Were class mechanichs ever changed?

Were class mechanichs ever changed?

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Posted by: Panncakez.1290

Panncakez.1290

Hello! I’m playing GW2 for ~ half a year, at the moment maining a Guardian. Class is fine and all, but not flawless – telegraph hammer, very situational mace, sword aa3 and 3rd ability, and covered in webs shield that only 1% of guardians use. Not to mention that guardian sits in the lowest hp pool tier in the game, completely (imo) going against it’s name and logic of being a HEAVY armor class, and yeah, general pvp issues – movement troubles and lack of cc.
Please, don’t point at something you might not agree on in my text, but it’s just my opinion on those things. Now the reason of why I wrote all that, is because I wanted to ask “old” players – were there ever a grand changes to entire class mechanics and weapons? Will I ever get a change to happily swing my hammer around as a weapon, instead of a symbol dispenser?

Were class mechanichs ever changed?

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Posted by: Jerus.4350

Jerus.4350

Hammer is still a symbol dispenser, no real grand changes to note that I know of. We are getting “specialization” with HoT that will give us new things I guess.

I can’t help but make one comment though, while we lack that large HP pool we make up for it with tons of blocks, I wouldn’t really consider guardian low on survival, you just don’t have it as passively as say a warrior.

Were class mechanichs ever changed?

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Posted by: Obtena.7952

Obtena.7952

I don’t really get the connections you’re making here but as you said, no reason to debate them. The one thing that is worth mentioning is that there were not ‘grand’ changes to the class and that is because Anet actually intends for some of these ‘flaws’ you mention because of their concept for the class.

IMO, the biggest impacts we have felt was the addition of the third GM traits and the nerf way back with Spirit Weapons. Even then I don’t think any of those things were really game changers for us.

I doubt that at any point, you will get whatever change you imagine will allow you to swing you hammer happily.

(edited by Obtena.7952)

Were class mechanichs ever changed?

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

There were a decent number of changes in the closed beta about 3 years ago before it went to open beta.

Back then there were some traits that made symbols give a fury like buff.
Burning stacked in intensity.
Hammer had a ability that applied an AOE burn.

Cant remember all the other stuff, but there were some pretty nice things

Some of the traits guardian has are leftovers from then, & they made allot more sense then too.

Were class mechanichs ever changed?

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Posted by: Tarsius.3170

Tarsius.3170

There were a decent number of changes in the closed beta about 3 years ago before it went to open beta.

I didn’t play Guardian much back then, but I do remember Sanctuary being an Elite and Renewed Focus being a utility.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

Were class mechanichs ever changed?

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

There were a decent number of changes in the closed beta about 3 years ago before it went to open beta.

I didn’t play Guardian much back then, but I do remember Sanctuary being an Elite and Renewed Focus being a utility.

Loved the renewed focus change.

Sanctuary however is basically useless as is, anyone with stability can walk through it, ground targeted stuff can be placed under it & it’s so small you can be knocked out of it via melee.

Were class mechanichs ever changed?

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Posted by: Vikkela.7261

Vikkela.7261

http://wiki.guildwars2.com/wiki/List_of_historical_traits

Some of them were really nice, but many very bad too

9 Guardians later…

Were class mechanichs ever changed?

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Posted by: Tarsius.3170

Tarsius.3170

http://wiki.guildwars2.com/wiki/List_of_historical_traits

Some of them were really nice, but many very bad too

Valor OP ;-)

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING