What about Guardian?
I was thinking the exact thing. Or maybe it’s not that they don’t like guardians, thye could very well be over thinking it. I don’t know honestly. The idea of traps was a terrible one and don’t get me started on that god awful name. I’ll check out the the specialization when it comes out but if it stays like this I’ll probably gravitate to a different profession. I honestly hate everything about the new specialization. Maybe Warrior might be what I’m looking for. Hell they can’t ruin that class they already took the worst game mechanic and gave it to the guardians…Oh god…PETS!
Really?
Dragonhunter addressed issues people actually had with Guardian. It gave us a long range weapon, potential condition damage, and soft CC with Cripple.
While the Necro spec looks cool, it hasn’t addressed a single concern the Necro community has.
I don’t think we’re hated, just that we asked for what we got. If you look through oler posts you’ll see a lot of complaining about:
1. Ranged combat and how easy is to kite a guardian in PvP
2. Lack of conditions because we only have access to burn and blind (vulnerability if traited on symblos and blinds).
Yeah, Reaper and Chronomancer look awsome and I’m really looking forward playing with my Necro again while equipping Twilight (Guardian is my main). But you have to know that Mesmer and Necromancer are two of the most looked down professions PvE-wise and are not even part of the current Meta party structure.
Guardians will still be awsome in PvE (nobody will have active defenses as us AND bring good DPS), DH will be a boost for PvP and for WvW roaming, it’s time to really have some more variety in PvE.
I believe the complaint is more along the lines of the coolness factor as opposed to utility. My personal reaction to the elite specialization as far as fluff is a big meh. It just doesn’t seem interesting.
Really?
Dragonhunter addressed issues people actually had with Guardian. It gave us a long range weapon, potential condition damage, and soft CC with Cripple.
While the Necro spec looks cool, it hasn’t addressed a single concern the Necro community has.
No it didn’t… It gave us a longbow if we sacrifice an entire line of useful traits for a line of useless ones. It gave us potential condition damage if we are willing to use inferior skills with inferior cooldowns and inferior damage. And finally it gave us soft CC if you ignore all of the soft CC we already had like immobilizes.
On the other hand Reaper looks like it is going to give Necro viable melee range combat capabilities as well as legitimate power build viability.
On the other hand Reaper looks like it is going to give Necro viable melee range combat capabilities as well as legitimate power build viability.
They better show something that gives stability and sustain tomorrow then, cause good luck playing a slow hitting melee class without lots of that.
On the other hand Reaper looks like it is going to give Necro viable melee range combat capabilities as well as legitimate power build viability.
They better show something that gives stability and sustain tomorrow then, cause good luck playing a slow hitting melee class without lots of that.
What is with the love affair everybody has for stability. Its a useful boon but it isn’t the end of the world without it. Do people not know how to dodge?
Because you only get two dodges? For PvE that’s fine, but for pvp and wvw two dodges isn’t going to cut it for a slow hitting melee class. How are you going to hit the enemy with a slow hitting attack if you have to interrupt your own attack to dodge?
For Pve, little stab is fine. But it looks like Reaper isn’t getting much party support, so yet again good luck with your hard hitting melee spec that people won’t take over Warriors and Guard.
Because you only get two dodges? For PvE that’s fine, but for pvp and wvw two dodges isn’t going to cut it for a slow hitting melee class. How are you going to hit the enemy with a slow hitting attack if you have to interrupt your own attack to dodge?
For Pve, little stab is fine. But it looks like Reaper isn’t getting much party support, so yet again good luck with your hard hitting melee spec that people won’t take over Warriors and Guard.
They might get traits that give them stability or give the shouts an added effect to allies.
Because you only get two dodges? For PvE that’s fine, but for pvp and wvw two dodges isn’t going to cut it for a slow hitting melee class. How are you going to hit the enemy with a slow hitting attack if you have to interrupt your own attack to dodge?
For Pve, little stab is fine. But it looks like Reaper isn’t getting much party support, so yet again good luck with your hard hitting melee spec that people won’t take over Warriors and Guard.
Lol 2 dodges isn’t enough, Okay buddy. Now you’re blaming the class on your own inability to play the game. Sad day.
So, what slow hitting class relies on only two dodges for pvp and pve and is actually successful?
I guess Turret Engi? But even then they aren’t really slow hitting. Plus, your turrets do things while you are CC’d.
Yet again, good luck unless they show Stab or some way to avoid CC tomorrow. You can say “L2P” all you want, but good luck playing a slow hitting melee class in pvp and wvw without stab.
Really?
Dragonhunter addressed issues people actually had with Guardian. It gave us a long range weapon, potential condition damage, and soft CC with Cripple.
While the Necro spec looks cool, it hasn’t addressed a single concern the Necro community has.
Here’s something I pulled from another thread regarding this.
It seems like Anet is very wishy-washy about the spec in general, honestly. They want it to be a backline support, but they’re making the virtues less supportive, and they’re trying to justify an obviously divisive name for it by saying that it’s inspired by witch hunters who actively seek to purify evil by destroying dragons, but yet it’s still supposed to be supportive and stay in the backlines and let other people do the grunt work, but then they’re giving us traps that aren’t ground targeted that you can only drop right in front of you, even though you’re supposed to be on the backlines and also actively chasing the enemy to vanquish evil.
That’s why I’m pretty peeved about the whole thing. It’s very scatterbrained and just feels poorly planned out.
So at best, they kind of gave us what we wanted? We got a more reliable ranged weapon, but it’s certainly not a support-oriented spec like they’re claiming, and traps are terrible regardless of what role you play. Furthermore, the entire Dragonhunter spec feels like it came from the minds of at least 3 or 4 different people who refused to compromise and just threw their input in it individually. There are so many contrasting elements to it that it lacks any decent amount of cohesion, both with the base Guardian class as well as itself, even.
As for the Reaper, we haven’t seen any of the shouts yet. All we have detail on to go from right now is one new GS skill and one new Death Shroud skill. In the video it looked like GS could be getting a pull skill as well, but we don’t have any skill facts to determine if it has other effects alongside the pull. I’d say wait to judge whether or not it fills the gap for what Necro players need until we get some details on the skills and traits.
I forgot the time I could dodge through a static or ward,
Please tell me that the (childis game name) dragon hunter will get some condition cleansing traits that pulse more frequently because i am seeing a lot of condition poring from the ‘’reaper,, and ’’cronomancer,, that will seriously slow fear chill … the slow LB slow trap laying dragon hunter
I do wonder if the elite necro spec will get a stand your ground type shout, maybe stability intensity and length based on number of targets hit with some condition from the shout.
I do wonder if the elite necro spec will get a stand your ground type shout, maybe stability intensity and length based on number of targets hit with some condition from the shout.
They aready have Well of Power for stability (they can stand on it). Anyway, stability is not a requirement for melee classes even if you’re hitting slowly (Hammer Guardian).
Really?
Dragonhunter addressed issues people actually had with Guardian. It gave us a long range weapon, potential condition damage, and soft CC with Cripple.
While the Necro spec looks cool, it hasn’t addressed a single concern the Necro community has.
Here’s something I pulled from another thread regarding this.
It seems like Anet is very wishy-washy about the spec in general, honestly. They want it to be a backline support, but they’re making the virtues less supportive, and they’re trying to justify an obviously divisive name for it by saying that it’s inspired by witch hunters who actively seek to purify evil by destroying dragons, but yet it’s still supposed to be supportive and stay in the backlines and let other people do the grunt work, but then they’re giving us traps that aren’t ground targeted that you can only drop right in front of you, even though you’re supposed to be on the backlines and also actively chasing the enemy to vanquish evil.
That’s why I’m pretty peeved about the whole thing. It’s very scatterbrained and just feels poorly planned out.
So at best, they kind of gave us what we wanted? We got a more reliable ranged weapon, but it’s certainly not a support-oriented spec like they’re claiming, and traps are terrible regardless of what role you play. Furthermore, the entire Dragonhunter spec feels like it came from the minds of at least 3 or 4 different people who refused to compromise and just threw their input in it individually. There are so many contrasting elements to it that it lacks any decent amount of cohesion, both with the base Guardian class as well as itself, even.
As for the Reaper, we haven’t seen any of the shouts yet. All we have detail on to go from right now is one new GS skill and one new Death Shroud skill. In the video it looked like GS could be getting a pull skill as well, but we don’t have any skill facts to determine if it has other effects alongside the pull. I’d say wait to judge whether or not it fills the gap for what Necro players need until we get some details on the skills and traits.
Couldn’t agree more on this.
d.hunter just comes out of nowhere when it comes to Guardian, just look at chronomancers and (now) reapers, they preserved their thematic look and lore and with mechanics that actually make sense to their profs.
Guardian suddenly lays traps..? because they’re like witch hunters? but they hunt dragons instead? but all dragons are evil then?
dhunter is a convoluted mix of weird ideas in one package to me.
Look at the kick kitten great sword necros get, the awesome intricate shield for chronomancers, the tree staff and intricate as heck shoulders for druids.
Now look at our Dragon themed bow.
Look at Necro’s theme fitting hood. And chronomancer’s lovely shoulders.
Now look at our Dragon-Bash leftover gauntlets.
Look at the care put into the presentation video for NEcro…
Look at the creativity in naming the other classes.
Yep.
Here is the druid image- neat shoulders and neat staff right on theme: https://nerdybookahs.files.wordpress.com/2015/01/gw2_heart-of-thorns_ranger_druid_044.jpg
Here is the chronomancer. Can’t really see the shoulders but isn’t that an intricate shield?: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/04/6d5e2Glamor.jpg
Here’s the reaperwith the sword from the concept art ANd a theme fitting hood: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/05/940e1Rise.jpg
Here is the dragonhunter image- the bow is so similar to other skins and the Jade serpent bow out does it by a mile. And that glove? It looks like a muppet on our hand. Like a Lambchops dragon thing….
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/05/f4d76Glamor-1.jpg
(edited by Bingo.2174)
I do wonder if the elite necro spec will get a stand your ground type shout, maybe stability intensity and length based on number of targets hit with some condition from the shout.
They aready have Well of Power for stability (they can stand on it). Anyway, stability is not a requirement for melee classes even if you’re hitting slowly (Hammer Guardian).
Hammer Guards in pvp do have Stability. You get it traited. They also have other ways to avoid stuff, like blinds, blocks, and invuln skills. Plus they bring team support.
Look at the creativity in naming the other classes.
How is Reaper and Ranger/Druid creative? They are even more generic RPG sounding than Dragonhunter.
You can argue they sound cool, but they’re hardly creative.
Look at the creativity in naming the other classes.
How is Reaper and Ranger/Druid creative? They are even more generic RPG sounding than Dragonhunter.
You can argue they sound cool, but they’re hardly creative.
Sorry, I guess I meant “they leave room for creativity.”
What’s a druid do? A bit of healing. A bit of earth magic. Spirits and earthy stuff.
What’s a reaper do? Kicks kitten and takes name and is pretty much death itself.
What’s a dragonhunter do? Hunts dragons. Jut like the reapers and the druids of the Pact but allegedly it is their one and only calling.
Dragonhoncho delivers in terms of ranged combat and soft cc.
But fails in terms of mobility and condition damage (the other three aspects,along the uselessness of the shield, which were required to be fixed by Guardian users).
Ranged weapon and traps that are placed at the users feet. GG.
Ranged weapon was the number 1 most asked thing by the Guardian community.
Not like you need to use the traps. I doubt I will. Just like most classes don’t use the majority of their skills. We can still use shouts, consecrations, and meditations which are all still strong.
In pve Guardians are getting buffed overall from all the trait changes. I’d hardly say that Anet hates us.
Hammer Guards in pvp do have Stability. You get it traited. They also have other ways to avoid stuff, like blinds, blocks, and invuln skills. Plus they bring team support.
I was refering to PvE. Anyway Necro already has and uses stability in lot of PvP builds (Plague for stomping, Lich or have traited Foot in the Grave).
Those…are not good sources for stab. Two are elite skills on long cooldowns. Necros don’t often take Foot in the Grave because its 1 stack of stab which you have to give up 50% crit for.
Show me a good Necro player who is happy with the amount of stab and defenses a Necro has.
They give stability… We were not talking about good defenses or happy necros, we were talking about stability in necro builds so if you want to look for a happy necro you might look for it yourself
They aready have Well of Power for stability (they can stand on it). Anyway, stability is not a requirement for melee classes even if you’re hitting slowly (Hammer Guardian).
Except it applies 1 second of stability, and that’s it. It does not pulse stability like Hallowed Ground.
And Anet hates ranger even more because DH is basically a “polished ranger” that doesn’t balance around stupid pets. Why can’t we become like that as ranger in the first place?
They aready have Well of Power for stability (they can stand on it). Anyway, stability is not a requirement for melee classes even if you’re hitting slowly (Hammer Guardian).
Except it applies 1 second of stability, and that’s it. It does not pulse stability like Hallowed Ground.
Yeah it’s more used as stun breaker and it gives stability to ensure you can cast with no interruptions. Anyway Necro is not intended to play as support, it’s more selfish playstyle as far as I know.
Anyway Necro is not intended to play as support, it’s more selfish playstyle as far as I know.
Which has typically made Necro the worst pve class in any sort of “serious” play.
Saying Anet hates Guardians is dumb when Necro’s have it a lot worse and , as of now, nothing about Reaper looks to change that. Tomorrow could change that, but by the sounds of it Necro still isn’t getting much in the ways of support.
Ahh, pessimism, I love it, it loves me. However this is one of those times I can’t complain. They gave guardians everything they lacked, seems like they love us quite a bit. Now, the details of it though, yeah lets get taht doom and gloom going!
I will say I was pretty impressed by that CARRION amulet kill on the video though… carrion… and it dies that quick? wowsa
Anyway Necro is not intended to play as support, it’s more selfish playstyle as far as I know.
Which has typically made Necro the worst pve class in any sort of “serious” play.
Saying Anet hates Guardians is dumb when Necro’s have it a lot worse and , as of now, nothing about Reaper looks to change that. Tomorrow could change that, but by the sounds of it Necro still isn’t getting much in the ways of support.
Agreed.
Ugh…Seems that way doesn’kitten
Man, you guys need to lay off the crack. I can’t wait to play dragon hunter.
as stated above it addressed so many of our shortcomings plus bow and arrow is awesome!
ArenaNet doesn’t hate guards. You are just projecting your frustrations out over a name because guardians can now be linked to a name and ideal (zeal and high lawful good over hate of dragons and their minions to where they could be considered morally gray)instead of paragons from GW1. A guard is not a paragon.
Superior Spirit of RAM [ROPE] – Guardian primary.
Legendaries made: Sunrise, The Bifrost, Juggernaut, Bolt
Why didnt Anet gave necromancers name like Dark Guardians, because with specializations they got our 2 best GS skills, BB and WW. GG ! Give them spirit weapons too! They need it we dont xD
They gave guardians everything they lacked, and yet they forgot to add anything interesting. Calling it a “specialization” is also kind of ironic considering that this just makes certain guardian builds more well-rounded rather than more specialized.
ArenaNet doesn’t hate guards. You are just projecting your frustrations out over a name because guardians can now be linked to a name and ideal (zeal and high lawful good over hate of dragons and their minions to where they could be considered morally gray)instead of paragons from GW1. A guard is not a paragon.
I doubt he is frustrated that Guardians are not not named Paragorns. It might have something to do with the fact that Dragon Hunter is bland and dumb.
I play and like guardian but is this how a spoiled brat feels when his neglected brother gets a better LOOKING toy?
The Dhuumfire thread
i hop that arent will see the negtive comments about this spec and ill change it dont let us fall arent!@!!
And still no mobility trait or anything, lel…
Wow, is the sky falling or what… We got extra conditions, a long range option with some pretty freaking good damage, a trap that gives 25 STACKS OF STABILITY, much better soft CC (and whoever said immob is soft cc earlier, you need to learn what hard/soft CC is…) And update to virtues with some nifty effects, and some good condensing of traits that will really help along the way.
And seriously, can we STOP complaining about the name? Oh no, it isnt what you wanted for the name of your specialization… seriously? Its a specialization that focuses on traps and a long bow, and the main evil is… a dragon… traps… going after dragons… hmmm maybe a dragon hunter for a name actually makes sense as a name FOR WHAT THEY GAVE US.
I know its a game forum and i should expect complaining, but lord when 50% of it is about the name alone, is pretty sad. And considering that we havent even had our hands on the abilities to see how well they will actually work and how well they will fit together into a build, there is just way to much complaining and not enough thought of what might actually work with them.
/endrant
[Rev]
Wow, is the sky falling or what… We got extra conditions, a long range option with some pretty freaking good damage, a trap that gives 25 STACKS OF STABILITY, much better soft CC (and whoever said immob is soft cc earlier, you need to learn what hard/soft CC is…) And update to virtues with some nifty effects, and some good condensing of traits that will really help along the way.
And seriously, can we STOP complaining about the name? Oh no, it isnt what you wanted for the name of your specialization… seriously? Its a specialization that focuses on traps and a long bow, and the main evil is… a dragon… traps… going after dragons… hmmm maybe a dragon hunter for a name actually makes sense as a name FOR WHAT THEY GAVE US.
I know its a game forum and i should expect complaining, but lord when 50% of it is about the name alone, is pretty sad. And considering that we havent even had our hands on the abilities to see how well they will actually work and how well they will fit together into a build, there is just way to much complaining and not enough thought of what might actually work with them.
/endrant
Were we watching the same video? I definitely didn’t see any traps granting 25 stacks of stability.
That aside, the bow is really the only truly good thing to come from this spec IMO. The traps suck because the poor mechanics will overshadow any benefits, the “extra condition” is one bleed stack per trap hit which again, relies on poor mechanics and isn’t going to be very effective once you realize that people will just dodge out of traps or avoid them altogether, the virtues are less support-oriented despite Anet’s aim to make a backline support spec, and the name is kittening terrible and should be criticized because it doesn’t fit what we actually have, not to mention the fact that it sounds like it came from someone’s second grade kid.
Disagreeing with the criticism does not entitle you to call others out for it. Much of it is very valid, and quite obviously there’s a very sizeable crowd that is not satisfied with the name at least.
If anything it’s the PLAYERS that hate Guardian because we got alot of the things we have been asking for, yet still find cause to QQ about the dumbest things. Always be careful what you ask for.
This I feel is the reason players aren’t excited about the class. It’s like opening a present … and you already know what your getting.
(edited by Obtena.7952)
Wow, is the sky falling or what… We got extra conditions, a long range option with some pretty freaking good damage, a trap that gives 25 STACKS OF STABILITY, much better soft CC (and whoever said immob is soft cc earlier, you need to learn what hard/soft CC is…) And update to virtues with some nifty effects, and some good condensing of traits that will really help along the way.
And seriously, can we STOP complaining about the name? Oh no, it isnt what you wanted for the name of your specialization… seriously? Its a specialization that focuses on traps and a long bow, and the main evil is… a dragon… traps… going after dragons… hmmm maybe a dragon hunter for a name actually makes sense as a name FOR WHAT THEY GAVE US.
I know its a game forum and i should expect complaining, but lord when 50% of it is about the name alone, is pretty sad. And considering that we havent even had our hands on the abilities to see how well they will actually work and how well they will fit together into a build, there is just way to much complaining and not enough thought of what might actually work with them.
/endrant
Were we watching the same video? I definitely didn’t see any traps granting 25 stacks of stability.
That aside, the bow is really the only truly good thing to come from this spec IMO. The traps suck because the poor mechanics will overshadow any benefits, the “extra condition” is one bleed stack per trap hit which again, relies on poor mechanics and isn’t going to be very effective once you realize that people will just dodge out of traps or avoid them altogether, the virtues are less support-oriented despite Anet’s aim to make a backline support spec, and the name is kittening terrible and should be criticized because it doesn’t fit what we actually have, not to mention the fact that it sounds like it came from someone’s second grade kid.
Disagreeing with the criticism does not entitle you to call others out for it. Much of it is very valid, and quite obviously there’s a very sizeable crowd that is not satisfied with the name at least.
Obviously was a typo and was meant to be Vulnerability (i just got done reading the necro forums and the comments about needing stability for GS)
Who said anything about dragonhunter being back line support? we have backline support, its called staff/shouts. If anything DH is meant to be a more kite based damage build, that is effecient at killing enemies before they even get to you, hence the VoC change, the VoR change (which can be used to make distance) the traps, and the fact that you get a knockback on trait every 7 seconds with LB when enemies get close. So where does any of that sound like backline support?
As far as avoiding and dodging traps, we are getting the mechanics to help with that or already have them, Hammer alone with immob/warding will hold people in them, add in the snares from LB/ward from LB, and heck even the trap that does significant damage to enemies trying to leave it. Are some going to be dodged? sure are they will. will all of them with the tools we have? most likely not, since there are other abilities that need to be dodged as well. Once again, not you are not looking at the big picture of how this is going to fit into builds, and looking at it ONLY has LB and traps, nothing else.
And if i want to call people out that is my right, just like its your right to call me out. I do think its insane that people are doing most of the complaining regarding the name instead of the mechanics, and if you RP i get that, i understand that, but if not, its just a name, get over it.
[Rev]
(edited by Bash.7291)
If anything it’s the PLAYERS that hate Guardian because we got alot of the things we have been asking for. Always be careful what you ask for.
This I feel is the reason players aren’t excited. It’s like opening a present … and you already know what your getting.
I’m excited for it, and also excited for necro, I love both of them in spvp and both kits that they are getting is giving me more of what I wanted. I get the thought behind what your saying, but that the same time, there is just so much complaining for actually getting what we asked for. -.-
[Rev]
The traps are actually not that good imo the CD,lack of traded support and even the animations. On ranger you could take 3 traps but still have a great healing+regen+cleansing and carry evades,on thief you link them to SA with Trapper Runes without those thief traps would be ultimate trash I hate how they made me slot them but I did the trait changes also seem to improve them and ranger traps are getting rework.
So yep they can start by lowering CD on traps and not make the line (forgot name) not so basic and somewhat less restrictive.
The Dhuumfire thread
If anything it’s the PLAYERS that hate Guardian because we got alot of the things we have been asking for, yet still find cause to QQ about the dumbest things. Always be careful what you ask for.
This I feel is the reason players aren’t excited about the class. It’s like opening a present … and you already know what your getting.
Hahahahaha! Sorry. Let me catch my breath. For a second there, I thought you implied that guardians asked for traps.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast