies useless.
(edited by Tenrai Senshi.2017)