Guardian weapon traits as whole do not do anything other than add damage or lower recharge rate of skills. Outside of two handed mastery (which I am pretty sure doesn’t apply to underwater weapons I could be wrong though) most of our weapon traits are terrible.
Weapon Traits Zeal:
Greatsword Power: 5% damage very lackluster and very uncreative. Take Zealous Blade on top of the 5% damage that is master trait right there.
Scepter Power: 5% damage…..I have said before just giving a weapon 5% power is lazy. Change it to Mystic Knight: Scepter and Staff auto attacks now cause 5 seconds of vulnerability and they each gain 300 yards/meters/feet on their respective auto attacks.
Focused Mastery: 20% reduction on focus skills. Either move it to the adept level or When blocking with a focus your target becomes blind for 3seconds.
Zealous Blade: TERRIBLE GRANDMASTER TRAIT NOT ONLY AS A GRANDMASTER TRAIT IT ONLY AFFECTS ONE WEAPON ITS HEALING IS VERY MINOR AND IS NOT AFFECTED BY HEALING GEAR. As Grandmaster trait it should affect more than one weapon the trait in radiance Right Handed Strength affects all one handed weapons which good. Zealous Blade should be renamed Avenger’s Rush: 50% Chance on Critical with a Two-handed Weapon (including spear and trident) you grant up to five allies (including yourself) the following boons Stability Fury and Protection for ten seconds on a 30second cool down.
Weapon Traits Radiance:
Radiant Flame: 15% torch skill reduction. Just add when you burn your target while uses a torch skill they become dazed for ¼ of second.
Powerful Blades: Sword and Spear damage increased by 5%. -_-. Zealots Defense now protects in a 360 degree bubble against projectiles. Every projectile reflected causes 8 seconds of vulnerability.
(NEW) Underwater Zealot: Spear has a 20% chance to cause immobilize for 3 seconds. Trident’s auto attack now has a 30% chance to remove a boon from enemies and a condition from an ally.
Right Handed Strength: Fine as is.
Weapon traits Valor:
Mace of Justice: 5% damage makes me a sad panda. The mace is our defensive weapon its weapon trait should reflect that. 30% chance on hit to grant allies (including you) Protection for 3 seconds.
Glacial Heart: Our only “snare” at the 50% chance on critical to chill the target for 4 seconds……and the kicker it is on a 45second cool down! Just….wow. How about something more like Guardian’s Rage: 50% chance on critical to gain 4 seconds of quickness on a 50 second cool down. And if you swap your weapon you lose quickness
Honorable Shield: 90 toughness and 20% cool down reduction on shield skills. Unimaginative, since a shield is normally is used for blocking attacks the trait should reflect that aspect of the shield. I do like our shield skills and do not wish them changed with the focus ones. However, instead of 90 toughness I myself maybe some members of the community would enjoy something more along the lines of, when swapping to the shield in combat you gain aegis for 10seconds with a 20second cool down with the 20% reduction on shield skills.
Weapon traits Honor:
Two-handed Mastery: Fine as Is.
If anyone sees that some of these skills are over powered in anyway please respectably post. Or you have your own suggestions of how to make out weapon traits better please post =)