What if... [Hammer Suggestion]
What if walking through the RoW gave a buff (I.e. Protection) for 5 seconds to make up for the extremely long cast time and cd.
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
This is a nice idea, also Glacial Heart needs to be on a 16-20s cool down imo.
Really depends how much protection we lose swapping the symbol. Should the symbol then last 5 seconds to make it to the next MB?
If the third strike was reduced to 1/2 second it’d be a fair tradeoff to lose a second or two of protection. Could trait out the symbol to make it perma. If the third strike was 1/2 second we would get an extra AA chain to every MB.
A change like this and removing the light field would go a long way to making the hammer a much more viable choice. I never end up using the hammer in dungeons unless I’m pugging with a group that will die without it. It covers valuable seconds of fire fields and wastes blast finishers. It’s a last ditch choice for me.
TBH I’d rather they just change how blast finishers work. Symbols aren’t the only offender in that respect.
(edited by icewyrm.5038)
Also I wish that there was a GM Virtue trait that turned all light fields into fire fields. Call it “Wrath of the Protector” or something
Also I wish that there was a GM Virtue trait that turned all light fields into fire fields. Call it “Wrath of the Protector” or something
that actually sounds really neat!
Also I wish that there was a GM Virtue trait that turned all light fields into fire fields. Call it “Wrath of the Protector” or something
Dude… if they did this I would be so happy. Hammer guardian would be leetsauce.
Really depends how much protection we lose swapping the symbol. Should the symbol then last 5 seconds to make it to the next MB?
If the third strike was reduced to 1/2 second it’d be a fair tradeoff to lose a second or two of protection. Could trait out the symbol to make it perma. If the third strike was 1/2 second we would get an extra AA chain to every MB.
A change like this and removing the light field would go a long way to making the hammer a much more viable choice. I never end up using the hammer in dungeons unless I’m pugging with a group that will die without it. It covers valuable seconds of fire fields and wastes blast finishers. It’s a last ditch choice for me.
The idea is making AA more fluid for pvp, and having MB apply SoP you could have it on demand. 2 or 3 seconds should be a decent duration for the symbol given the after cast and 5 second CD for MB, so you could still keep good protection uptime, just less arbitrary to landing that darn AA