Rank: Top 250 since Season 2
#5 best gerdien in wurld
My initial impression was just as the forum threads read. Why the heck is our TPvP balances governed by our effectiveness in WvW?? I wish I hadn’t read that quote in the balance changes…
Things I like
We’re not so reliant on 1 skill for damages so sure, I can accept the trueshot nerf with minor buffs elsewhere. What I absolutely dissagree with is how LB#5 can be entirely negated by a single Block..
Changes We Need
Make it so that these triggered LB#5 traps are unpassable when other enemy players run through them. No One should be able to cross it once they’re up… just add a 10man knockdown cap to it like everything else.
DH vs Necro
Prepatch Guards had little issues with necros. Now, it’s a 50/50 matchup with Necros (the good ones) in favor. I like how close these dueling matches (can be) are now.
DH vs Mesmer
Same as the above. Match is 50/50 for the most part, but usually Mesmers are in favor of winning the 1v1.
DH vs War
DH is in favor but Warriors can have surprise bursts & ccs to down us. The matchup is closer balanced than prepatch.
Everything else
Thieves can kill us now in 1v1 but the matchup will last for awhile.
We’re pretty useless vs Druids.. more than ever.
Haven’t fought any revs or engis yet but the ones I have, I was able to burst them down in a 1v1. I’m sure we’ll likely never beat a good Rev though.
The only thing keeping us above water is the AoE burst damages and aoe cc we can potentially bring. As oppose to the single target bursts Revs, Druids, Thieves & Wars can offer. My biggest concern is that our conpensation buffs will mean diddly squat amongst these 4 power-houses in a team fight… DH will get downed fast and have issues landing burst attacks. Mean while other classes are better in focus target damages and can sync well in a group to achieve the same end results.
We’re more reliant on our team to pull off… well… everything, and I absolutely hate that.
Ok so if the dragon hunter spec got nerfed to be more equal with the other specs then why are we so focused on dh vs each class? Arent there other specs we can use now?
dragon hunter was a bottom 3 spec that got nerfed further away from the meta, it wasn’t “brought down” to equal playing field. it was a 6/10 class that got nerfed down to a 4.5
and no, there isn’t any other viable, at least competitive builds outside of literally the exact same meditrapper build from last season, its simply only 70% as effective now.
there isn’t one single aspect in spvp that DH is the best at, not a single one, anything the DH can do, there is another class capable of doing it much more efficiently, hell we don’t even hard counter thieves the best anymore.
DH vs Necro
As long as you have sigil of generosity on longbow this isn’t such a bad fight.
DH vs Mesmer
I noticed it was much harder to fight mesmers. The mesmers I fought may have been tankier than normal mesmers, but I do feel one must pay attention while fighting a mesmer. Once again make sure to have sigil of gen.
DH vs War
Sigil of gen will help here as well bc most warriors rely on conditions now. It’s pretty easy to kite some of them. The tankier warriors can out sustain us if we waste CDs
Everything else
Thieves aren’t as easy to blow up. Condi rev might be harder to deal with for some reason, but power rev is doable to a certain extent. As long as you kite the rev you should be fine. Druid and ele aren’t ideal to 1v1 anyway. If you have to for w/e reason, I feel it is possible for us to kill druids. Don’t try to stay on the point for too long bc of their ability to lock you in place/daze.
I don’t know why metabattle removed traveler runes, but I have been using those runes for about 2-3 weeks now. I don’t think I’ll go back to using Pack anytime soon.
dragon hunter was a bottom 3 spec that got nerfed further away from the meta, it wasn’t “brought down” to equal playing field. it was a 6/10 class that got nerfed down to a 4.5
and no, there isn’t any other viable, at least competitive builds outside of literally the exact same meditrapper build from last season, its simply only 70% as effective now.
there isn’t one single aspect in spvp that DH is the best at, not a single one, anything the DH can do, there is another class capable of doing it much more efficiently, hell we don’t even hard counter thieves the best anymore.
There are plenty of dps meta builds that report doing well what are you talking about?
My initial impression was just as the forum threads read. Why the heck is our TPvP balances governed by our effectiveness in WvW?? I wish I hadn’t read that quote in the balance changes…
Things I like
We’re not so reliant on 1 skill for damages so sure, I can accept the trueshot nerf with minor buffs elsewhere. What I absolutely dissagree with is how LB#5 can be entirely negated by a single Block..Changes We Need
Make it so that these triggered LB#5 traps are unpassable when other enemy players run through them. No One should be able to cross it once they’re up… just add a 10man knockdown cap to it like everything else.DH vs Necro
Prepatch Guards had little issues with necros. Now, it’s a 50/50 matchup with Necros (the good ones) in favor. I like how close these dueling matches (can be) are now.DH vs Mesmer
Same as the above. Match is 50/50 for the most part, but usually Mesmers are in favor of winning the 1v1.DH vs War
DH is in favor but Warriors can have surprise bursts & ccs to down us. The matchup is closer balanced than prepatch.Everything else
Thieves can kill us now in 1v1 but the matchup will last for awhile.We’re pretty useless vs Druids.. more than ever.
Haven’t fought any revs or engis yet but the ones I have, I was able to burst them down in a 1v1. I’m sure we’ll likely never beat a good Rev though.
The only thing keeping us above water is the AoE burst damages and aoe cc we can potentially bring. As oppose to the single target bursts Revs, Druids, Thieves & Wars can offer. My biggest concern is that our conpensation buffs will mean diddly squat amongst these 4 power-houses in a team fight… DH will get downed fast and have issues landing burst attacks. Mean while other classes are better in focus target damages and can sync well in a group to achieve the same end results.
We’re more reliant on our team to pull off… well… everything, and I absolutely hate that.
I agree with your assessment of Longbow 5… It’s pretty annoying that it only blocks the struck player from crossing.
Honestly I have no idea why they nerfed trueshot based on its results in wvw… it honestly wasn’t at all a problem in zerg vs. zerg as an organized group can very easily deal with projectiles. In fact, everytime I was up against zergs with 2+ good tempests, I felt very useless on my DH as my trueshots would fail to hit anyone whereas Rev hammer 2 on the other hand…. Lets be honest though, trueshot was a bit overtuned and carried many guardians to victory. It really shouldn’t be critting any higher than maybe 6-7k against a squishy considering it’s a ranged attack on 4s cool down. I think 10-12% damage nerf would have been adequate though.
Matchups (small scale wvw, or 1v1/2v2 in pvp):
DH vs. Reaper: Yeah, it’s a lot more in our favor now. A reaper who gets the jump on a DH, chills and sticks to them like glue still has an advantage which is as it should be imo.
DH vs. Warrior: I’d say it’s still heavily in our favor. Takes a bit longer to kill warrior, but on the other hand warrior can’t suprise you that much unless you mess up on your stun-breaks. Gun-flame is doing a lot less damage too, so that cheese build is a lot less effective against us.
DH vs. thief: Takes longer to kill a good thief 1v1. Thief still utimately loses if they are dumb enough to try and butt heads with you without running/kiting. In pvp, they get a good advantage of being able to hold out against us longer to wait for ally back up though.
DH vs. mes: Condi mes are considerably more dangerous now (instantaneous scepter auto attack + even more damage for condi hybrids). I’ve gone back to full medi utilities + heal trap (more health/time) to deal with these, but I honestly don’t think DH has the damage to take out even a partial dire-geared condi mes in wvw at least.
DH vs. druid: A good druid has always held the advantage over us, and now its even more in their favor. Their burst is similar in power to ours, but they have about 1.5x as much sustain.
DH vs. scrapper: Against the scrapper who uses the pre 4/19 build, it’s a lot more in our favor now (I’d say 70/30). You can keep pace with their damage, and actually wear them out now since 1. they have less health/second, and 2. it’s harder for them to reactively apply protection (healing turret nerf) to counter bursts.
DH vs. rev: not much has changed. You can still kill a good one with a bit of luck but it’s mostly in rev’s favor still.
DH vs. Ele: Haven’t had any encounters yet, but I’ll bet not much has changed. Fresh air builds got a slight buff so we may be more susceptible to burst from an ele but these aren’t that common.
Typical nonsense.
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