What if... [Hammer Suggestion]

What if... [Hammer Suggestion]

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Posted by: McClueless.1974

McClueless.1974

The end of the hammer AA didn’t give a symbol, but instead a small radius weakness. We can then move the SoP to the end of MB.

This could impact PvP/WvW without running the validity of hammer in PvE/Fractals. Faster AA’s PvP wise can give it more support through weakness application (because the hammer should hurt when it lands) while making on demand protection better than landing a slow AA.

Now inb4 “this will ruin blast finishing fields”… it won’t. The oldest field is what gets finishers and, if executed correctly, you’ll be adding protection on top of might stacking and/or water blasting (imagine ZvZ encounters where you protect your allies while simultaneously blasting a heal).

I think this could make hammer more user friendly across all parts of the game.

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Posted by: sierras.6297

sierras.6297

What if walking through the RoW gave a buff (I.e. Protection) for 5 seconds to make up for the extremely long cast time and cd.

Oscuro Sombra~lv. 80 Thief|Oscuro Uno~lv. 80 Necro|
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Posted by: Afrowizard.1062

Afrowizard.1062

This is a nice idea, also Glacial Heart needs to be on a 16-20s cool down imo.

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Posted by: Shanks.2907

Shanks.2907

Really depends how much protection we lose swapping the symbol. Should the symbol then last 5 seconds to make it to the next MB?

If the third strike was reduced to 1/2 second it’d be a fair tradeoff to lose a second or two of protection. Could trait out the symbol to make it perma. If the third strike was 1/2 second we would get an extra AA chain to every MB.

A change like this and removing the light field would go a long way to making the hammer a much more viable choice. I never end up using the hammer in dungeons unless I’m pugging with a group that will die without it. It covers valuable seconds of fire fields and wastes blast finishers. It’s a last ditch choice for me.

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Posted by: icewyrm.5038

icewyrm.5038

TBH I’d rather they just change how blast finishers work. Symbols aren’t the only offender in that respect.

(edited by icewyrm.5038)

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Posted by: McClueless.1974

McClueless.1974

Also I wish that there was a GM Virtue trait that turned all light fields into fire fields. Call it “Wrath of the Protector” or something

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Posted by: ArashiKai.2496

ArashiKai.2496

Also I wish that there was a GM Virtue trait that turned all light fields into fire fields. Call it “Wrath of the Protector” or something

that actually sounds really neat!

Fear not me, but the Tempest that I am!

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Posted by: Scizzor.8137

Scizzor.8137

Also I wish that there was a GM Virtue trait that turned all light fields into fire fields. Call it “Wrath of the Protector” or something

Dude… if they did this I would be so happy. Hammer guardian would be leetsauce.

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Posted by: McClueless.1974

McClueless.1974

Really depends how much protection we lose swapping the symbol. Should the symbol then last 5 seconds to make it to the next MB?

If the third strike was reduced to 1/2 second it’d be a fair tradeoff to lose a second or two of protection. Could trait out the symbol to make it perma. If the third strike was 1/2 second we would get an extra AA chain to every MB.

A change like this and removing the light field would go a long way to making the hammer a much more viable choice. I never end up using the hammer in dungeons unless I’m pugging with a group that will die without it. It covers valuable seconds of fire fields and wastes blast finishers. It’s a last ditch choice for me.

The idea is making AA more fluid for pvp, and having MB apply SoP you could have it on demand. 2 or 3 seconds should be a decent duration for the symbol given the after cast and 5 second CD for MB, so you could still keep good protection uptime, just less arbitrary to landing that darn AA