What do you think about HP guardian?

What do you think about HP guardian?

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Posted by: Brando.3891

Brando.3891

Hi guys, yesterday i was playing with 2 guardians and one of them was healing power (don’t know the other one) and he cured like hell, i’m a zerk war and hardly i got downed.

Maybe also the other was healing power, that’s why there was all those cures or just one guardian HP can give such an amount of cures?

Brando [SC] Snow Crows

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Posted by: foofad.5162

foofad.5162

Guardian healing is great in pick-up groups like the one it seems you were in for exactly that reason. It goes a long way towards keeping everyone alive through content that may be new to someone in the group, or people who aren’t as skilled or aware or lucky or what have you with the class they’re playing at the time.

One healing specced Guardian was probably enough to do that, yeah.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: swiftpaw.6397

swiftpaw.6397

If cure like hell means curing conditions…

I can ‘cure like hell’ in Berserker gear.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

If cure like hell means curing conditions…

I can ‘cure like hell’ in Berserker gear.

I think he means like healing his health points, but I can see where it might be thought of as curing a condition. Final Fantasy games are the same way and its is one of my biggest “grammar correcting” issues I have with the series since their healing spells are derivatives of Cure and their disease/poison spells are from Heal. Probably a translation issue from all the back to the very first one.

“Be like water” – Bruce Lee

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Posted by: Brando.3891

Brando.3891

If cure like hell means curing conditions…

I can ‘cure like hell’ in Berserker gear.

I think he means like healing his health points, but I can see where it might be thought of as curing a condition. Final Fantasy games are the same way and its is one of my biggest “grammar correcting” issues I have with the series since their healing spells are derivatives of Cure and their disease/poison spells are from Heal. Probably a translation issue from all the back to the very first one.

yes, i meant healing health and sorry for my english.

Guardian healing is great in pick-up groups like the one it seems you were in for exactly that reason. It goes a long way towards keeping everyone alive through content that may be new to someone in the group, or people who aren’t as skilled or aware or lucky or what have you with the class they’re playing at the time.

One healing specced Guardian was probably enough to do that, yeah.

i understand and i agree. An healing power guardian may be usefull in a non-elite party.

Brando [SC] Snow Crows

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Posted by: Aeolus.3615

Aeolus.3615

Very low HP and regen health over time is almost useless becouse combat usually last more than 3 seconds, while playing thief i can crit over 12k with just one skill on most bulky guardians, while on warrior zerk full adrenaline with killshot + buffs sometimes happens to crit over 17k and results on instadown of most guardians, and im not dumb to shoot against WoR my main is a guardian :P so its easy to counter.

Also healing power builds sacrifice way to much and damage value will always be more effective than any defense.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: urieldhynne.2743

urieldhynne.2743

Very low HP and regen health over time is almost useless becouse combat usually last more than 3 seconds, while playing thief i can crit over 12k with just one skill on most bulky guardians, while on warrior zerk full adrenaline with killshot + buffs sometimes happens to crit over 17k and results on instadown of most guardians, and im not dumb to shoot against WoR my main is a guardian :P so its easy to counter.

Also healing power builds sacrifice way to much and damage value will always be more effective than any defense.

Tanky dps zergs (ptv or ctv gear) with a lot of healing and regeneration from guardians is unstoppable and all that berserker guys do nothing vs that, only die and rally enemies, and the damage comes from the entire group (lot of players nuking one point at same time), not from damage dealers without defense who dies in the first enemy nukes. Organized groups with high HP guardians is amazing (ptv + cleric trinkets weapons and HP stacks)

In roaming i play support with a lot of blinds, protections, blocks and heals, my team easily absorb that berserkers nukes (tanky + protections + blinds + heals > damage glass cannon) and zerkers die only by perma retaliation in the majority of cases.

And i have 20k health pool. 3200 armor and 1200 healing power. with 3100 attack damage. You cant hit me for 17k.

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Posted by: Aeolus.3615

Aeolus.3615

A decent thief would eat those stats in seconds i imagine u gave like 3 blinds on your build, but that is the feeling that i have about classes in gw2, some classes got builds that almost instakill targets while other to mantain competitive sacrifice alot.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Painbow.6059

Painbow.6059

Condition damage healing power guardian is the new meta

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Posted by: urieldhynne.2743

urieldhynne.2743

A decent thief would eat those stats in seconds i imagine u gave like 3 blinds on your build, but that is the feeling that i have about classes in gw2, some classes got builds that almost instakill targets while other to mantain competitive sacrifice alot.

The problem of building for instakill in ALL games (no just this) is you kill a lot but you die a lot. A team cant rely on you, because you are like “toss a coin in the air”. Someone can just oneshoot you. You need control in a fight, is not about who instakill who first.

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Posted by: Zach.3264

Zach.3264

I’ve mained a Zerk Warrior for a while, and I often play full tank in SPvP because it’s a troll build and great for node defense. I tried playing a bunker Guard and thought they were awful compared to Warriors.
Though, after I dropped a few hundred gold into a Guard and played it for a while I’ve now realised how great their healing is, even as a DPS. Vigor on Crits, Heals on dodges, heals when applying boons or 2k+ heals on meditations. Personally I love playing Meditation build traited. Can’t beat a 16 second CD 2k+ heal, fury gain, condition cleanse and AoE damage.

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Posted by: Aeolus.3615

Aeolus.3615

A decent thief would eat those stats in seconds i imagine u gave like 3 blinds on your build, but that is the feeling that i have about classes in gw2, some classes got builds that almost instakill targets while other to mantain competitive sacrifice alot.

The problem of building for instakill in ALL games (no just this) is you kill a lot but you die a lot. A team cant rely on you, because you are like “toss a coin in the air”. Someone can just oneshoot you. You need control in a fight, is not about who instakill who first.

Good point and i can understand that, but there are some builds where the risk rewards migh be more like 2 face coin.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Darkedge.5064

Darkedge.5064

Tanky dps zergs (ptv or ctv gear) with a lot of healing and regeneration from guardians is unstoppable and all that berserker guys do nothing vs that, only die and rally enemies, and the damage comes from the entire group (lot of players nuking one point at same time), not from damage dealers without defense who dies in the first enemy nukes. Organized groups with high HP guardians is amazing (ptv + cleric trinkets weapons and HP stacks)

In roaming i play support with a lot of blinds, protections, blocks and heals, my team easily absorb that berserkers nukes (tanky + protections + blinds + heals > damage glass cannon) and zerkers die only by perma retaliation in the majority of cases.

And i have 20k health pool. 3200 armor and 1200 healing power. with 3100 attack damage. You cant hit me for 17k.

Can u tell me what u have gear to get those stats?

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Posted by: urieldhynne.2743

urieldhynne.2743

Tanky dps zergs (ptv or ctv gear) with a lot of healing and regeneration from guardians is unstoppable and all that berserker guys do nothing vs that, only die and rally enemies, and the damage comes from the entire group (lot of players nuking one point at same time), not from damage dealers without defense who dies in the first enemy nukes. Organized groups with high HP guardians is amazing (ptv + cleric trinkets weapons and HP stacks)

In roaming i play support with a lot of blinds, protections, blocks and heals, my team easily absorb that berserkers nukes (tanky + protections + blinds + heals > damage glass cannon) and zerkers die only by perma retaliation in the majority of cases.

And i have 20k health pool. 3200 armor and 1200 healing power. with 3100 attack damage. You cant hit me for 17k.

Can u tell me what u have gear to get those stats?

Comparing vs a full stacks (sigil, food, wvw traits) thief in my reply, i get that stats with:

PTV armor with melandru runes, full cleric trinkets with soldier weapons or cleric weapons if you want more hp. 5 stacks of defense against guards and 25 stacks of sigil of life. Lemongrass and sharpening stone.

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Posted by: Bash.7291

Bash.7291

Tanky dps zergs (ptv or ctv gear) with a lot of healing and regeneration from guardians is unstoppable and all that berserker guys do nothing vs that, only die and rally enemies, and the damage comes from the entire group (lot of players nuking one point at same time), not from damage dealers without defense who dies in the first enemy nukes. Organized groups with high HP guardians is amazing (ptv + cleric trinkets weapons and HP stacks)

In roaming i play support with a lot of blinds, protections, blocks and heals, my team easily absorb that berserkers nukes (tanky + protections + blinds + heals > damage glass cannon) and zerkers die only by perma retaliation in the majority of cases.

And i have 20k health pool. 3200 armor and 1200 healing power. with 3100 attack damage. You cant hit me for 17k.

Can u tell me what u have gear to get those stats?

Comparing vs a full stacks (sigil, food, wvw traits) thief in my reply, i get that stats with:

PTV armor with melandru runes, full cleric trinkets with soldier weapons or cleric weapons if you want more hp. 5 stacks of defense against guards and 25 stacks of sigil of life. Lemongrass and sharpening stone.

So your crit chance is effectively at nil~ -.-

Living Dead Girl ~ Necro
[Rev]

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Posted by: urieldhynne.2743

urieldhynne.2743

Tanky dps zergs (ptv or ctv gear) with a lot of healing and regeneration from guardians is unstoppable and all that berserker guys do nothing vs that, only die and rally enemies, and the damage comes from the entire group (lot of players nuking one point at same time), not from damage dealers without defense who dies in the first enemy nukes. Organized groups with high HP guardians is amazing (ptv + cleric trinkets weapons and HP stacks)

In roaming i play support with a lot of blinds, protections, blocks and heals, my team easily absorb that berserkers nukes (tanky + protections + blinds + heals > damage glass cannon) and zerkers die only by perma retaliation in the majority of cases.

And i have 20k health pool. 3200 armor and 1200 healing power. with 3100 attack damage. You cant hit me for 17k.

Can u tell me what u have gear to get those stats?

Comparing vs a full stacks (sigil, food, wvw traits) thief in my reply, i get that stats with:

PTV armor with melandru runes, full cleric trinkets with soldier weapons or cleric weapons if you want more hp. 5 stacks of defense against guards and 25 stacks of sigil of life. Lemongrass and sharpening stone.

So your crit chance is effectively at nil~ -.-

I am support, not damage dealer. I have a team with tanky damage dealers. If you wanna do damage you need to sacrifice support via traits and losing hp. But, guardians shine on support, i chose to play as support and is effective for me and my team. You can play as damage dealer and you can be effective too.

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Posted by: foofad.5162

foofad.5162

You don’t need to sacrifice support for damage. You can achieve very high damage numbers while still having all the same support traits; EM, Absolute Resolution, Pure of Voice, and so on.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: urieldhynne.2743

urieldhynne.2743

High healing power fit a lot with my playstyle, is a choice. And i tried a lot of hybrid builds with critical damage, high armor, nice critic chance but low healing power (300/600). Even i duel a lot, a lot with tanky dps guardians, i love to duel guardians. And i mostly win because sustainability or tie vs high healers. I have a lot of healing, a lot. But is a choice and playstyle.

But, for pvp/wvw i think you can go with hybrid tanky, or full healer, or what you want tanky, but no glasscannon, glasscannon is fun, is viable but really die a lot vs organized team, you can win a lot but you can lose everything at same time, and leave your team without you because you are the first blood.