What next elite spec do you expect?

What next elite spec do you expect?

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Posted by: Mikau.6920

Mikau.6920

As title, what type on the next elite specialization do you expect on the next xpac for Guardians?

  • Condition oriented;
  • Healer oriented;
  • Tank oriented;
  • Sustained damage oriented (DH is more about burst);
  • Other (name it);

I really hope they add condition or healer oriented on the next xpac.

As condition, it could have Axe on main hand and add new damaging conditions to guard have. All Virtues are changed to apply some condition with the base effects (both passive and active?). Maybe even get a new condition virtue (F4).

As healer it could be Mace on offhand, with one skill as AoE damage and AoE heal and another block and AoE heal. It could use Tomes as well. All the virtues could become AoE and heal the area (F1 applies burning and heal, F2 extra heal and F3 heal and aegis).

Sorry for my english.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

sustained DPS

Sunspear/Paragon elite spec with land spear weapon, uncorruptable/removable echo/chant skills.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Finalfreefall.8247

Finalfreefall.8247

I’d like to see most is a ritualist-type spec with an offhand knife. (or anthing really).

I expect some kind of ‘walking wall’ where we get little to no movement and tank attacks.

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Posted by: Aeolus.3615

Aeolus.3615

I would not expect more elite specs, would rather see a overhaul in what wehave and if possible extend more what we have.
The elite spec we have is already bad we dont need another bad spec.
Instead of DH ,Anet should had released an fusion of the guardian and a paragon plus spear as new weapon.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: bearshaman.3421

bearshaman.3421

They will release more elite specs, that is certain. DH isn’t bad, it’s just not what some people wanted. The same complaint has been made on all of the profession forums, and while there is always some amount of fine-tuning needed, the complaint usually boils down to “I wanted something else”. So just wait and see what else they release. And who knows? They may use one of the suggestions here, especially if its written up well and has cohesion, lore, and functionality.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Because some people on these forums cannot possibly live without their precious 25% movement speed, I wouldn’t be surprised if that’s the direction they go. Something mobility based, which doesn’t exactly marry itself to any particular weapon or skill type.

Another likely option would be that aforementioned Tome spec. I see it acting as a Legend/Attunement (each Virtue changing the effects of skills like a glyph) or like an Engineer Kit.

I don’t really see a Paragon styled spec happening because of the stark differences between the GW1 Paragon and how GW2 is established. You can see Spear, Wing, and Shield motifs in the Dragonhunter spec. Chants, Anthems, Echos, etc haven’t really been shown as particularly different than our current Shouts (unless you do something Mantra-like).

Also, Healer based, Tank based, or DPS based is probably the wrong way to look at things.

Fishsticks

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Posted by: bearshaman.3421

bearshaman.3421

Also, Healer based, Tank based, or DPS based is probably the wrong way to look at things.

Agreed. Even the druid isn’t solely a healer. it has a lot of support and dps boosting abilities too.

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Posted by: Indure.5410

Indure.5410

My guess would be they bring back tomes with warhorn off hand. Although I would have never of guess in a million years that they would create the DH and I’m fairly convinced I will be long gone before the next elite is revealed.

Crazy tome idea:
Since they couldn’t make tomes work as a full ability-bar swap, it will be changed so that when a (utility) tome is activated it adds modifiers to our 3 Virtues and replaces the 2 baseline abilities of the warhorn (if is equipped). Each Utility tome has a focus (damage-burst, damage-condi, utility-cc, and utility-buffs) and only one tome can be activated at a time. The elite tome would remain a short duration, full ability-bar swap.

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Posted by: bearshaman.3421

bearshaman.3421

Just looked through the GW1 professions. I know someone mentioned a Ritualist type elite spec, but I feel like the revenant is already the gw2 ritualist. Now a monk spec I could see. Utility skills that mimic martial arts, not sure what weapon they would go with since we already have staff (maybe dagger?), something like that perhaps?

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Posted by: Darknicrofia.2604

Darknicrofia.2604

fwiw the next elite spec can be as OP as herald or scrapper and it still won’t guardians any more viable than they are now.

core guardian has some very serious and deep rooted issues that needs fixing/working ASAP for guardians to ever be seen in tournament play again.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I just want tomes back, so basically healer-oriented and/or long-range support. I don’t know what to expect though; I’m not going to pretend that ANet’s insane “logic” is predictable.
If I had to guess, I’d either say tomes because they mentioned they’d like to bring them back at some point, or necro wannabe because obviously people who play guardians want to play necros (kind of like DH except with rangers).
There’s also the possiblity that they’ll ruin what tomes are supposed to be and turn them into something other than long-range support.

(edited by Fashion Mage.3712)

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Posted by: draxynnic.3719

draxynnic.3719

I’m expecting tomes and a healing/support-based spec; partly because it’s been hinted that tomes might come back in a specialisation, partly because now that druid-level party healing is a thing, it goes against the manifesto that there’s a tightly limited range of professions that can do it.

What weapon would fit with that, I’m not sure. Warhorn seems… least bad, I guess? Focus would be a better fit, since some focus skins are scrolls, but guardian already has focus…

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Demented Sheep.1642

Demented Sheep.1642

Since druid seems to working out and it fits with the theme, probably healing.

(edited by Demented Sheep.1642)

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Posted by: merchantchuck.4875

merchantchuck.4875

I hope we get main hand axe which can supply use with sustained dps. I feel like our main hand weapons dont really pack that much of a punch so main hand axe could be a nice addition.

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Posted by: Farzo.8410

Farzo.8410

Ranged support / sustained DPS with the use of magical tomes.

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Posted by: bearshaman.3421

bearshaman.3421

Where is this “tomes” idea coming from? Too many of you keep bringing it up for this not to be in the game somewhere…

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Posted by: Demented Sheep.1642

Demented Sheep.1642

Where is this “tomes” idea coming from? Too many of you keep bringing it up for this not to be in the game somewhere…

https://wiki.guildwars2.com/wiki/Tome_of_Courage
https://wiki.guildwars2.com/wiki/Tome_of_Wrath

They were elite skills that got replaced.

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Posted by: Rodzynald.5897

Rodzynald.5897

I hope for tomes as kits that would be mostly about support and damage (both power and condi mixed in). That would greatly increase guardian’s capabilities in combat.
For now we are darn too easy to figure out due to “straight line” abilities and rotations.
Now if we had kits then we could have a greater build diversity and huge choice of combos to perform.

Guardian is meant for jolly crusading.

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Posted by: Yannir.4132

Yannir.4132

Just looked through the GW1 professions. I know someone mentioned a Ritualist type elite spec, but I feel like the revenant is already the gw2 ritualist. Now a monk spec I could see. Utility skills that mimic martial arts, not sure what weapon they would go with since we already have staff (maybe dagger?), something like that perhaps?

I have to point out that monks in gw1 had nothing to do with martial arts but I do see a good point here. I mean, guardians are basically a heavily armored melee class(or atleast it’s one aspect of the class), so “physical skills” wouldn’t be out of place even if there isn’t anything to back that up currently, since all of the utility-skills are spellcaster flavored.

On a totally separate note, I think Anet has to start bringing out new weapon types for the next expansion. Guardians specifically may have room to expand within the current weaponry but many classes have hit a wall in that respect. I would like to see polearms, crossbows, or even 2-handed axes introduced into the game, for example. There’s plenty to choose from.

Lack of crossbows in the current game is a crime btw, they are one of the two links that eventually led to the development of guns. It’s like inventing a car without inventing the wheel first.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Lack of crossbows in the current game is a crime btw, they are one of the two links that eventually led to the development of guns. It’s like inventing a car without inventing the wheel first.

Tyrian history is not medieval history. In addition, magic.

Fishsticks

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Posted by: Farzo.8410

Farzo.8410

Where is this “tomes” idea coming from? Too many of you keep bringing it up for this not to be in the game somewhere…

Guardian had two elite skills in the form of a tome that got formed in front of the character, they got replaced in favour of 2 new ones. A developer commented if guardians were interested in having tomes for an elite specialization in the future.

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Posted by: Yannir.4132

Yannir.4132

Lack of crossbows in the current game is a crime btw, they are one of the two links that eventually led to the development of guns. It’s like inventing a car without inventing the wheel first.

Tyrian history is not medieval history. In addition, magic.

What does magic have to do with guns and crossbows? But you’re a bit right, too. I got carried away there. Just saying magic is not an automatic solution to everything.

Btw, guns/gunpowder are a charr invention, and charr shun magic generally, because magic is a Flame Legion thing.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: bearshaman.3421

bearshaman.3421

I hope for tomes as kits that would be mostly about support and damage (both power and condi mixed in). That would greatly increase guardian’s capabilities in combat.
For now we are darn too easy to figure out due to “straight line” abilities and rotations.
Now if we had kits then we could have a greater build diversity and huge choice of combos to perform.

@Demented Sheep, thank you for the links, those are really cool and I could definitely see that being brought back in the manner Rodzynald suggests. I think this would be an amazing new skill for the class and would really open up a lot of possible builds with the current traitlines.

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Posted by: Quozex.9430

Quozex.9430

In regards to Yannir (forgive me I have no clue how to quote) I’m not sure crossbows have any niche to fill that the game doesn’t already have. Shortbow/Pistol I feel already would fill the “melee ranged” weapon if it was condi or power. Hell scepter already fills the power/control aspect of the guardian for that type of weapon. I would love to see better main hand weapons on the guardian that are more condition focused.

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Posted by: bearshaman.3421

bearshaman.3421

Just looked through the GW1 professions. I know someone mentioned a Ritualist type elite spec, but I feel like the revenant is already the gw2 ritualist. Now a monk spec I could see. Utility skills that mimic martial arts, not sure what weapon they would go with since we already have staff (maybe dagger?), something like that perhaps?

I have to point out that monks in gw1 had nothing to do with martial arts but I do see a good point here. I mean, guardians are basically a heavily armored melee class(or atleast it’s one aspect of the class), so “physical skills” wouldn’t be out of place even if there isn’t anything to back that up currently, since all of the utility-skills are spellcaster flavored.

On a totally separate note, I think Anet has to start bringing out new weapon types for the next expansion. Guardians specifically may have room to expand within the current weaponry but many classes have hit a wall in that respect. I would like to see polearms, crossbows, or even 2-handed axes introduced into the game, for example. There’s plenty to choose from.

Lack of crossbows in the current game is a crime btw, they are one of the two links that eventually led to the development of guns. It’s like inventing a car without inventing the wheel first.

I mainly thought of this because I know they introduced physical skills with the daredevil spec for thief, and I thought that would go well with a monk spec, but I think tomes would work well with that spec as well.

I’m really all about this tomes idea now. I like my guardian, wasn’t a huge fan of DH (didn’t fit my roleplay for the character), but tomes would be amazing!

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Posted by: Yannir.4132

Yannir.4132

In regards to Yannir (forgive me I have no clue how to quote) I’m not sure crossbows have any niche to fill that the game doesn’t already have. Shortbow/Pistol I feel already would fill the “melee ranged” weapon if it was condi or power. Hell scepter already fills the power/control aspect of the guardian for that type of weapon. I would love to see better main hand weapons on the guardian that are more condition focused.

I hadn’t really thought about it from a mechanical point of view, was more focused on the flavor of the class. That in mind, I cannot imagine guardians ever using pistols or shortbows, but who knows, maybe Anet will surprise me. Maybe they’ll spin a John Constantine theme into a guard with pistols.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Btw, guns/gunpowder are a charr invention, and charr shun magic generally, because magic is a Flame Legion thing.

Charr can’t exactly shun magic in anyway when it’s infused in the lives of everyone. Even warriors use magic with many of their skills. It’s not unreasonable to a assume that crossbows (and other things) never needed to exist when magic has the potential to bridge the gap.

Fishsticks

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Posted by: Rodzynald.5897

Rodzynald.5897

Oh boi, oh boi if we got tomes and this beauty: https://wiki.guildwars2.com/wiki/Polearm
Then I would pre-order the xpack right away.

Guardian is meant for jolly crusading.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Don’t need another purely offensive 2handed weapon. We need sustain, not more burst.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Rodzynald.5897

Rodzynald.5897

Don’t need another purely offensive 2handed weapon. We need sustain, not more burst.

Who said that in guardian’s hands this weapon has to be about burst?
I thought of it to be rather a weapon to have a sustained damage, mostly support and a little bit of CC in it with a gap closer.
Some sort of a ground target ability that grants us a 800 yard charge which knocksback up to 3 enemies in a 200 yard cone with a build in blind up to 5 people (on a 5th slot as it sounds pretty strong). “Brilliant charge” is what comes to my mind as a name for it.
I am currently thinking on what this weapons could bring to the field for guardian.

EDIT: Misspell

Guardian is meant for jolly crusading.

(edited by Rodzynald.5897)

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

Healer. It feels missing now that ranger, ele and revenant got the tools to play the role.

That in mind, I cannot imagine guardians ever using pistols or shortbows, but who knows, maybe Anet will surprise me. Maybe they’ll spin a John Constantine theme into a guard with pistols.

Pistol could def fit the guardian, they fit a supernatural-policeman/demon-hunter type of good guy archetype.

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Posted by: Yannir.4132

Yannir.4132

Charr can’t exactly shun magic in anyway when it’s infused in the lives of everyone. Even warriors use magic with many of their skills.

I really want to comment on this but we are going too much off-topic here, so I’ll just say that magic may be more rare than you seem to think. Magical weapons and items are not the same as using magic.

Oh boi, oh boi if we got tomes and this beauty: https://wiki.guildwars2.com/wiki/Polearm
Then I would pre-order the xpack right away.

Polearms are my favorite as well, because they fit both mechanically and as a concept. Traditionally polearms are a defensive weapon, relying on reach to out-maneuver your opponent. The current twohanded weapons in the game are missing such a variety. So naturally it could fit that slot.

I won’t speculate on the specific skills, since having polearms would have wider impact than it will on just guardians. It would become open to other classes as well, and that creates wider balance concerns than I’m equipped to handle.

I don’t think Darknicrofia was referring to your comment specifically, btw. No need to get worked up.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Rodzynald.5897

Rodzynald.5897

I was not worked up, oh well… you can’t read through someone with just words on screen, some sentences might be taken differently without using emoticons.

About your idea Yannir, I think of it as a really good basis for polearm at least for our class. Though the last word belongs to the devs, we might at least give some hints on what might work out better.
As for those who could use it I definitely see a ranger as a hunter. Now that I got hyped with Far Cry: Primal, this idea hit me even more even though I don’t have a ranger character and I might make one if it comes true.
Guardian for guardin’ it really fits the theme and perhaps revenant, even with staff being seen as a polearm weapon if someone is stubborn enough.

EDIT:
Dunno about warriors as they already have a wide variety of weapons to choose from but I don’t think that its something that should stop us from giving them a polearm as well.

Guardian is meant for jolly crusading.

(edited by Rodzynald.5897)

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Posted by: Finalfreefall.8247

Finalfreefall.8247

I’d like tomes back in base guard, since neither of the replacements feel really mechanically or visually satisfying but if there’s a class like “lorekeeper” (using a offhand magic knife for rituals) I’ll be happy.

The tomes would need some kind of windup effect though or something to make them feel powerful when you open them up.

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Posted by: Yannir.4132

Yannir.4132

@Finalfreefall Love the name, “Lorekeeper”, can I use it? Not so excited about the off-hand dagger, I strongly associate that with necromancers.

@Rodzynald It came across to me like that, guess I may have misinterpreted.

Getting excited about this idea of polearms and tomes. Coming up with a plan for this elite spec, posting some of my ideas soon, so everybody gets to contribute.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Imo instead of a new mechanic or type of skills, I’d much rather Anet takes the opportunity of the next elite spec to FIX or give us upgraded/better versions of spirit weapons or shouts.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: bearshaman.3421

bearshaman.3421

Imo instead of a new mechanic or type of skills, I’d much rather Anet takes the opportunity of the next elite spec to FIX or give us upgraded/better versions of spirit weapons or shouts.

That’s not something they would do with an elite spec, that’s something they would do in a major patch like the one in January. I hope they do more of those and address some of the issues that have been raised, but an elite spec will never fix core professions!

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The spec I expect is the unexpected spec.

~EW

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Imo instead of a new mechanic or type of skills, I’d much rather Anet takes the opportunity of the next elite spec to FIX or give us upgraded/better versions of spirit weapons or shouts.

That’s not something they would do with an elite spec, that’s something they would do in a major patch like the one in January. I hope they do more of those and address some of the issues that have been raised, but an elite spec will never fix core professions!

what i mean is new shouts and new spirit weapons

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: bearshaman.3421

bearshaman.3421

Imo instead of a new mechanic or type of skills, I’d much rather Anet takes the opportunity of the next elite spec to FIX or give us upgraded/better versions of spirit weapons or shouts.

That’s not something they would do with an elite spec, that’s something they would do in a major patch like the one in January. I hope they do more of those and address some of the issues that have been raised, but an elite spec will never fix core professions!

what i mean is new shouts and new spirit weapons

I think they just need to rework the ones we have, or replace them (which might be what you mean, i’m not sure).

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I would not expect more elite specs, would rather see a overhaul in what wehave and if possible extend more what we have.
The elite spec we have is already bad we dont need another bad spec.
Instead of DH ,Anet should had released an fusion of the guardian and a paragon plus spear as new weapon.

This sadly.

Dh isn’t bad but allot of problems come from giving anyone traps due to the flaws in the core design of traps.

As for what I would like to see
A sunspear/paragon with sustained dps or conditions (lots of consistent burning & bleeding)

What I expect is likely a crap tank or heal spec however which is sad cause guardian could do either right now half decently or very well if it got some love for its core traits/utility skills/weapon skills (50% of which are designed like crap or aged horribly)

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Imo instead of a new mechanic or type of skills, I’d much rather Anet takes the opportunity of the next elite spec to FIX or give us upgraded/better versions of spirit weapons or shouts.

That’s not something they would do with an elite spec, that’s something they would do in a major patch like the one in January. I hope they do more of those and address some of the issues that have been raised, but an elite spec will never fix core professions!

what i mean is new shouts and new spirit weapons

Shouts could easily be fixed with some tweaks on Cool downs, durations and what order effects happen in. (making pure of voice & soldier rune trigger before save yourselves takes conditions would be a big help)

Spirit weapons sadly need a complete redesign. (would love to seem them made akin to old dervish weapon enchants)

Signets need some tweaks and changes to their trait.

Consecrations need some tweaks to traits while sanctuary and hollowed ground need a redesign.

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Posted by: bearshaman.3421

bearshaman.3421

Imo instead of a new mechanic or type of skills, I’d much rather Anet takes the opportunity of the next elite spec to FIX or give us upgraded/better versions of spirit weapons or shouts.

That’s not something they would do with an elite spec, that’s something they would do in a major patch like the one in January. I hope they do more of those and address some of the issues that have been raised, but an elite spec will never fix core professions!

what i mean is new shouts and new spirit weapons

Shouts could easily be fixed with some tweaks on Cool downs, durations and what order effects happen in. (making pure of voice & soldier rune trigger before save yourselves takes conditions would be a big help)

Spirit weapons sadly need a complete redesign. (would love to seem them made akin to old dervish weapon enchants)

Signets need some tweaks and changes to their trait.

Consecrations need some tweaks to traits while sanctuary and hollowed ground need a redesign.

This. A rework yes. elite specs won’t do what he just listed. That’s all I’m saying.

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Posted by: Yannir.4132

Yannir.4132

@bearshaman, @darknicrofia and @Ragnar the Rock, please stop this now. While your concerns and points are legit, this is off-topic. This is a topic for musings about future elite specs, which is way way into the future, I’m sure there is going to be major patches and updates before any of this comes to be. There are already plenty of topics about the current guardian issues.

@Ragnar the Rock I’ve been putting together an elite spec that thematically focuses on polearms and tomes. Practically, I’ve given bleeds to the AA chain for now, #2 skill is a gap closer with a short knockdown, #5 skill is 3-5s block which inflicts burns on blocks and it can be released for an AoE burn+dmg. Rather than going with the javelins that paragons had, I feel like a melee polearm is more fitting. (not to mention I always hated that paragons were a ranged class)

I’ll make a more comprehensive post about this later, but my initial design seems to be getting very good synergy out of zeal and virtues. To make things clear, my design IS condi oriented.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

@Ragnar the Rock I’ve been putting together an elite spec that thematically focuses on polearms and tomes. Practically, I’ve given bleeds to the AA chain for now, #2 skill is a gap closer with a short knockdown, #5 skill is 3-5s block which inflicts burns on blocks and it can be released for an AoE burn+dmg. Rather than going with the javelins that paragons had, I feel like a melee polearm is more fitting. (not to mention I always hated that paragons were a ranged class)

I’ll make a more comprehensive post about this later, but my initial design seems to be getting very good synergy out of zeal and virtues. To make things clear, my design IS condi oriented.

Instead of having bleeds tied to a specific weapon ability they would likely be better tied to a proc.
Something like “Whenever you burn an enemy you also apply X seconds of bleeding”
or “Whenever you critically strike you apply a Y second bleed”

That way they would not be tied to a single weapon (albeit some might be better for it then others)
This keeps the class from going to absolute crap once an enemy is outside of melee range because you can still reliably apply bleeds/burns albeit at a possibly reduced amount. (better then none)

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Posted by: Rodzynald.5897

Rodzynald.5897

I am glad that some of you see the purpose of tomes and polearms and how it fits in guardian’s spot both in a mechanic and lore meaning.

I really found Paragon as a ranged class that throws javelins a little bizzare, even if this spec returned to the game, then without butching the lore it should only be for humans and human gods should make a comeback as well. This or some weird MMO shenanigans in WoW style so that there could be paragons in all races (for which I doubt to this point that it shouldn’t be possible).

Now… I am afraid that we might not see polearms and tomes both at the same time of one expansion, yet I still hold my hopes up because why the heck not?
These two ideas speak for themselves and this weapon along with those utilities should definitely be added to the game along with boosting guardian’s armory.

Guardian is meant for jolly crusading.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

As much as I like polearms, I don’t think they would fit at all with a tome-themed spec. I say save polearms for a paragon spec, and save tomes for a monk spec.

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Posted by: Yannir.4132

Yannir.4132

Instead of having bleeds tied to a specific weapon ability they would likely be better tied to a proc.
Something like “Whenever you burn an enemy you also apply X seconds of bleeding”
or “Whenever you critically strike you apply a Y second bleed”

That way they would not be tied to a single weapon (albeit some might be better for it then others)
This keeps the class from going to absolute crap once an enemy is outside of melee range because you can still reliably apply bleeds/burns albeit at a possibly reduced amount. (better then none)

That is a very good idea, I’m leaning towards the “whenever you burn”-kind of mechanic. That way you can still proc bleeds during the #5 skill. But why couldn’t we have it both ways? Bleeds are not a very high-DoT condi, so stacking bleeds would probably be a good idea. I mean, condi revs can easily do 15-20 stacks of torment and have decent burns as well. Not to mention that torment does a lot more dmg than bleed.

For the tomes part, I was thinking of converting virtues into a tome. Rather than having a lot different tomes, why not just have one but just turn the pages for different spells used from it? I had an idea, not sure how popular this will be but here goes, that it would kind of turn them into something similar to elementalist attunements in a way that they could only be used one at a time. Still have the same passive effects, slightly boosted to account for only having one, and give it an active part that is also strong. The spells could be called blessings, and they would be used for utilities as well.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Nero.8047

Nero.8047

@ Yannir

You can always add more versatility to the spear by making it both close-combat and ranged combat, both offensive and defensive, both condition and power.

I believe for a weapon that has the ideal intention of sustain, a balanced aproach like this is wonderful.
For the range, we’ve seen how this can work on the underwater revenant to name an example.
I’d just like to see a Guardian throw a spear in a javelin-fashion → use the gap-closer you were talking about → use the AA-Chain and block when needed.

Adding both types of range to the weapon also improves the defensive/offensive balance.
In most situations you might expect that stacking + melee zerk-burning will remain. But we’ll never know what direction the game will take. We know what amazing things our new AI-Devs have brought to the table in HoT compared to the original release.
This is only the beginning. Actively switching between closed-combat/ranged and offensive/defensive may be just the thing we’d need in the future and a balanced polearm/spear would be exactly the weapon to fill that role.

The only part where I’m torn is my suggested power/condi balance in 1 weapon.
Seeing to both will likely result in not being great in either. I’d like to suggest making the spear mostly a condition weapon as well then.

For the elite specialization regarding this I’d also support a throwback to the old Paragons.
Chants, Anthems and Shouts can all find a way to work themselves in our role well.
Paragon-like gameplay will be able to shine well in GW2.

I used to play a Paragon in GW1 ever since Nightfall was released.
I was made fun of in solo- and praised in group-content.
This was mainly due to the mechanic of the Leadership attribute which caused you to need allies to fuel your energy. There is no need to go down this same road again in GW2.
A GW2-Paragon may be alright in solo- but shine in group-content.
An example of this could be by adding utilities like the chants/anthems.
These are utility skills that affect multiple allies. You can use them for yourself, they work just as well. But if you had any allies around you it would support them.

an example skill:
“Anthem of Flame”
GW1 Veterans will know it:

  • Chant. For 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1…3…3 second[s].

This skill works in solo content, you get a nice burn out of it. but in group content the burn would be applied by multiple party-members.
In GW2 it could work the same way but with updated terminology.
Imagine having a decent burn by use of this chant. alright great.
Now imagine stacking this burn with 5 or even 10 allies in a 1200 radius.
This is likely way too much but it’s just to imagine the possibilities.

A Guild Wars 2 Paragon supports group-playing, it adds a valuable role which is in high demand: An offensive party-wide buffer which could also work defensively combined with its own DPS source.
We know how great the Ranger’s spirits or the Warrior’s banners are, there is no need for our Guardians, to not buff their supportive capabilities in a similar fashion with chants and anthems.

Note: Chants/Anthems aren’t boons.
Guardians have seen a lot of hate with the introduction of all the boon corrupting on Revenants, Mesmers and Necromancers. Chants/Anthems can not be removed by anti-boon spells.

Another great mechanic is the echo system.

As a Guardian we currently have our 3 virtues.
Virtue of Justice – Damage + burning – Offensive.
Virtue of Resolve – Healing (+ damage/movement if DH) – Utility + Defensive.
Virtue of Courage – Block – Defensive.

I believe the virtues could easily become Echoes.
Echo of Justice (GW1: Blazing Finale) –
Passive: Allies inflict burning whenever a Chant or Anthem ends. (weak burning)
Active: Throw a blazing spear at the target foe, burning it and enemies surrounding it.
Echo of Resolve (Finale of Restoration) –
Passive: Allies are healed whenever a Chant or Anthem ends.
Active: (GW1: “Help me!”) Heals are 50% more effective on you for 10 seconds and you’re healed for a small amount.
Echo of Courage
Passive: Allies gain Retaliation whenever a Chant or Anthem ends.
Active: Allies gain 2 stacks of Aegis. (OP?)

The reason why I gave the Echo of Courage an active effect of giving Aegis is because I really appreciate the on-demand Aegis found in “Retreat!”. Many of us agree however that this skill is very outdated with its small benefit and long recharge.
The Echo of Courage would have an even longer recharge if it follows the example of its virtue-counterparts and as such I saw it fit to buff the active.

A 4th bonus to counter a condi-meta:
Echo of Purity
Passive: Allies will have 1 condition removed whenever a Chant or Anthem ends.
Active: Gain Resistance and remove 2 conditions.

I’d love to once again become a motivating presence on the battlefield shouting phrases such as: “There’s nothing to fear!”, “Never surrender!” and especially “Never give up!”


Utility skill suggestions I’d love to see returned, modified or introducted for GW2:

Skill type: Altruism
Skills that affect only 1 other ally instead of yourself. Bringing this will be a great help for someone else in your party, but you won’t directly get any benefit from it. Unless perhaps traited otherwise.

Angelic Bond

  • A chant/anthem that lasts for 10 seconds, if during the duration of this skill an ally affected by the chant/anthem were to receive fatal damage, the damage is negated, the target is healed and this effect ends on all other allies.

Leader’s Comfort (Heal)

  • You gain health, you gain additional health for each ally within range.

“Make Haste!”

  • Altruism – Target ally gains quickness and superspeed.

Holy Spear (off topic: my favourite spear-attack in GW1)

  • Throw a spear a spear at your foe and deal extra damage + burning if certain conditions are met.

In GW1 this condition was: If your target is undead and was later changed to: if it’s a summoned creature. I would however like to revise this skill once again for GW2.
In GW1 Holy Damage could not be blocked. I’d like to see the Holy Spear become a skill that punishes bunkers/blockers.

Throwing the spear would be a small burn if thrown randomly.
Throwing the spear at a blocking target would make it go through the block, damage, burn and perhaps even knock the target back a small bit.
Really OP? yes, but you have to use this skill at JUST the right time + consider it valuable enough to bring it with you in the first place. if you don’t time it correctly you’re basically throwing a tiny spark of burning damage.

Spear Swipe

  • Physical skill – Smack your enemy on the head with your spear. launching them.

Enduring Harmony

  • Altruism – Chants and Shouts last 50% longer on target ally.

Burning Shield

  • Physical skill – Assume a defensive stance and block the next attack, if blocked you unleash a fiery burst.

Cautery Signet (“Save Yourselves!”)

  • Passive: Remove a condition every 10 seconds.
    Active: You draw all the conditions of allies within range to yourself and add burning to yourself for each condition.

The passive effect isn’t new, there’s Signet of Resolve with the shared effect. These two will however work together.
The active will cause you to receive a condition spike in many situations so you’d have to be prepared with resistance or condition-removals.

“You only live once!”

  • Altruism – Target ally is revived when downed.
    (Sorry I had to.)

This was all written without any preparation and should thus be taken with the mother of all grains of salt. I am mainly here to support the Paragon Elite Specialization.

Paragon of the Seraphim Order [Ankh]
a small, casual Guild with a play as you want style.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

an example skill:
“Anthem of Flame”
GW1 Veterans will know it:

  • Chant. For 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1…3…3 second[s].

https://wiki.guildwars2.com/wiki/Virtue_of_Justice
Huh…

Fishsticks