In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
Sword now has been refined to usable since projectiles are no longer created from auto. However the auto seems like it could use some more emphasis on mobility.
Hammer , GS spit out boons on auto.
Sword on other classes put out cripple (DH longbow already puts out cripple).
What if the sword auto 2 spit out 1/2 second of swiftness to proc AH? It would also help to make Sword wave hit more reliably.
The other boons I could see adding to sword are Stability (1/2s), quickness (1/2s) , and maybe vigor (2s?).
(edited by Infusion.7149)
I dont think we need any more buffs for sword, especially regarding movement, as we already have a good mobility skill in sword and good access to cripple – which you can further enhance by slotting Zealot’s Aggression (which effectively allows the auto to cripple). Stability, Vigor or Quickness would be overpowered and unthematic.
(edited by Pregnantman.8259)
I would rather spit out hammer auto into something else (like 1/2 1/2 3/4 + swiftness) and put AA symbol on 5# rather than giving sword that thing.
You want us to be even more unplayable in boon thieves fractals?
At best sword waves should have a X% chance to cause either of vulnerability or 1 sec of burning, since that sword trait line got some burn in it.
No offense, but “pfft”. While we’re at it we could change the hammer symbol to give quickness, aegis, and protection at the same time.
Sword isn’t really a support weapon, it’s a hybrid. kitten (x3) AA chain (burning condi) mobility on 2, offensive support (blind/fury/healing with writ of persistence) also on 2, some defense (projectile destruction) and burst damage on 3, can be used with shield/focus for more defense or torch for offense (hypothetically). It doesn’t need more boons.
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