What are you spec ting in today's Patch?
Expecting a whole lot of disappointment and unnecessary changes that does nothing to help balance. Also expecting changes to be very narrow in scope and further increase intraprofessional imbalance (e.g. only change meta skills and traits, ignoring non-meta skills and traits).
I hope I am wrong in every aspect here. Please. Prove me wrong.
Guardian is in a good spot right now it does not need changes. Take popcorn and enjoy watching others in last row
I agree. The guardian is a fine class and fun to play. One of the best balanced.
Unfortunately it falls back against the power creep in other classes as soon as the players are skilled …. So watch what happens to engi reflects or necro condi spamming.
I donĀ“t expect too much but i main ele so am more guest here enjoying guardian as a twink :-).
(edited by Wolfric.9380)
I personally expect more of the same.
I hope for support buffs and fixes to less-used options; I anticipate a hammer damage nerf. If the latter I’ll probably take a break.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
Well we could say that Guardian is the most balanced of all even traps. We got a huge bunch of weak traits that are found underwhelming so if we ever got them to be as strong as Revenant’s traits then Guard might be top tier (also certain utilities should see some love like Spirit Weapons.)
Now let’s get back to reality, guard is far away from balance considering that I guess everyone except thieves and warriors has too much of everything or much more of certain stuff than those 3 professions I mentioned above.
We would be balanced if other specs got pulled down which won’t happen that easily (if ever).
“Guardian is in a good spot” which is often quoted. If anything with all the QQ we will see more nerfs to Traps and True Shot
“Buff my main class, nerf everything else. "
I expect nothing.
Arenanet barely has people to provide PvE content (the recent cancellation of the Legendary Weapons in order to move those 6 employees to help in the Living Story proves it). So if they lack the workforce for the main mode of the game (to build the simplest end game content, as the Legendary items are), what could be expected towards a ultraniche aspect of the game as PvP.
Arenanet lacks PvP players inside their own members, they lack capacity to balance classes and fix issues, and they don’t have a “PTR” system to properly test each patchs as Blizzard does in Diablo III. As result, any unbalance or mess is aired without acceptable testing and remains for months (except if provides an exploit or disruptive effect over the game’s economy, but doesn’t matter at all if the disruptive effect affects the gameplay or the fun).
Really, doesn’t matter too much: most of the content in the game is trivial and can be done with this handicaped class without much effort. In more demanding task as raids guardian/DH is sub-optimal but still viable. But in PvP is crap, so most of players in high level play just actively avoid playing it. When a team choses to get out the meta and to use us… Well… see Orange Logo yesterday.
Also, the bad state of Guardian, Warrior and Thief isn’t the root of the problem: you can buff them or debuf the other classes, but that only will replace some ones to some others.
In order to create a good competitive gameplay every class should idealy have 3-4 viable builds, in the same way in which in MOBAs several dozens of characters have their use. And that’s impossible to get with the current human resources that ANet puts in PvP.
Guardians are not in a good spot from my perspective as a pvp only player. One build medi DH that is not even really meta is not a good spot by a long shot. Being better then feeble classes like thief and warrior in pvp is not what I would call a good spot.
(edited by brannigan.9831)
I expect nothing.
Arenanet barely has people to provide PvE content (the recent cancellation of the Legendary Weapons in order to move those 6 employees to help in the Living Story proves it). So if they lack the workforce for the main mode of the game (to build the simplest end game content, as the Legendary items are), what could be expected towards a ultraniche aspect of the game as PvP.
Arenanet lacks PvP players inside their own members, they lack capacity to balance classes and fix issues, and they don’t have a “PTR” system to properly test each patchs as Blizzard does in Diablo III. As result, any unbalance or mess is aired without acceptable testing and remains for months (except if provides an exploit or disruptive effect over the game’s economy, but doesn’t matter at all if the disruptive effect affects the gameplay or the fun).
Really, doesn’t matter too much: most of the content in the game is trivial and can be done with this handicaped class without much effort. In more demanding task as raids guardian/DH is sub-optimal but still viable. But in PvP is crap, so most of players in high level play just actively avoid playing it. When a team choses to get out the meta and to use us… Well… see Orange Logo yesterday.
Also, the bad state of Guardian, Warrior and Thief isn’t the root of the problem: you can buff them or debuf the other classes, but that only will replace some ones to some others.
In order to create a good competitive gameplay every class should idealy have 3-4 viable builds, in the same way in which in MOBAs several dozens of characters have their use. And that’s impossible to get with the current human resources that ANet puts in PvP.
They just made grouping and pve better again by increasing dungeon rewards and incentive to do them.
They just made grouping and pve better again by increasing dungeon rewards and incentive to do them.
Yes, they did some nice changes in the game; none of them (the nice ones) fixes the problems about balance and lack of variety and builds and general management of the competitive parts that I said. Also, they destroyed DH for PvE and roaming and assured another 3 months of uselessnes for Guardians/DH in PvP.