Weapons and Stats

Weapons and Stats

in Guardian

Posted by: CMF.5461

CMF.5461

Ran across a great post a while back talking about weapon damage coefficients and I just went back to it to take another look.

You can see the original post by foofad here:
https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Skill-Coefficients-List-Partial/first#post1197118

So my “ah ha!” moment to me and why I wanted to bring it up again is:

Do weapon damage coefficients dictate what stats we should focus on?

Take for example the sword versus the mace.

The sword has damage coefficients that are generally higher than the mace with one of the damage coefficients being 2.65 for zealot’s defense. This means that the skill will benefit greatly from more power.

The mace has coefficients that are generally lower than the sword. This may indicate that power will not assist this weapon’s damage as much as it would the sword.

So what then? Would that mean that the mace will see more results by getting crit damage or precision? It sure does seem so based off of where traits are located and the defensive nature of the mace goes along with defensive trait lines such as toughness. Toughness in turn adds crit damage as well as a trait that raises mace damage.

It was observable before that certain trait lines intended to use specific weapons, but beyond that the characteristics of the weapon’s themselves can help us choose traits and stats to better improve the performance.

So the question is now, are the weapon coefficients balanced enough to do such a thing as having higher power for some weapons to work better than higher precision or crit?

Guardian coefficients are lower in general if you are to compare our weapon skill damage to other classes. Do you think they need a buff or are they good where they are now? Do you see enough of an improvement in stacking power or precision with certain weapons over others?

Just another theory crafting moment to ponder if anyone else likes calculate things like I do.

edit:
additionally, I noticed that All 1h weapons have an average weapon damage of 952.5
All off hand weapons have an average damage of 857.5
2h weapons are inconsistent in that Hammer/Staff have an average of 1048, but the greatsword has an average of 1047.5.

1h weapons and Hammer/Staff have +10 low end damage and -10 top end damage
So if mace is 895-1010 damage, sword will end up with 905-1000 damage. This is consistent.

Greatsword instead of having +10 -10 has +10 -11
So it has a weapon damage of 995-1100

Ok so, 1 damage on high end is not crucial to balance and I know they rounded it off to make it a nice round number, I still feel jipped :p

(edited by CMF.5461)